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dawn3000 3/26/08 4:58:49 AM
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Novice Member
Joined: 4/01/06 |
Originally posted by wikie developing an FPS may take lotta time too but there are hundreds of companies making them. even if u play a FPS for only some month max u should never have had problems getting new stuff... i quitted MMORPGS some month ago and played FPS since then and never had the problem not to find a game to play. COD4, TF2, ET QW just an example what i played since then and there were/are many more but i didnt have the time and need to play more. |
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Morgenes83 3/26/08 2:43:02 PM
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Novice Member
Joined: 2/27/08 |
Originally posted by WiccanCircle Imo Merdian was the first real MMORPG (please correct me, if I'm wrong!) and it was released in September 1996. (release in Germany was '97, my first time MMORPG was in '98, so I have my 10th anniversary this year!) Ultima Online was released on September 25, 1997 So we have 12 years of MMORPGs now. (13 years as Meridian launched december 1995, but his commercial release was '96) |
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nariusseldon 3/26/08 3:23:41 PM
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Elite Member
Joined: 12/21/07 |
Originally posted by Morgenes83It depends on whether you count Island of Kesmai, Kingdom of Drakkar and Neverwinter Night (on AOL, not the new one). Those are not massive with thousands of people, but at least they have hundreds. I usually include them at least as pre-cursors to MMORPGs.
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Teiman 3/26/08 3:56:36 PM
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Apprentice Member
Joined: 2/29/08 |
Originally posted by WiccanCircle Wica. PvP killed unbalance. And we need PvP because is a replacement from content. You put PvP in a game withouth content, and bam, users have something to do. Is also needed, because some people do like PvP, and you needs lots of people to pay the artist. PvP people all that want is e-sport, artificial shotters totally balanced where the most skilled win. Not games: sports. PvP guys can be also carebears. Wen a PvP guy died because a small real of prenteded inbalanced, the nerf banner show to balance this again. So everything that is unique is removed.
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