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 Thread (39 posts)
blackraist  3/26/08 7:45:14 PM

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Apprentice Member

Joined: 10/19/02
Posts: 9

Hi Everybody,

  I need some input from those hardcore gamers who maxed their char on some games mentionned in title.

 

We always hear that WoW is an easy game made for fanboys and casual gamers, but what is the main differences between high-end instances in WoW and in the other games.

Are Karazan, Zul'Aman, Mount Hyjal, etc that easy compared to end-game raid from EQ, EQ2, vanguard, etc.

Why is WoW that easy and why do everybody trash WoW.

I'm not harcore gamer so I don't know myself, but I have a lot of friends who are and they all tell me that WoW is quite challenging at the end.

Any input that could help me?  You can still bash any game, but don't wait for a reply.  And try to be constructive in you answers so that I can understand something.

"Wow is for noob!", "EQ pwns" and that kind of answers won't help.

Thanks

Blackraist

x

Amaranthar  3/26/08 8:07:49 PM

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Novice Member

Joined: 1/18/06
Posts: 153

I never stayed long enough to max out in any of those games that I played, so I may be wrong. But I think it's the strategy and timing required to defeat the "end game" content. Cast certain spells and do other things in the correct order, and at the right times, to be able to win in the end. I've only seen movies though, so I'm not absolutely sure.

 

My question is, if that's the excitement, why even bother with the leveling up first? Why not just get to the excitement?

Amaranthar

Czzarre  3/26/08 8:59:36 PM

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Elite Member

Joined: 9/10/07
Posts: 1858

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

I agree, I dont understand the conflict. Players feel pride for their game and their accomplishments within the game, but I see no reason why they must compare or bash another game (usually games they themselves played at one point).

Torrential

Ascension08  3/26/08 9:06:50 PM

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Elite Member

Joined: 3/12/08
Posts: 552

Insert Quote Here

Originally posted by Amaranthar

I never stayed long enough to max out in any of those games that I played, so I may be wrong. But I think it's the strategy and timing required to defeat the "end game" content. Cast certain spells and do other things in the correct order, and at the right times, to be able to win in the end. I've only seen movies though, so I'm not absolutely sure.

 

My question is, if that's the excitement, why even bother with the leveling up first? Why not just get to the excitement?

What makes the world go round?

Money.

The longer companies can suck you in with the leveling (typical scenario: OHH i'm just one level away from <insert item name here> I gotta keep playing!!!), the more money they'll make. Anyways, the main reason why I think WoW's considered "teh easymode game" is cuz it has a great number of casual players. *shrug*

 
safwd  3/26/08 9:13:16 PM

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Elite Member

Joined: 4/23/06
Posts: 548

"Game Experience May
Change During Online Play"


CAKE OR DEATH

I dont believe it is the end game of WoW that people make most of these statements about, At least it isnt for me.

I dont like WoW because levels 1-50 are a no challenge speed fest so you can get to the end game.

Why anyone would make a game that everyone can breeze through 50 levels compeletely solo only to get to end game and have to do large group raids is beyond me (not getting into the PVP aspect of end game)

And besides EQ and DAOC most of the games you listed are not that much different from WoW in this reguard.

 
fyerwall  3/26/08 9:36:28 PM

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Novice Member

Joined: 6/01/04
Posts: 225

Many old school MMO'ers are from the day of Time+Risk+Knoeledge=Reward. Games like EQ required players to be cautious and commit time to the game while they played. Mistakes were risky, and the greater the risk, the better the reward. The games were built on the journey, not just the destination.

Newer MMOs started to move more toward the Time+Knowledge=Reward, where risk was a minimal factor and all that was required was Time and learning the game. The more time you spent, the better the reward. The Journey was still key, but the destination had a little more allure.

Todays MMOs are more Time = Reward. There is hardly any risk factor at all. In games like WoW the journey is like taking the 10:15 express to your destination.

The older generation of MMO players are not always entertained with newer games because they seem to be missing much of what they are used to having. To them, it's like going from a Driving a car to riding a bike with training wheels.

Newer gamers see games like EQ as listening to your grandmother talk about what happened at the grocery store. She goes into explanation about every detail, turning a simple story into a long drawn out novel.

Gamers will compare each and every game based on what they like about MMOs and what they don't like. No one is right or wrong. Some would rather drive cross country and experience every little thing along the way, while others would rather take the 6 hour flight and get where they are going sooner.

 
etwynn  3/26/08 9:44:08 PM

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Advanced Member

Joined: 12/19/07
Posts: 92

I have played WoW and Vanguard to max level and raided in both and i can tell you that Vanguard classes have more depth and require a better understanding of your class to master.

this could be because vanguard classes have more abilities, or it could be because vanguard classes don't have 5 "i win" abilities and a ton of useless abilities.  I find myself using many, if not all of my abilities regularly for both of my max level vanguard characters.

It could also be because in vanguard you're generally dealing with two to three pools (energy, endurance, and a class specific pool such as jin, blood union, whatever).

 
fyerwall  3/26/08 9:52:10 PM

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Originally posted by etwynn

I have played WoW and Vanguard to max level and raided in both and i can tell you that Vanguard classes have more depth and require a better understanding of your class to master.

this could be because vanguard classes have more abilities, or it could be because vanguard classes don't have 5 "i win" abilities and a ton of useless abilities.  I find myself using many, if not all of my abilities regularly for both of my max level vanguard characters.

It could also be because in vanguard you're generally dealing with two to three pools (energy, endurance, and a class specific pool such as jin, blood union, whatever).

WoW was made with the concept of pickup/play/have fun, with minimal impact on micro managing your characters in hopes of appealing to a wider audience. Allowing people with limited time to still achieve what those with ample time can.

Vangaurd was designed to recapture the MMOs of yesterday that many of us played and liked. Its just too bad how mismanaged the game was and how horrible the release was.

 
etwynn  3/26/08 9:56:00 PM

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Advanced Member

Joined: 12/19/07
Posts: 92

Originally posted by fyerwall

 

Originally posted by etwynn

I have played WoW and Vanguard to max level and raided in both and i can tell you that Vanguard classes have more depth and require a better understanding of your class to master.

this could be because vanguard classes have more abilities, or it could be because vanguard classes don't have 5 "i win" abilities and a ton of useless abilities.  I find myself using many, if not all of my abilities regularly for both of my max level vanguard characters.

It could also be because in vanguard you're generally dealing with two to three pools (energy, endurance, and a class specific pool such as jin, blood union, whatever).

WoW was made with the concept of pickup/play/have fun, with minimal impact on micro managing your characters in hopes of appealing to a wider audience. Allowing people with limited time to still achieve what those with ample time can.

 

Vangaurd was designed to recapture the MMOs of yesterday that many of us played and liked. Its just too bad how mismanaged the game was and how horrible the release was.


At this point, the game is playable, if not the best MMO currently on the market.  Especially if your favorite aspect of MMOs is combat...or crafting...or, well, diplomacy but that's unique to vanguard.  It's got a lot going for it.  Honestly I don't see how people still play WoW since Vanguard's riftyway system makes getting a group as convenient as it is in WoW.  So much for meaningful travel, though.

 
fyerwall  3/26/08 10:03:54 PM

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Novice Member

Joined: 6/01/04
Posts: 225

Originally posted by etwynn
Originally posted by fyerwall

 

Originally posted by etwynn

I have played WoW and Vanguard to max level and raided in both and i can tell you that Vanguard classes have more depth and require a better understanding of your class to master.

this could be because vanguard classes have more abilities, or it could be because vanguard classes don't have 5 "i win" abilities and a ton of useless abilities.  I find myself using many, if not all of my abilities regularly for both of my max level vanguard characters.

It could also be because in vanguard you're generally dealing with two to three pools (energy, endurance, and a class specific pool such as jin, blood union, whatever).

WoW was made with the concept of pickup/play/have fun, with minimal impact on micro managing your characters in hopes of appealing to a wider audience. Allowing people with limited time to still achieve what those with ample time can.

 

Vangaurd was designed to recapture the MMOs of yesterday that many of us played and liked. Its just too bad how mismanaged the game was and how horrible the release was.


At this point, the game is playable, if not the best MMO currently on the market.  Especially if your favorite aspect of MMOs is combat...or crafting...or, well, diplomacy but that's unique to vanguard.  It's got a lot going for it.  Honestly I don't see how people still play WoW since Vanguard's riftyway system makes getting a group as convenient as it is in WoW.  So much for meaningful travel, though.

Aye, I play VG on and off these days, and its a great game. The reasons people stay away from it is its an SOE game (many new players have heard the stories of how SOE likes to kill babies, etc) and the launch was on par with Anarchy Online (another good game that never really shed the scarlett letters of Bad Launch)

Also there are the system specs. People playig WoW on majority have systems closing in a 2-5 years old. They are content with not having to upgrade to be able to play.

Now if you take a game like WoW, where it will play on any system made within the last 6 years, and make it with the gameplay of Vanguard (great classes, engaging combat, etc) you would probably see a lot of WoW players willing to give it a shot.