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 Thread (18 posts)
Maragold  3/02/08 9:37:14 AM

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I was having a discussion in the General forrums about a game that delivers more in depth  game play.  I got this response:

"Be realistic. It's FAR too much work to create a virtual world for thousands of players among the many other things that must be built (graphics engine, client / server, etc...)."

Is he right?  Citadel of Sorcery seems to claim differently.

 
Jatar  3/02/08 10:01:44 AM

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Originally posted by Maragold

I was having a discussion in the General forrums about a game that delivers more in depth  game play.  I got this response:

"Be realistic. It's FAR too much work to create a virtual world for thousands of players among the many other things that must be built (graphics engine, client / server, etc...)."

Is he right?  Citadel of Sorcery seems to claim differently.

The truth is that he is somewhat correct, it is a lot of work to create a world like this, but we have been working on our own game engine for several years to handle this very issue.  So it isn't 'too much work' just a lot of work.

I'm not at liberty to explain how, but I can tell you what we are doing.  Adventures will be created for the player, not scripted.  In other words, you could not look up an adventure you are going to take part in on a spoiler site, as it is custom made for your character by our Quest Generation code. 

The magic behind this is not simple, but it is the crux of MMO Magic's Citadel of Sorcery experience.  We're betting millions on the technology to give players like yourself what they have asked for, better game play in a virtual world for thousands.

I hope this answers the question sufficiently.

 
Hairysun  3/02/08 10:04:51 AM

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Boo......

  One can only hope that depth will return to the genera.  I spend alot of time reading info from devs and people directly tied to the industry.  It seems many feel that safe and lazy has taken over.  The influx of copy cat MMOs for the most part proves this.  Innovation has been side lined for the proven WoW format.  They think the habit of the player is to play for a couple/few months and move on to the next one.  Which unfortunately is exactly what most do.....and here's the catch.....because the games are all linear bread crumb trails with the depth of a puddle.

  It will hit them one day that if they create a good skill based sandbox, people will stay there for more than a few months.  Is this game I speak of possible?  Sure....it just requires effort in a different direction....a direction that everyone seems scared of. 

~Hairysun~

http://www.straightdope.com/

Silvermink  3/02/08 10:10:44 AM

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Reminds me of the Adventure construction set from eons ago. It randomly generated a mini dungeon for you.

 
Jatar  3/02/08 10:17:20 AM

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Originally posted by Silvermink

Reminds me of the Adventure construction set from eons ago. It randomly generated a mini dungeon for you.

I remember that game, the problem with it was that the generated dungeons seemed too random. 

 

We're addressing that issue by taking your past history into account and using that data as part of the system for creating your new adventure.  What you did, who you did it to or with, all of this and more is used by our quest generation system to create a story driven adventure that allows the player choices to guide the path and outcome.  

Trust me when I tell you that it is quite a bit more in depth than generating a random dungeon. 

 
Jatar  3/02/08 12:40:53 PM

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Originally posted by Hairysun

  One can only hope that depth will return to the genera.  I spend alot of time reading info from devs and people directly tied to the industry.  It seems many feel that safe and lazy has taken over.  The influx of copy cat MMOs for the most part proves this.  Innovation has been side lined for the proven WoW format.  They think the habit of the player is to play for a couple/few months and move on to the next one.  Which unfortunately is exactly what most do.....and here's the catch.....because the games are all linear bread crumb trails with the depth of a puddle.

  It will hit them one day that if they create a good skill based sandbox, people will stay there for more than a few months.  Is this game I speak of possible?  Sure....it just requires effort in a different direction....a direction that everyone seems scared of. 

~Hairysun~

Well, at MMO Magic we were not afraid to break the current mold of games.  In order to do so we have self financed the creation of an engire game engine built specially to create a new kiind of game playing experience in an MMO game.

Our objective from day one was to create a level of game play not yet seen in the MMO market.  The idea is simple, more interesting and diverse game play that  keeps players coming back longer.  This will make more money for the publisher, AND, even more importantly, it makes for a more enjoyable experience for the players.  Both sides win.

 

 
Hairysun  3/03/08 4:43:51 AM

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Boo......

 

Originally posted by Jatar

 

Originally posted by Hairysun

  One can only hope that depth will return to the genera.  I spend alot of time reading info from devs and people directly tied to the industry.  It seems many feel that safe and lazy has taken over.  The influx of copy cat MMOs for the most part proves this.  Innovation has been side lined for the proven WoW format.  They think the habit of the player is to play for a couple/few months and move on to the next one.  Which unfortunately is exactly what most do.....and here's the catch.....because the games are all linear bread crumb trails with the depth of a puddle.

  It will hit them one day that if they create a good skill based sandbox, people will stay there for more than a few months.  Is this game I speak of possible?  Sure....it just requires effort in a different direction....a direction that everyone seems scared of. 

~Hairysun~

Well, at MMO Magic we were not afraid to break the current mold of games.  In order to do so we have self financed the creation of an engire game engine built specially to create a new kiind of game playing experience in an MMO game.

 

Our objective from day one was to create a level of game play not yet seen in the MMO market.  The idea is simple, more interesting and diverse game play that  keeps players coming back longer.  This will make more money for the publisher, AND, even more importantly, it makes for a more enjoyable experience for the players.  Both sides win.

 

   With all due respect.......anyone who has been following MMORPGs has been hearing this kind of thing for a mighty long time.  The forums are filled with posts from people who bought into the hype about this game or that game only to find out they wasted $50.  It's more than the money for most I think.  Everyone who frequents this site wants to find that "perfect" game that keeps them entertained for.... well...... years.

 

 

  The perfect game........it certainly differs from one player to another.  I do however feel there is an untapped market in the sandbox area.  I can't wait for the day when I log into a game and am overwhelmed as to what I should do next........"so much to do, so little time."  I can honestly say I havn't felt that since pre-cu swg.  (I hate playing the swg card, there is so much stigma attached to it.....but it is quite simply an unfortunate fact.)  The depth of that game, still to this day, amazes me.  

  Regardless, I wish MMO Magic the best of luck in their endeavors.  The things you say sound great and I truly appreciate the level of communication you have displayed with your potential player base.

~Hairysun~

         

 

http://www.straightdope.com/

Jatar  3/03/08 10:31:55 AM

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   Regardless, I wish MMO Magic the best of luck in their endeavors.  The things you say sound great and I truly appreciate the level of communication you have displayed with your potential player base.

~Hairysun~

         

 

Thank you.  One of the main reasons that we went ahead and listed the game on here at this point in development was to start communication with our potential player base.  We want input on the game at a point where that input can still have an impact.  I'm not talking about art here, that is something that will improve with time and enough artists, I'm talking about the game play. 

We have built the technology, we will create the art, and we've designed the best game possible.  Now we just need to tweak the ideas and start testing.  The fans can help us in both areas, so here we are standing naked in the force of the storm of opinions and  jaded views.  Victims of other games that have 'cried wolf' and then not delivered on their promises.   Only time will tell if we can do as we promise, but all I can tell you now is that we have spent three years unwavering on our goals.  There are no outside pressures forcing us down the 'clone' path.  This game will be different, the question is, do players really want a new type of MMO game?  We think so, and have invested amazing numbers of man hours based on that belief.  It reminds me of that baseball movie, "If you build it, they will come".  There too, only time will tell.

 
saohc  3/21/08 1:21:42 PM

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I honestly wish more companys would follow this example. Most companys are too hung up in trying to make money. What they do not understand is that if you break the mold that is what we see today, you could possibly make more money then others. Sure it is a big risk to take. You hold the pros in one hand and the cons in another.

 

I do hope you guys at mmo magic can break this mold. Much luck and respect your company for trying something different.

 
nightwing70  3/21/08 3:45:19 PM

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Im the next BIG thing!

Citadel Of Sorcery OWNS!