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 Thread (61 posts)
VideoJockey  3/26/08 8:02:16 PM

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Originally posted by redriver
Originally posted by Antarious

I think the worst idea is to base an MMO.. on a well known IP.  You are going to piss off a lot of people no matter what you do... 

 


it worked for W0W.. I think it comes down to implementation.. the ppl in charge of SWG development who called the shots didn't have the vision and failed to hold course.

To be fair, Warcraft didn't have nearly the fanbase that Star Wars does. I hadn't even heard of the game until the third one was released, and I didn't find it much different than the other 4 dozen RTS games available at the time. WoW is probably a bastardization of Warcraft, but I don't think anyone cares because it is an enjoyable game that doesn't need the Warcraft feel to draw in players.

 
Enahowae  3/26/08 10:03:11 PM

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Originally posted by Burntvet

"Starwarsy" is a dirty word, in my opinion, because that was the cute corporate $OE rational for the NGE. Starwarsy and Iconic is what they wanted, broken and buggy is what they got.


Best statement of the entire thread. I remember the two weeks before the NGE went live how SOE was chatting up how much more "Star Warsey" the NGE was going to be, and how players would be modeled after "iconic" movie characters. Instead, we were handed a pile of crap that felt even less Star Warsey than ever, and they destroyed any chance of being unique with their 9 iconic classes. Every member of every class was now the same; the only differences in skills was now based on level alone. Couture was now the only thing that made players different in any form.

So yes, I believe that "Star Warsey" and "iconic" are indeed dirty words now, within the context of this game. Let's please watch our language from now on, and refrain from using these two terms. It makes my eyeballs burn to read them 

Played: UO, SWG Pre-CU (until 11/16/05), Various F2P's
Playing: GW
Awaiting: WAR, DF
Never played: WoW

Reklaw  3/27/08 1:34:55 AM

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Freedom is the will to be responsible to ourselves.

Originally posted by Enahowae

 

Originally posted by Burntvet

"Starwarsy" is a dirty word, in my opinion, because that was the cute corporate $OE rational for the NGE. Starwarsy and Iconic is what they wanted, broken and buggy is what they got.


Best statement of the entire thread. I remember the two weeks before the NGE went live how SOE was chatting up how much more "Star Warsey" the NGE was going to be, and how players would be modeled after "iconic" movie characters. Instead, we were handed a pile of crap that felt even less Star Warsey than ever, and they destroyed any chance of being unique with their 9 iconic classes. Every member of every class was now the same; the only differences in skills was now based on level alone. Couture was now the only thing that made players different in any form.

 

So yes, I believe that "Star Warsey" and "iconic" are indeed dirty words now, within the context of this game. Let's please watch our language from now on, and refrain from using these two terms. It makes my eyeballs burn to read them 

To be honost this was the worst statement in this tread as i was NOT asking how you felt the game was Star Warsy in the way SOE meant it, I was asking if YOU the player felt the game was star warsy, those are 2 totaly different things. Else i should have made a topic asking you if you felt if SOE's view on what is Star Warsy would be Star Warsy enough for you, but i did NOT i ask if YOU felt the game was Star Warsy not what the company felt it to be or needed to be.

Besides if i wanted a epic adventure i would resort to any of the singleplayer games that are capeble of capturing such epic feel, unlike with a MMORPG where i just want to play a part ( how minimal this might be) in it's universe. Thats the reason i love Kotor due to it being a epic GAME and love'd pre-cu due to the life i could live in the gameworld. Kotor gave me a rollercoaster ride there for do hope that Kotor does not ruin it's name by going MMO but hopefully we see another Kotor3 as the way Kotor has alway's been. pre-cu SWG was STAR WARSY for me due to the fact i could life my virtual live in it's galaxie.

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"Please...Don't Try Hard To Like A Game just enjoy it or else just leave when a game isn't fun"

Burntvet  3/27/08 2:39:18 PM

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Originally posted by Reklaw

 

Originally posted by Enahowae

 

Originally posted by Burntvet

"Starwarsy" is a dirty word, in my opinion, because that was the cute corporate $OE rational for the NGE. Starwarsy and Iconic is what they wanted, broken and buggy is what they got.


Best statement of the entire thread. I remember the two weeks before the NGE went live how SOE was chatting up how much more "Star Warsey" the NGE was going to be, and how players would be modeled after "iconic" movie characters. Instead, we were handed a pile of crap that felt even less Star Warsey than ever, and they destroyed any chance of being unique with their 9 iconic classes. Every member of every class was now the same; the only differences in skills was now based on level alone. Couture was now the only thing that made players different in any form.

 

So yes, I believe that "Star Warsey" and "iconic" are indeed dirty words now, within the context of this game. Let's please watch our language from now on, and refrain from using these two terms. It makes my eyeballs burn to read them 

To be honost this was the worst statement in this tread as i was NOT asking how you felt the game was Star Warsy in the way SOE meant it, I was asking if YOU the player felt the game was star warsy, those are 2 totaly different things. Else i should have made a topic asking you if you felt if SOE's view on what is Star Warsy would be Star Warsy enough for you, but i did NOT i ask if YOU felt the game was Star Warsy not what the company felt it to be or needed to be.

 

Besides if i wanted a epic adventure i would resort to any of the singleplayer games that are capeble of capturing such epic feel, unlike with a MMORPG where i just want to play a part ( how minimal this might be) in it's universe. Thats the reason i love Kotor due to it being a epic GAME and love'd pre-cu due to the life i could live in the gameworld. Kotor gave me a rollercoaster ride there for do hope that Kotor does not ruin it's name by going MMO but hopefully we see another Kotor3 as the way Kotor has alway's been. pre-cu SWG was STAR WARSY for me due to the fact i could life my virtual live in it's galaxie.

I won't tell you to stick it in your "Starwarsy" and go "iconic" yourself, then.

Those terms, especially when taken together, have a negative connotation all their own. Not unlike the NGE. Say NGE, in any gaming forum, and people think a whole bunch of negative stuff, because that is what NGE has come to mean and symbolize. Same with "Starwarsy" and "Iconic". We saw that constantly on the boards, from both official and unofficial sources, in the context of justifying the NGE. Those terms have also come to be associated with the ineptitude, mismanagement and corporate greed of $OE.

Aside from that, I agree with the second paragraph.

 
ArcAngel3  3/27/08 4:48:11 PM

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"I am altering the deal, pray I don''t alter it any further." (summary of SWG)

Very "StarWarsy" for me was:

-playing in the cantina band, I totally loved that,

-talking to some dude in the basement of the Anchor Head cantina to join the rebellion,

-rare jedi that would appear out of nowhere and save the day, then disappear completely,

-imperial crackdowns,

-the cool worlds and points of interest to explore,

-the excellent StarWars music and sound effects,

-fort tusken,

-tusken raider raid on Mos Eisley (happened once when I was online, and was very cool--I often wondered why it didn't happen more often,

-imp vs. reb pvp and base busting,

-the tef system that tagged you if you started openning up on storm troopers.  Imp players could then blast you without challenging you to a duel.  That felt immersive and star warsy,

-joining the empire on another server and working my way up the ranks as a tie fighter pilot,

-when the "old man" approached me about the possibility of being force sensitive,

-doing the corvette missions as an rebel, against the empire,

-doing quests out of Jabba's palace, and finally getting access to the big slug's room, having my pic taken with Boba Fett lol (a Star Wars nerd's fantasy come true)

-being killed by a zabrak woman with a double-bladed light saber during a massive pvp battle on Lok--my favourite death :)

Not so StarWarsy:

-everyone wearing comp armour,

-not being able to move in comp armour without a doc buff,

-waiting in line at the bank (that's what it felt like) to get a doc buff so I could wear my armour and join my friends on dangerous planets.  It was suicide without the buff, hence the long line-ups and fees for the buffs.

-quests that had you walk or ride out into the middle of nowhere and gun down a bunch of dudes standing in a field,

-quests that had you shoot at an imperial flag until it exploded.

 
redriver  3/27/08 4:58:51 PM

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Originally posted by Reklaw

 

 

Besides if i wanted a epic adventure i would resort to any of the singleplayer games that are capeble of capturing such epic feel, unlike with a MMORPG where i just want to play a part ( how minimal this might be) in it's universe. Thats the reason i love Kotor due to it being a epic GAME and love'd pre-cu due to the life i could live in the gameworld. Kotor gave me a rollercoaster ride there for do hope that Kotor does not ruin it's name by going MMO but hopefully we see another Kotor3 as the way Kotor has alway's been. pre-cu SWG was STAR WARSY for me due to the fact i could life my virtual live in it's galaxie.


QFE

 

a lot of ppl comfuse MMORPG with SP or MP games.

in RPG it's up to the players to create that epic atmosphere we saw in the movies. everythin' else was already in the game. if somebody wanted to be like han solo they could become a smuggler and role play that. want to be a hotshot pilot? we got ties and x-wings in JTL. a jedi? just grab that cloak and tell ppl the stories of the old republic and what it was like back then before they destroyed jedi...

or participate in guild wars between different factions. base bustin' was the buzzword of the day.

have they kept pre-CU and just added content there'd be more depth to every aspect of the game that made it SW even before NGE.

alas, they chose a different path 

 
HastorHadron  3/27/08 6:41:49 PM

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the third or fourth week this game came out, I thought it was the best game ever! I and my friends were running around trying to master marksman. I had my little swoop helmet on and some crappy little pistol. We had a blast at this time. I will never forget how cool I thought it was to get near the emperor's retreat and hear darth vader as you ran around the building, but not being able to see him. I loved the little storylines that I found in odd spots. The imperial officer on Yavin who was convinced the rebels had some "secret weapon" that took out the death star. The Retreat storyline as Vader realized who Luke was.

Yeah it felt very much like I was in the Star Wars Universe. And man when the Imperial Crackdown happened, it really felt like the Star Wars Universe, but some small changes could have really made it better!

I agree with other posters, the storm trooper armor should have been craftable and as good as the other armor. It was really terrible you had to run around with a sub-par weapon and armor to look like a storm trooper. I still think AT-St's should never have been nerfed, they should have just been a big credit sink to repair or something. And the crackdown was great in theory, but it made me sad to see entire Storm trooper Squads get wiped by one doc buffed fencer!

So yes, I think it was Star Warsy enough, but I wish they would have made some changes and realized how much people wanted to feel affected by the Civil War.

 
Thunderous  3/27/08 6:46:24 PM

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Originally posted by HastorHadron

the third or fourth week this game came out, I thought it was the best game ever! I and my friends were running around trying to master marksman. I had my little swoop helmet on and some crappy little pistol. We had a blast at this time. I will never forget how cool I thought it was to get near the emperor's retreat and hear darth vader as you ran around the building, but not being able to see him. I loved the little storylines that I found in odd spots. The imperial officer on Yavin who was convinced the rebels had some "secret weapon" that took out the death star. The Retreat storyline as Vader realized who Luke was.

Yeah it felt very much like I was in the Star Wars Universe. And man when the Imperial Crackdown happened, it really felt like the Star Wars Universe, but some small changes could have really made it better!

I agree with other posters, the storm trooper armor should have been craftable and as good as the other armor. It was really terrible you had to run around with a sub-par weapon and armor to look like a storm trooper. I still think AT-St's should never have been nerfed, they should have just been a big credit sink to repair or something. And the crackdown was great in theory, but it made me sad to see entire Storm trooper Squads get wiped by one doc buffed fencer!

So yes, I think it was Star Warsy enough, but I wish they would have made some changes and realized how much people wanted to feel affected by the Civil War.

Gotta agree with you.  The Imperial Crackdown was a lot of fun.  I enjoyed the early storylines of this game.  It was a lot of fun to play before all the changes.

Sandbox please.

HastorHadron  3/27/08 6:56:51 PM