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Wow4Lifer 3/30/08 11:58:02 PM
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Apprentice Member
Joined: 9/11/07
"WE ARE AT PEACE WHEN WE ARE AT WAR, and we are always fighting" |
Your argument is flawed because it can be argued wow actually offers more stimulation at a great rate. In fact i can prove it with numbers. |
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Wow4Lifer 3/31/08 12:02:57 AM
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Apprentice Member
Joined: 9/11/07
"WE ARE AT PEACE WHEN WE ARE AT WAR, and we are always fighting" |
Originally posted by Va-le For example, take vanguard. 1-50 equals for me about 3 months work. In wow i can get to fifty in a month and 70 in three. So in one game you have 50 levels and 3 months. The stimulation rate is 50/3. Now take the other game, 70 levels in 3 months. Stimulation rate is 70/3. 70/3 > 50/3. Do you see now how your logic is flawed mathmatically? Now argueing that vanguard offers more per level is just ignorant considering that crafting an item in vanguard takes about 4 minutes of clicking. This might be stimulation for you but for me stimulation comes in teh form of simple game mechanics leading to complex strategies, not complex game mechanics which act as a burden on gameplay and bottleneck the experience to be monotonous and the same for everyone. |
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Wow4Lifer 3/31/08 12:04:21 AM
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Apprentice Member
Joined: 9/11/07
"WE ARE AT PEACE WHEN WE ARE AT WAR, and we are always fighting" |
Originally posted by mehhem its obviously not easy enough for you...you stopped playing. |
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Tatum 3/31/08 12:15:48 AM
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Apprentice Member
Joined: 7/27/07 |
Originally posted by TeflonEddie Well, I'm half way delirious from working on a project all day today, so last post of the night for me... Anyway, I'd never try to argue that WOW sucks. It's not my style of MMO, so I'm too bias to make that call. However, I still think that the sub numbers are more a measure of WOW's mainstream appeal. For instance: say there was a new MMO with every single one of WOW's strong points, except for one...it's designed for hardcore MMO players. Would it be popular. Yes. Would it have any where near the sub numbers of WOW? Not a chance. The arguement some one might throw out against this is, "yea, so that just proves that WOW is the type of MMO that most players want". Not necessarily. WOW brought in a ridiculous amount of MMO virgins. Once WOW starts fading and all those once new MMO players start moving onto other MMOs, whos to say exactly what type of MMO they'll prefer? Some may indeed jump into the most WOW-like MMO, while others may go for more of a sandbox MMO or decide they'd rather play more of a hardcore MMO. No one really knows. |
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Hvymetal 3/31/08 1:37:21 AM
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Apprentice Member
Joined: 5/20/07 |
Originally posted by Josher I believe his view was that an appeal to popularity is a falicious argument. Which your point still doesn;t refute. |
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Reklaw 3/31/08 3:33:12 AM
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Elite Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
Originally posted by deadlydog5
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Seggallion 3/31/08 5:48:23 AM
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Guide
Joined: 1/16/05
Hell was build for heroes. |
Originally posted by Wow4Lifer Aye, Britney Spears has sold nerly 100 milion albums, so she must be awsome! Right? |
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Daffid011 3/31/08 8:05:24 AM
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Elite Member
Joined: 1/03/04 |
Originally posted by Tatum How can you state there is only one "great" aspect to a game you have never even tried? |
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Daffid011 3/31/08 8:11:53 AM
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Elite Member
Joined: 1/03/04 |
Originally posted by Seggallion
I'm sure some grandmother said the same thing about Elvis when he went crazy too. I'm sure some mother said the same thing about Michael Jackson when he went crazy too.
Musicians go crazy, what does that have to do with a video game? Despite it being cool to pick on them for being popular and then ramp it up once they crack, it doesn't change how their music entertained the masses prior to their breakdowns does it?
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Briansho 3/31/08 8:57:50 AM
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