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 Thread (43 posts)
moskowitz  3/25/08 3:26:28 AM

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Novice Member

Joined: 4/24/07
Posts: 7

They decimated the game. No idea why people are arguing about the wisdom of the changes they made because that debate is over.  The new system is so utterly facile that even the hardcore fans have thrown up their hands and moved on.  I joined the largest guild on my old server during my trial time and that consists of maybe having 5 guys on on the weekends.

They ditched a sandbox system in lieu of an _utterly_ debased linear system and there actually are people here defending it. The internet will dredge up the one person who'll bitch about a sunny day, the one who will defend puppy kicking. It's the tyranny of the idiot.

 
Obraik  3/25/08 6:42:22 AM

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Ewok

Joined: 5/02/05
Posts: 6503

Originally posted by sookster54

You weren't around during pre-CU were you?

 


Pre-CU offered a better version of Restuss?
PvP was everywhere you went, player cities, Theed, Mining outpost, Bestine/Anchorhead, hell even in the middle of Dath and Endor at times and this was even common on low populated servers.
PvP still happens in random locations, with people roaming the Galaxy overt.   Yes, Restuss is probably the more popular place to PvP but that's more a choice rather then a restriction.

Pre-CU offered better elite encounters?
At least we didn't have to deal with buggy ass instances and NS Elders were an extordenary challenge back then, you obviously never fought one wielding a stun baton and force choked you at the same time eh?
Being that NS Elders are Gold Elites now, fighting and winning against one is something only the very best will be able to do even today.  As for the "buggy ass instances", is that something you've experienced or just something you threw in because it sounds good and fits in with your supposed argument?

Pre-CU space was better than NGE?
JTL was untouched from November 2004 to Janurary 2008.
Not entirely true, it did get an update when Rage of the Wookies launched in April 2005.

Pre-CU crafting was better?
There was decay and it brought back customers, there was an economy, crafted weapons and armor were actually useful, need I say more?
Crafted Armour has always been useful and crafted weapons are once again the best choice.  While weapons  might be a different story, armour has no problems with the lack of decay, infact IMO, it's better off without it.

Pre-CU collections were better?
Pre-CU wasn't loot-based, this is what we call "sandbox", figure out what that means.

Pre-cu's had its share of loots that everyone wanted.  MOBs that dropped tapes and the uber weapon drops massively were massively camped for their loots, for example.   In most cases in SWG today, the loots you get all involve a crafter in some way - you generally don't use a loot item raw.  Most collections give schematics as rewards rather then a finished product.


LOL broken quote lines.

 

Thunderous  3/25/08 9:53:39 AM

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Novice Member

Joined: 2/28/08
Posts: 535

Obraik, funny you would say SWG is better off without decay...

The economy is 100% shot now. 

You people will defend this game to your dying days or until SOE does something yet again to further ruin the game.

Problem is that SWG is as bad as it could be and there isn't much SOE could do to ruin it again.

Obraik, there is nothing that SOE could do to get you to quit playing this game and I highly doubt you ever played Pre-CU and have no personal reference to compare.  You turn a blind eye to everything that SWG fails in, which is just about everything.  There is good reason this game is considered by the masses to be one of the worst on the market.

Only SOE employees would so defiantly defend the game blindly, like you are. 

WoW sucks.

Obraik  3/25/08 10:57:35 AM

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Ewok

Joined: 5/02/05
Posts: 6503

Originally posted by Thunderous

Obraik, funny you would say SWG is better off without decay...

The economy is 100% shot now. 

You people will defend this game to your dying days or until SOE does something yet again to further ruin the game.

Problem is that SWG is as bad as it could be and there isn't much SOE could do to ruin it again.

Obraik, there is nothing that SOE could do to get you to quit playing this game and I highly doubt you ever played Pre-CU and have no personal reference to compare.  You turn a blind eye to everything that SWG fails in, which is just about everything.  There is good reason this game is considered by the masses to be one of the worst on the market.

Only SOE employees would so defiantly defend the game blindly, like you are. 


Once again, you've twisted what I wrote to suit the argument you want to make.   What I actually said is that armour, IMO, is better off without decay - at least without CU style decay.  During the CU, making layered armour was not worth it since no one wanted to pay the higher prices for it since it'd be decayed by the end of the week.  Without layers, armour is rather boring to make as there's no difference in resists from armour to armour and there's little interaction involved with selling it since it's able to be mass produced in factories reducing armoursmiths to simply being a mule from factory to vendor.

Without decay, layered armour is what sells and it gives armoursmiths MUCH more customisation options allowing us to differentiate ourselves from other armoursmiths on the server.  It's also more hands on since the majority of orders are all custom designed to suit the customers needs.  Lack of sales is not an issue either - as it is I have about a 1 week wait time for anyone placing orders.

I'm sure there's plenty SOE could do that would make me quit.  Fortunately, that hasn't happened yet ;)  We've been through the whole issue of me playing pre-cu - I gave you the proof to show that yes, I did play back then however if you don't want to believe that then that's your own prerogative.

Suvroc  3/25/08 11:23:05 AM

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Elite Member

Joined: 1/09/07
Posts: 1698

Originally posted by Obraik

 


I'm sure there's plenty SOE could do that would make me quit.  Fortunately, that hasn't happened yet ;) 

lol I've said it before, and I'll say it again.

Eventually everyone becomes "disgruntled".

 
Thunderous  3/25/08 12:43:59 PM

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Novice Member

Joined: 2/28/08
Posts: 535

Originally posted by daeandor

 

Originally posted by Thunderous

 



Well, first and foremost in Pre-CU the player had CHOICE.

 

We had the choice of what to do, what skill to level, how to level it, and to make our character anything we wanted him/her to be.

I rarely got bored "grinding" un Pre-CU because I knew that I had freedom.  The NGE sticks you in a restricted linear path, and you simply grind your way to a high level, with very little uniqueness.

The NGE took away freedom and never gave it back.  Almost EVERYTHING in way of content SOE has added since the NGE the Pre-CU offered in a better way. 

Sure the Pre-CU lacked content, as does the NGE.  But it offered freedom.  The NGE will NEVER offer that.

You can still be whatever class you want in NGE via the respec NPC.  Now, I'm not here to argue which is better or worse.  I'm just here to say that regardless of how horrible people think the game is, I personally find it ironic that they are saying it is horrible for the same things that existed pre-CU. 

 

 

For the record, that highlighted sentence is utter nonsense.  Pre-CU offered a better version of Restuss?  Oh, that's right, battlefields were deactivated.  Pre-CU offered better elite encounters?  Oh, that's right, Krayt's, DWB, squall cave, force crystal caves etc were such wonderful dungeons and encounters compared to the dozens of instances and other encounters now.  Pre-CU space was better than NGE?  Yeah, I never wanted elite NPC ships to battle in space either.  Pre-CU crafting was better?  Yeah, no crafter would have ever wanted to be able to reverse engineer skill tapes for weapons, armor, and clothing like they can now.  Pre-CU collections were better?  Yeah, there was the NS arband, rare paintings, mando armor, jetpacks, etc, but now there is even more on top of that.  Oh, and how about those great pre-CU quest lines?  I think you get my point, but I am sure you will argue it...

Oh really, I can go respec to a Master Fencer/Pistoleer in the NGE?  Funny, it didn't give the option last time I logged.

By the way, utter nonsense?  In Pre-CU we didn't need grindfest like "Elite Encounters" or "Heroic Encounters" to entertain us.

We had a world and we entertained ourselves.  We had the FREEDOM to entertain ourselves. 

We had better Jedi, we had a BETTER form of BM in Creature Handler, we had FAR BETTER melee combat.  Everything was better.

The developers didn't need to add worthless content to keep us busy so we would resub, the game itself kept us busy, the virtual world kept us busy, a working economy kept us busy. 

WoW sucks.

Aargh  3/25/08 1:41:58 PM

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Novice Member

Joined: 8/10/07
Posts: 34

Here's my quick comparrison:

Pre-CU Choices NGE Choices
Basic - Artisan Bounty Hunter
Basic - Brawler Commando
Basic - Entertainer Entertainer
Basic - Marksman Jedi
Basic - Medic Medic
Basic - Scout Officer
Elite - Architect Smuggler
Elite - Armorsmith Spy
Elite - Bio-Engineer Trader
Elite - Bounty Hunter  
Elite - Carbineer  
Elite - Chef  
Elite - Combat Medic  
Elite - Commando  
Elite - Creature Handler  
Elite - Dancer  
Elite - Doctor  
Elite - Droid Engineer  
Elite - Fencer  
Elite - Image Designer  
Elite - Merchant  
Elite - Musician  
Elite - Pikeman  
Elite - Pistoleer  
Elite - Ranger  
Elite - Rifleman  
Elite - Smuggler  
Elite - Squad Leader