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 Thread (41 posts)
ArtifacT  3/26/08 10:08:30 AM

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honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

 
Meatham  3/26/08 10:31:40 AM

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You guys should go play Planetside or WoW.

 
Goluh  3/26/08 11:00:49 AM

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Fom Fanatic

 

Originally posted by ArtifacT

honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

 

Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

ryan0009  3/26/08 11:09:15 AM

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FoM was an amazing game. I pretty much played the whole beta and it was definitely the best experience in an MMO that I've had...I just wished they would've kept in in beta for a little longer. I don't know about this new Rebirth version...seems like it's not gonna be very similar (meaning it'll be worse to me).

But yeah, first day I played the game, I made an LED and was going to the vortex gate to travel to one of the Earth cities and there was a guy standing there with a gun out, so being a cop, I told him to holster his weapon (I didn't have a weapon myself yet), and he asked if I was talking to him, so I said yeah and told him to put the gun away again. Instead, he decided to kill me :( 

This is what made the game amazing in my opinion...you always had to be careful and be aware of what was going on around you (also, having friends that play the game helps make it more fun of course, which a lot of my friends did play).

The game started to fall apart for me near the end of beta, when they revamped the mining and production systems (I preferred the original system), but the revamped graphics and UI were good changes after the '1st' beta. Also, they made it harder to sell drugs (but it was more realistic by not letting people sell them on the markets :P), but it did make the drug business somewhat less lucrative.

Definitely one of the best gaming experiences I've ever had were in this game (the only time it got annoying was when people would never believe me when I was telling the truth about what happened and why I had to kill a guy or something, but they'd believe the other people that were lying...I was part of the MotB at this time, so that probably had something to do with it).

 
ArtifacT  3/26/08 11:20:38 AM

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Originally posted by Goluh

 

Originally posted by ArtifacT

honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

 

Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

using your logic; in real life we also grow up and learn where to live/what to avoid and we choose what to do with our lives knowing the consequences of what we do in advance....

 

 

now in a game when someone is new to playing and has not learned what to do/how to play, it is detrimental to the game for people to die constantly even when walking in a well "protected" area of a city without the ability to even defend themselves... also, in FoM everywhere seemed to be a dark alley O_o

 
MayhemMaybe  3/26/08 12:01:56 PM

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No matter where you go, there you are

While true that in a game liek FoM users 'create' content for each other. the fact of the matter is that in a system like that when there are no other players around there is no content at all. So you get a continuous downward spiral. A person pays monthly and gets to a point where they feel bored and unable to get their moneys worth from the game they will walk. The developer sees this and knows that in order to get and keep new players they have to implement a PvE system that is always running so a player can have something to do no matter when they login and who is present or not present.

For a Combattant, in old FoM if no one R4 or above was on you basically had nothing to do.

In a game with a monthly fee you can not rely solely on other players to provide content for players. Some has to be provided 24/7 and compelling for the player to get them through times when not many other players are on and to bring players who aren't comfortable yet interracting with people they dont know into the game and keep them there until their fellow players can run into them and bring them into the rest of the game.

FoM also had the issue of not knowing what it was. Was it an RPG or persistent Quake world? The players who considered it an RPG might go partake in the politics or interract with other players somewhere. The players who considered it quake would see things like the politics as a waste (or an opportunitity to randomly grief other players who were probably not ready for combat).

 
SillDude  3/26/08 3:05:30 PM

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Originally posted by Guintu

I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.

Face of Mankind Community Manager
http://www.fomrebirth.com

JonasJonn  3/26/08 4:56:34 PM

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"Free means worth trying" /My self

And there the thing i liked most about FoM was ripped away....

bye bye economic system

It's just really no point playing trader when theres unlimited amount of raw material and cash in the game.

 
FoxF9  3/26/08 6:34:51 PM

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s'up, DPS not catering to people who wanted to grind quests and mobs all day wasn't what brought FoM to it's demise, at least not directly. FoM had a decent following of players that enjoyed the freedom to reach their ends by their own means, instead of having Community Mangers dish out "kill 10 aliens" quests.

If anything, DPS' attempt to appeal to the non-RPers' whines of "no content" with the "professions", "objective-based missions", and the new mining and production systems of the milestone was what caused most of the discontent within the community. We were led on with screencaps and concept art and lack of details, and by the time we realized how much the milestone had changed the game it was too late. Ojom rushing the game into release and then leaving when they failed hard didn't help either.

 
Psorian  3/27/08 2:56:10 AM

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Peace is a thing we all strive for, but unfortunately a thing which we will never achieve completely

Originally posted by SillDude

 

Originally posted by Guintu

I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

 

Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.


Nice! Altough, I will probably pay right away... As soon as it launches! ;)

Btw, you happen to have any ETA on a CB?