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 Thread (3 posts)
Talinguard  3/27/08 11:25:27 AM

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Player accomplishment is relative to the chance of meaningful consequences in the event you loose.


I have been working for several years to create my own concept for an MMORPG economy.  My ability to communicate my ideas have met with limited understanding.  I went back to the drawing board and decided to use power point.  I'm a visual person and the slide format forced me to get to the point quickly (I tend to ramble).  The problem was how do I display the presentation here.....

 

Well the answer presented itself recently on a website that allows you to upload .ppt presentations.  The Uploaded version was stripped of a lot of the eye candy that is available, but it's reasonably close.   Please understand what I have tried to accomplish.  I am defining the systems I see now and rolled them all in one and talked about the limitations, specifically of the faucet-and-drain system, a system that most MMO's use.  It is not meant to be all inclusive.  I have played more than 2 dozen MMO's and belive that the presentation I have put together represents the games that attract the majority of the MMO community.
Please feel free to make comments or suggestions.  Once I feel I have nailed down part one, I will go back and define the soulutions in Part II.

Follow the link in the sig....

Check out the presentation here


The link should work now!!

===========================
Presentation that defines the current state and limitations of the MMORPG economy.
http://show.zoho.com/public/talinguard/MMORPG%20economics1

Money is what you get when you have nothing to offer the person that has what you want.

Player skill: The ability to choose the correct action for a given situation and implement that action under certain time constraints.

opusrex  4/28/08 2:05:39 PM

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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt.

Looking forwared to part 2.

 

 

 
lewit24  5/30/08 8:24:05 AM

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beyondevo.com

wow you really did put alot of thought into that :)

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