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 Thread (18 posts)
WiSe85  3/21/08 5:17:22 PM

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All right. I have some wide history of gaming. I am estimating around 16+ years. I spent most of my days playing whatever I could whenever I get the chance and compete to the limit. So I will help this community and inform you when to back down from a current MMORPG and save your time, your $, and move on.

  • When a MMORPG changes the class skills after its release. (If they couldn't figure out how their classes should work while developming the game, obvioslly they won't figure out after release. On top of that they will screw your current class, calculation you've done etc...and force you to rethink your choice after you've achieved heavy progress in game.
  • When a MMORPG fails to protect itself from hacks, exploits, duping etc. during the first three months of launch.
  • When a MMORPG sells itself for fast $ by printing gold or any items that can damage the community and its economy. Without economy or fair competition, pack your bags asap. A MMORPG that finds lucrative ways to steal your $ for example to force you to purchase expansions in order to continue to compete with the rest.
  • When a MMORPG fails to abit by its own policy or changes its own policy through time. You don't want to invest your time in a game with uncertain future. Also if the company only takes actions on your bad behavior, violation etc, but never pay attention to your good behavior through long term. I mentioned this because SOE with SWG became so hated due to this and eventually they end up having so many players banned long term.
  • When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.
  • When a MMORPG fails to bring rewarding and enjoyable experience without the need to develop new content to keep its players entertained. This is the main thing why most decide to go for MMORPG over single player game. If developers aim to bring successful games my advice to them is to look at life itself. Me and Im sure most of the cummunity is not interested to see their $ spent to kill more new mobs , and more new maps to "explore".
  • When a MMORPG trying to "limit your progress and your possibilities". Let's get real and look at reality folks. A person on this planet has a chance and choice to achieve everything what someone else can, which is why it's worth living here. For example Hitler managed to wipe millions of people through World War II, and sure someone else these days with the right knowledge can wipe at least half of the population. My point in most MMORPGs regardless of how "good you are" youl have no way to survive through 3-5+ players on your same "maxed" level or any chance to kill some and avoid dying. Another thing look at EVE for example...your skill progress doesn't depend on you, it depends how long you've been subscribed to the game. That right there kills the game easily.
  • When a MMORPG focuses its attention more on their NPC's rather than "you" the PC's. World of Warcraft is best example. You play that game to fill a spot in a raid and all the talk is about the "NPC bosses". Players are like peons there. Youl eventually  feel like applying for a real job when you apply for a guild, and make sure your resume is fancy enough, because the most important thing to be worthy in WOW is to show up on shedule, to follow orders, to choose the right talent for the class so you can fill the "gap" that's required.  WOW is more about guild progress competition. If you like to kingergarden your guild members, run them through instances, and wait days for a serious raid, which will take at least 3+ hours to get orginized and then gank some mob with 20+ players after you've studied a vid on youtube then youl enjoy WOW as the rest 9+ mil. Im not even gona bother about the PvP, WOW has no PvP. Most of the time youl be forced to wait on your teammates to get on to run arena, and if you get a high rating youl main concern is to keep that rating and just play 10 arena games in the week to get weekly points. Sure that's fun!

Most 100+ MMORPG's right now will fall due to the fact that they failed to grasp some of the points I mentioned above. I am retired from MMORPG's for couple of months now, and I do not plan on wasting my time on any MMORPG for at least next 2+ months. If you are playing something and having a good time, good for yourself. I wish I was blessed with your ignorance. I am doomed to face boridom...and all I got to do now is this, waste my time writing this broad thread on a quad comp and try to sleep as much as I can through the weekend. I get better action sometimes just from dreaming than these nublet run MMORPG's we got right now, but if things keep going like this and the companies continue to aim for the babyboomers then might as well just get a project going on myself and guarantee their early retirement.

 

 
Gameloading  3/21/08 6:05:01 PM

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Unfortunatly, Blizzard's World of Warcraft 10 million subscribe base completely disproves the arguements you were trying to make. There is nothing wrong with rebalancing classes after release, World of Warcraft did this and it's still the most critical acclaimed MMORPG in existance. Same for focusing the attention on NPC's, as you pointed out, WoW is doing this and is by far the largest mmorpg in the world.

This is just yet another "Oh my god, the mmorpg developers are doing it all wrong!!!!" thread.

Looking forward to:
The Agency, DC Universe, Aion

nethervoid  3/21/08 6:10:44 PM

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What you have basically just said is nobody ever play any MMOs.

-----------------------------------------
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG]
www.dungeonguru.net - A Vanguard dungeons site
"Oog think it miss something."
"What?"
"Kick *** fighting games with action missiles."

Munki  3/21/08 8:10:32 PM

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With such sage advice, I wonder why is isnt running the most sucessfulf mmorpg ever made?

wikie  3/22/08 4:59:05 AM

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well you can know the a game is run by noob when the player is asking for money or somthing... or hat character  get some nonsense loots.

 
mrdoublerr  3/22/08 5:08:31 AM

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When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.

 

LOL! every mmo is run by nOObzorz!!11

 
Hvymetal  3/22/08 5:11:57 AM

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When they call someone a n00bzorz

 
WiSe85  3/22/08 11:53:58 AM

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Originally posted by mrdoublerr

When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.

 

LOL! every mmo is run by nOObzorz!!11


Let me help with your confusion. It looks like you somehow missed the phrase "long period of time". There are many MMORPG who do closed beta tests for not more than 2-3 weeks, but 6+ months that's excessive. If I played a game for 6 months 10+ hours daily, even a 8 year old kid will dominate you for at least the first 3 months.

 
Munki  3/22/08 2:09:36 PM

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Playing now: COD4

Originally posted by WiSe85
Originally posted by mrdoublerr

When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.

 

LOL! every mmo is run by nOObzorz!!11


Let me help with your confusion. It looks like you somehow missed the phrase "long period of time". There are many MMORPG who do closed beta tests for not more than 2-3 weeks, but 6+ months that's excessive. If I played a game for 6 months 10+ hours daily, even a 8 year old kid will dominate you for at least the first 3 months.

Wow, so let me get this straight. The game developers are only allowed to beta test for 2-3 weeks except with inhouse testings. I assure you, if somebody did that, you would have a VERY buggy and exploitable. Let alone if the devs could stabilize their server code in only 3 weeks, those men/women would be gods among programmers.