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DragenSoul 12/24/07 11:13:46 PM
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Novice Member
Joined: 1/12/07
"How do you kill that which has no life"...Take away its computer. |
Before I played Face of Mankind, I would play any MMO, I played the korean grinder's, I mindlessly gave them money for there "Cash Shop" I was really addicted. While I was looking on a forum for another MMO, I clicked a "Free MMO list" thread, Near the bottom I saw...Face of Mankind.
I started playing 2 hours before Milestone 1, So I only saw the old grafics for a few minutes. I waited days for the game to go back online. I made a EC, I was going to be a crafter. Instantly I saw this was not for me. So then I researched what each faction was about, BoS was for me. For about 2 week's I did missions and mingled with faction members, After while this bored me. I wanted to go on a hunt for people. I got myself a nice gun and went around hunting down random faction members. I made away with a bunch of loot. My apartment in Kamitakada was full of loot within days, I never had so much fun in a game, I forgot that feeling which was what a game was truely about. After while killing simple random players was not enough for me, I went after strong players of factions. I killed the commissioner of LED(Police faction), I went after players who had skill(And I usually died) But it was fun. Then the game went live. I played it for a few months, It didnt have the same feeling as beta did.
Now I'm stuck today looking for the same fun I had in FoM, When I go to play a common MMORPG, I see the grind ahed and no fun. One day I hope to find the same feeling again.
The...Freedom. |
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katriell 12/29/07 12:55:19 AM
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Elite Member
Joined: 1/23/06
Boredom is in the temperament of the beholder. |
I have that feeling in Ryzom. Of course, I can't guarantee you would too; Ryzom doesn't appeal to many people. And sadly, Ryzom's in receivership. There is at least one potential buyer, but due to legal issues the whole process has been tied up into a limbo wherein the community has heard almost no information about what's happening and what's going to happen. But, as the game is still being hosted somehow, dozens of players are still logging in regularly, having fun, meeting new friends, etcetera. I'm sure many of them would agree that one of Ryzom's strong points is the sense of freedom that arises from its: - Skill-based system (as in, you are not confined to a "class" and you increase the individual level of a skill instead of a single total character level). - With the right equipment in your inventory (i.e. for fighting with a large melee weapon you might want heavy armour for protection, whereas for fighting with a small gun you might want medium armour for less Stamina usage and for both you might want HP-boosting jewelry, while for foraging/harvesting you'll want light armour if you're sane and Focus-boosting jewelry; in all cases, you will of course need an appropriate weapon or tool), you can switch between skills very quickly. - Deep and complex (but not very broad) crafting system, coupled with the most involved harvesting system I've seen anywhere (it's like a mini-game). - Lack of hand-holding and questing on the mainland (Silan, the trial island, has missions for tutorial purposes and to be honest feels a bit contrived, thus does not portray the mainland accurately). There are missions on the mainland, of a simplistic sort (i.e. straightforward craft # of X, gather # of X, kill # of X, collect # of X by killing # of X, deliver X to Y, visit X location, etc.), but they do not provide exp, only faction/race/tribe fame, and they're quite optional, so I don't count them as quests. They can be fun to do, especially in a team, though. There are also rites, which are much more complex, yet believable missions that provide pieces of lore and special crafting plans or small stat boosts or special action components as reward. Currently only twelve rites exist, and they are also quite optional (someone who hasn't done them isn't significantly disadvantaged compared to someone who has). - Ability to customise your attacks, spells, and other actions by adding and removing options, and balancing those options against their costs. - Being the only MMO in existence to have a method of player-created content like this. - Having all these types of PvP: Duels, arena, guild vs. guild which is active in a few entire regions therefore functions like free-for-all, faction vs. faction, and politically-entrenched battles to control valuable outposts which have at times involved 100-200 players and always involve at least several dozen. - Setting, world, and lore is science-fantasy and unique among MMOs. It has always been conducive to roleplaying, and in its better days it had live events that helped to progress the storyline, sometimes involving massive invasions by the PvE enemy, a race of giant genocidal insects called the Kitin (derived from "chitin," similarly to how "Ryzom" is derived from "rhizome"). Some months ago, the guild I was with in Ryzom dissipated, and I pretty much left. I'd often tried other games while playing Ryzom, and after this, I tried even more. All of them felt inferior and pointless. Ryzom has a lot of features, some of which I've probably forgotten to mention, that other MMOs just don't have. It has an overall feel that other MMOs just don't have, for me. Recently I returned to playing Ryzom consistently, with a low-to-mid-skill-levels character and a new one. I have an older character with high levels in several skill branches, but I won't play her because of RP reasons. I've been having a lot of fun, satisfied and made comfortable by the knowledge I'm playing a game where I can do whatever the hell I want without any mechanics or other pressures suggesting differently, and suspecting that many of the people currently playing the game are doing so because they're truly enjoying and dedicated to it even when faced with the possibility of it being closed. There are even new players happily playing on the trial island, and some on the mainland via the prepaid activation codes provided on boxes purchased from Amazon.com, eBay, etcetera (free trial accounts can't leave the island; since the receivership began, accounts that were subscribed at the time are continuing free, reactivating accounts that were previously subscribed but then unsubscribed is impossible, and subscribing trial accounts is impossible since there's no one who can legally accept the subscription money; but the activation codes do allow trial players to move to the mainland). Well...after all that, here's my point. Ryzom might be able to rekindle the type of enjoyment you experienced in Face of Mankind's beta. Maybe it wouldn't, it's up to you to judge, but here's the info, so you know it's out there and perhaps worth a try. |
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DragenSoul 12/29/07 5:11:49 PM
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Novice Member
Joined: 1/12/07
"How do you kill that which has no life"...Take away its computer. |
Wow, That game sounds like heaven. I will try it.
I really want that feeling again, I cant play a MMO past 2 level's, I just see nothing ahed. I miss the freedom. It feels like I'm on a treadmill, I just wanna walk down a path instead of standing in place. |
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magicquick 1/21/08 4:36:55 AM
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Novice Member
Joined: 1/21/08 |
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PoisonIvy84 3/30/08 4:52:38 PM
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Novice Member
Joined: 3/28/08 |
Originally posted by magicquick Yes |
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zzozz01 4/09/08 11:18:08 AM
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Novice Member
Joined: 5/15/07 |
katriell wrote: I have that feeling in Ryzom. Of course, I can't guarantee you would too; Ryzom doesn't appeal to many people. And sadly, Ryzom's in receivership. There is at least one potential buyer, but due to legal issues the whole process has been tied up into a limbo wherein the community has heard almost no information about what's happening and what's going to happen. But, as the game is still being hosted somehow, dozens of players are still logging in regularly, having fun, meeting new friends, etcetera. I'm sure many of them would agree that one of Ryzom's strong points is the sense of freedom that arises from its: - Skill-based system (as in, you are not confined to a "class" and you increase the individual level of a skill instead of a single total character level). - With the right equipment in your inventory (i.e. for fighting with a large melee weapon you might want heavy armour for protection, whereas for fighting with a small gun you might want medium armour for less Stamina usage and for both you might want HP-boosting jewelry, while for foraging/harvesting you'll want light armour if you're sane and Focus-boosting jewelry; in all cases, you will of course need an appropriate weapon or tool), you can switch between skills very quickly. - Deep and complex (but not very broad) crafting system, coupled with the most involved harvesting system I've seen anywhere (it's like a mini-game). - Lack of hand-holding and questing on the mainland (Silan, the trial island, has missions for tutorial purposes and to be honest feels a bit contrived, thus does not portray the mainland accurately). There are missions on the mainland, of a simplistic sort (i.e. straightforward craft # of X, gather # of X, kill # of X, collect # of X by killing # of X, deliver X to Y, visit X location, etc.), but they do not provide exp, only faction/race/tribe fame, and they're quite optional, so I don't count them as quests. They can be fun to do, especially in a team, though. There are also rites, which are much more complex, yet believable missions that provide pieces of lore and special crafting plans or small stat boosts or special action components as reward. Currently only twelve rites exist, and they are also quite optional (someone who hasn't done them isn't significantly disadvantaged compared to someone who has). - Ability to customise your attacks, spells, and other actions by adding and removing options, and balancing those options against their costs. - Being the only MMO in existence to have a method of player-created content like this. - Having all these types of PvP: Duels, arena, guild vs. guild which is active in a few entire regions therefore functions like free-for-all, faction vs. faction, and politically-entrenched battles to control valuable outposts which have at times involved 100-200 players and always involve at least several dozen. - Setting, world, and lore is science-fantasy and unique among MMOs. It has always been conducive to roleplaying, and in its better days it had live events that helped to progress the storyline, sometimes involving massive invasions by the PvE enemy, a race of giant genocidal insects called the Kitin (derived from "chitin," similarly to how "Ryzom" is derived from "rhizome"). Some months ago, the guild I was with in Ryzom dissipated, and I pretty much left. I'd often tried other games while playing Ryzom, and after this, I tried even more. All of them felt inferior and pointless. Ryzom has a lot of features, some of which I've probably forgotten to mention, that other MMOs just don't have. It has an overall feel that other MMOs just don't have, for me. Recently I returned to playing Ryzom consistently, with a low-to-mid-skill-levels character and a new one. I have an older character with high levels in several skill branches, but I won't play her because of RP reasons. I've been having a lot of fun, satisfied and made comfortable by the knowledge I'm playing a game where I can do whatever the hell I want without any mechanics or other pressures suggesting differently, and suspecting that many of the people currently playing the game are doing so because they're truly enjoying and dedicated to it even when faced with the possibility of it being closed. There are even new players happily playing on the trial island, and some on the mainland via the prepaid activation codes provided on boxes purchased from Amazon.com, eBay, etcetera (free trial accounts can't leave the island; since the receivership began, accounts that were subscribed at the time are continuing free, reactivating accounts that were previously subscribed but then unsubscribed is impossible, and subscribing trial accounts is impossible since there's no one who can legally accept the subscription money; but the activation codes do allow trial players to move to the mainland). Well...after all that, here's my point. Ryzom might be able to rekindle the type of enjoyment you experienced in Face of Mankind's beta. Maybe it wouldn't, it's up to you to judge, but here's the info, so you know it's out there and perhaps worth a try. NERD!!!! |
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arutham 4/10/08 12:34:05 PM
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Novice Member
Joined: 3/25/08 |
lol someone on a gamers forum, telling someone else on a gamers forum they are a nerd.....
what a nerd |
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jay963 4/16/08 3:43:56 AM
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Novice Member
Joined: 12/26/07 |
Setting, world, and lore is science-fantasy and unique among MMOs. It has always been conducive to roleplaying, and in its better days it had live events that helped to progress the storyline, sometimes involving massive invasions by the PvE enemy, a race of giant genocidal insects called the Kitin (derived from "chitin," similarly to how "Ryzom" is derived from "rhizome"). | |