| Thread (3 posts) | ||
|---|---|---|
|
Talinguard 3/27/08 11:25:27 AM
|
||
|
Novice Member
Joined: 1/18/06
Player accomplishment is relative to the chance of meaningful consequences in the event you loose. |
I have been working for several years to create my own concept for an MMORPG economy. My ability to communicate my ideas have met with limited understanding. I went back to the drawing board and decided to use power point. I'm a visual person and the slide format forced me to get to the point quickly (I tend to ramble). The problem was how do I display the presentation here.....
Well the answer presented itself recently on a website that allows you to upload .ppt presentations. The Uploaded version was stripped of a lot of the eye candy that is available, but it's reasonably close. Please understand what I have tried to accomplish. I am defining the systems I see now and rolled them all in one and talked about the limitations, specifically of the faucet-and-drain system, a system that most MMO's use. It is not meant to be all inclusive. I have played more than 2 dozen MMO's and belive that the presentation I have put together represents the games that attract the majority of the MMO community. Follow the link in the sig.... Check out the presentation here The link should work now!! |
|
| =========================== Money is what you get when you have nothing to offer the person that has what you want. Player skill: The ability to choose the correct action for a given situation and implement that action under certain time constraints. |
||
|
opusrex 4/28/08 2:05:39 PM
|
||
|
Novice Member
Joined: 4/01/04
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt. |
Looking forwared to part 2.
|
|
| |
||
|
lewit24 5/30/08 8:24:05 AM
|
||
|
Novice Member
Joined: 5/30/08
beyondevo.com |
wow you really did put alot of thought into that :) |
|
| www.beyondevo.com <- sign up now |
||