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This is amazing, and everyone who has been following the game for 1-3 months or more knows how good of a Dev journal this is. If you Forumfall and have actually seen the posts and threads Tasos responds to it's even better. I'm sorry, this just brings a tear to my eye. I'll let the article speak for itself:
I have to say that the confidence he displays is great, it's good to see an honest challenge to the horrible games out there. Barring the obviously superior game features and the huuuuge open world, I think that the straight up honest way of presenting the Beta date and the screenshot-policy is a ton better than releasing unfinished games, pushing back the announced Beta date again and again and pretending the graphics are a billion time better than they really are. You are free to disagree of course. Either way, I applaud the Darkfall Development team. |
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3/28/08 5:03:05 PM#2
"We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. "
They are taking a lot of shots at AOC in this interview. These guys are getting cocky. I hope they can deliver a game to back up their talk.
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3/28/08 5:03:10 PM#3
i AGree here to.. It was Striaght up Honest Answer there sticking to there Guns and they r definatly saying the right things if u ask me.. Gameplay > Gfx Gameplay > Mature Rating ooo BOOOBS go to youporn for fucks sakes.. imho i feel there close to The Game being dam near done i say summer to late winter |
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3/28/08 5:07:04 PM#4
Originally posted by ghoul31
Our progress with publishers is steady, unfortunately everyone moves at their own speed. Unless something unexpected happens, we are self-publishing in at least one territory so we've been working on that and using our time constructively to that end. Our publishing capability allows us to go ahead with public beta if this process looks like it might take much longer. Speaking of public beta, I read someone wished we would give a date, and equated that to professionalism on our part. I won't disagree with that, however giving a public beta date in order to get preorders, even if that means you have to announce consecutive delays, while professional, is not part of our business model. We'll announce a public beta date when we know for sure that it's the right date. Until then, at best, we can give you an idea of our milestones. Darkfall preorders by the way aren't applicable. Our hope for Darkfall is that you won't spend a cent on the game until you've tried it and decided you want to play it. At the moment, our target for public beta/ playtesting is ASAP, and we're doing everything we can to get there. We want our public beta to be the full game; we want this period to be a solid gaming experience and not one day here and thirty minutes there. We want it to be fast, fun and stable. This is why at the moment we're engaged in heavy internal beta testing using professional testers to get the game ready. seems i was right about them not trying to rip people off |
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Originally posted by ghoul31 Agreed. They're completely right though, and everyone associated with AoC knows it.
I found it hilarious personally... Haha. |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
3/28/08 5:08:38 PM#6
Ohh, a update...will read it now : ) I like when that say they have stayed with the same features during all development. No features have changed. And a good description how a fight could look like. |
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3/28/08 6:02:59 PM#7
Loved this part- http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance [QUOTE] Tasos Flambouras: The size of the world: From the ones we know about, It's at least more than twice the land area size of the largest announced or released MMO out there. This world is also seamless and zoneless. You won't see people popping up everywhere, or camping your zone drop. We feel that this is crucial for a PvP game. To run from one end to another at regular running speed could take more than 8 hours. This is just an estimate: It could take less or more time depending on your route. It's not the exact size of the world which is that important though, it's what's in it. We could conceivably make an endless barren world but what's the point of that? In Darkfall our world is full of content, we keep adding more every day and it's all usable: Movement is not restricted, you don't have to stick to road travel, there are no invisible walls, no impassable mountains. Furthermore, you can go to places we didn't necessarily mean for you to go to by running, swimming, diving, climbing, using ladders, elevators, get blasted up, boosted up...any way you can get there, we've placed no restrictions. The scale of the Darkfall world is closer to realism than any other MMO we've seen. In Darkfall snowcaps are earned. This effectively multiplies the size of the world in a much bigger way than in most scaled down MMO worlds. [/QUOTE] No invisible walls is just a hillarious comment.=) Seems Darkfall Devs have nothing but confident in its product when they make public criticism to one of their "hardest" competitioners Age of Conan.
Aragon - Member of B@D guild |
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3/28/08 6:09:11 PM#8
theres a few more in there too pretty hard kick to the balls |
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3/28/08 8:06:32 PM#9
The journal was a very good read.
But as others pointed out; wtf do they care about other games? Not cool.
The writing had an angry vibe :/ Beer is proof God loves us and wants us to be happy |
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3/28/08 8:12:46 PM#10
This statement from Tasos seems promising. From latest dev journal 2008-03-28. [QUOTE] Tasos Flambouras: Conquest is something we're going to demonstrate, rather than talk about again. I'll say this however: You may recall a couple of screenshots we showed of a siege, and the size of the clan cities in that, and in our latest video. There are 44 unique massive clan city sites like that one in Darkfall and 53 unique clan villages and hamlets. Global and local bonuses are associated with the development of cities. There will also be several world wonders clans can build to gain permanent bonuses. The game has been designed from day one for city and empire building and conquest, and this is at a massive scale.[/QUOTE] Seems were gonna get a new video soon on conquests.=) And 97 clan cities/ clan villages isnt bad. A quote on clancities and clanvillages from a older dev journal. Sounds just awsome to me.=) [QUOTE] Fan Question: What will the construction system be like? Also, will players be able to create a city in mountains or in underground locations? Tasos Flambouras: I'm not going to directly answer this question because we intend to show you at some point how the construction system works. Describing it here is not descriptive enough. We've said before that "building anywhere" is relative. In Darkfall you can't build in any location you want, but this provides with unique clan cities built in awesome locations. So your clan city can be built on top of a glacier, have a waterfall hiding its entrance, be built on several levels on the side and in caverns inside a mountain, have secret underwater entrances, on a remote island...that kind of thing. These clan city features are not just about aesthetics, like where you ask about customizations, there is functionality in their layout. Darkfall's clan cities are extremely impressive and no two will be the same. Furthermore their location is strategic as far as geography and proximity to limited resources, making them points of conflict. [/QUOTE] Definitly gonna build my clancity behind some waterfall.=)
Aragon - Member of B@D guild |
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3/28/08 8:14:51 PM#11
Originally posted by ghoul31Sounds more like they're getting scared and trying to make excuses for when/if they release. "Sorry, we don't have everything we promised you. But that's because we refused to tease you with stuff AoC has."
Really makes me wonder who they're trying to convince Darkfall is better than other games. The fans, or themselves.
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3/28/08 8:21:39 PM#12
Originally posted by Zorvan Sounds more like some very confident gentlemens with a kickass product to deliver. And seeing their competition fail making them even more confident. Who wouldnt? =) Aragon - Member of B@D guild |
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3/28/08 8:33:54 PM#13
Originally posted by Aragon100 Their competition isn't out yet. So they haven't seen their competition fail. And until DF is released and surpassed EVE numbers at the very least, they haven't succeeded. |
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3/28/08 8:49:33 PM#14
the way aoc is know it will fail i love how you just make stuff up to make them look bad tho keep trying to bad your losing |
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3/28/08 9:21:18 PM#15
they should worry about their own game instead of taking shots at other games.
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3/28/08 9:22:33 PM#16
Originally posted by downtoearth I like how you make stuff up to make Darkfall look good. Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
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3/28/08 9:29:13 PM#17
Originally posted by downtoearth I'd respond with a rebuttal, but you're too damn comical anymore. |
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3/28/08 9:46:06 PM#18
Originally posted by ghoul31How about they actually deliver a game?
This is probably one of the funniest things I've read. How can anyone focus so much on talking trash about developers of other games when their very own game has been in development for over 7 years and have nothing to show for it? I'm starting to think DF is one of the greatest gaming hoaxes of all time. This can't be serious.
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3/28/08 11:29:19 PM#19
Originally posted by Zorvan Yeah AoC beta leaks sure make us believe they will succeed!! =) Aragon - Member of B@D guild |
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3/28/08 11:32:15 PM#20
Originally posted by Aragon100 I remember beta leaks from people saying WoW was a big failure before WoW launched. So yeah, beta leaks are a very dependable source to gauge success/failure from. |
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