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Kugeln 3/28/08 4:17:17 AM
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Novice Member
Joined: 2/11/04 |
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summitus 3/28/08 4:27:11 AM
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Hard Core Member
Joined: 3/31/05 |
Dont feed the |
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zantax 3/28/08 11:08:48 AM
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Hard Core Member
Joined: 1/11/05 |
Originally posted by Kugeln You know I have done the same thing, downloaded a trial or bought a game and tried it for 15 minutes then said, "this game blows"(see my 15 min impression of pirates). However I have an open mind and I feel that I have to give every game a try, so although in some games it is painful I push myself to give the game at least 1 full week of play time in the first month. After that I feel that I have a good view of the game and then I usually say the same thing or change my tune and end up playing. First if you didn't look at screenshots to know what you were downloading to begin with you are what I like to call an Rtard. Second 15 minutes to immerse yourself in one of the last and only True sandbox style games is hardly enough to get a feel for it other then the training area. Most likely you didn't even get out of the training dungeon. In 15 minutes you didn't even get to see the role your skills and stats play out on your character, how pumping your jump skill to 300 will allow you to jump onto buildings, how you can't hit that Lugian at all untill your attack skill hits 120. Or how just looking at the map you can decide, "Hey I want to see what those dots are?" and you go for a 3 hour run. Overall 15 minutes was never enough to get a feel for AC, take some advice try it out for a week of play time, unless your someone that needs each quest handed to you with a gold ring, or gold exclamation point. If that is the case go back to LOTRO or WOW, and play a very limited game. The rest of us will continue to love a game that was far far ahead of its time, and hope that the devs finally figure out that remaking it would be benificial for the entire MMO community. |
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Kugeln 3/29/08 4:20:09 AM
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Novice Member
Joined: 2/11/04 |
Originally posted by zantax ok so 15 minutes was dramatic i played more for like 5 hours . most of which was trying to find the npc the game told me i should go see after geting out of the training. the concept of the game is good dont get me wrong. but so much wrong with the game its not even funny. graphics and the ui could use a major ove haul. mobs shouldnt be 2 hit wonders and should be closer together. and be worth more xp. i tryed LOTR's online too much quests involved. WoW is ok quests could be more fullfilling. atleast in wow and eq you dont have to depend on quests to lvl. in lotro you have to do quests or you dont get anywhere. and in this you cant even find the first non tutorial quest without checking out every single hut which is a bit harsh. |
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notyab 3/29/08 11:31:30 AM
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Novice Member
Joined: 10/08/04 |
Originally posted by Kugeln
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Rubycat 3/29/08 12:14:36 PM
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Apprentice Member
Joined: 6/04/04 |
You should of read up on Asherons call first, its an older mmo and is nothing like current day mmos. -then maybe you would be less dissapointed if you knew what you were playing and what you werent- Quests arent given from npcs with exclamation marks over their heads, nor are quests easily laid out to find =you would require a site like http://www.thejackcat.com/ to even begin with questing for some items or experiences in the game= -Normally you would rely on the town criers, who would for a bit of pyreals give you some current information depending on the month (how patches work), youd get hints toward where the game is story wise/time wise. as well you could find things like parchments and other items that hint you toward a path to a quest, or visit a towns tavern for some information at a price.- =Theres no journal either, and your progress towards anything is only what you know you've done= -Asherons call is a game of exploration, theres no hand holding at all, once your out of the training dungeon its off to kill rabbits/drudges/wasps and anything else to level up and proceed Your level is also nothing more than a testament to how much experience you have, and experience means nothing unless you use it to raise your skills.
=== In the end Asherons call is really a grinding/monster murdering game, but you can take ample amounts of monsters at one time given you have the skills/items and possibly buffs, and loot is plentiful and maybe the best part of the game -even at the low levels youll be switching equipment around like clockwork as you kill things either finding whats best in terms of dmg/armor or in terms of looks === I miss AC (*sadface*).
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Joshua69 3/29/08 12:28:31 PM
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Novice Member
Joined: 9/12/06
It''s not the fall that kill''s you. its the sudden stop at the end.... |
if u didint play it 10 years ago u wouldnt understand what AC is about. it sucks that AC sucks. but yes, they need to just end it!
Asheron's Call will always be in my memories! |
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| EQ: 52 Beastlord / 45 Druid |
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-Jaguar- 3/29/08 1:38:23 PM
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Advanced Member
Joined: 3/07/04 |
I agree, making pre-ToD free to play is the only option for AC to survive. For some reason though Turbine doesn't want to do it. |
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Kugeln 4/01/08 4:54:37 AM
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