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 Thread (70 posts)
Stradden  3/21/08 6:05:21 AM

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Managing Editor

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Yesterday, the folks from MMO Magic presented the basics behind their upcoming MMORPG, Citadel of Sorcery. Today, they go into more detail about their plans for: PvP, Combat, Rces, Classes and more.

You play one of the Fallen Heroes, a soul of renown, brought back from the dead from a time in the past when true good fought true evil. In those days the Reflected Worlds were in a Golden Age of prosperity, only threatened by the sudden attack of demons. But that time is gone… and you are awakened to a world where evil holds sway. The Reflected Worlds are on the brink of destruction as two powerful forces of evil battle for supremacy, with all free folk in the middle. Into this time of terror, this war between the evil sorcerers of the Citadel and Morphael’s twisted creatures, a Hero is reborn.

You are that hero, and your soul is rescued and placed into a new body. In exchange, you are sworn to a nearly impossible task… bring down both the evils that threaten the Reflected Worlds. You must destroy the evil sorcerers that rule the Citadel, and defeat Morphael and his hordes of evil creatures. To do this you and the other Fallen Heroes must join the evil forces of the Citadel of Sorcery and attack Morphael and his hordes, yet secretly you must also work from within to bring down the rule of the evil Sorcerers and liberate the Citadel of Sorcery.

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

tmr819  3/21/08 7:54:52 AM

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Well, that answers my question from part 1 about "solo-ability". Many thanks. :)

This game sounds very interesting, and I wish you developers much luck and future success with it. I suppose it's too early to talk about your beta/game completion time frame? Oh well... I'll definitely be watching this one.

If you need a writer/editor, let me know. ("Intriguing", not "Intriguiing"...)

And, yes, this game IS definitely intriguing. :)

 
TheCougar  3/21/08 8:32:31 AM

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While I applaud their efforts to make a game that stands out from the other MMORPGs out there, this sounds more like a single player RPG than a MMORPG to me. Heavy instancing, little to none PvP, only sporadic need for other players..? Leaving out the other players in a supposedly interactive world makes little sense to me. But I might be wrong about how the game will turn out, we'll see.

 
Guillermo197  3/21/08 8:52:51 AM

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We choose to reveal the game to this extent and this early simply because we wanted to get input from the players. We knew we would take a lot of flack from a few people who feel it is necessary to tear down any developer who attempts to do something new. Since the art of the game is only at prototype level, we knew this would also take a lot of heat. However, there are also those who understand that we are doing our best to fight a system where new game design is discouraged as ‘too risky’ to fund. We’re doing this by investing our own time and funds to the project, and have for three years so far. However, the team members are committed to the ideals of this game, and are willing to work to make it a reality for those who would like to try something different in their MMO game. Please be patient and kind, and help us with constructive criticism rather than angry attacks. And remember the words of the Enchantress…

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Flaming a game that is still in early development is lame and stupid. You always have those people.

But there is also something called constructive critisism ;)

Problem is that many of us have seen so many statements from developers before about their new MMO being revolutionary and something new, who would stand out of the rest of the competition. And in the end only ending up in one big dissapointment, because they couldn't deliver on their promisses.

Vanguard: Saga of Heroes is a prime example of that! How many players got shafted by Sigil and ripped off $50,- is just unforgivable. And that still stings on many!

One thing that always plays a key role is "budget". Money investment is what desides what you can or cannot do. When you run out of money and thus time you will have to make choices as company. And usually it ends up in either scrapping a lot of promissed features or rush out a terrible bugged / flawed game.

All I hope for you guys is that you have enough money to support your claims and promisses and that you can deliver on all your claims.

Then I say: GO FOR IT!

Cheers

 
jdilling00  3/21/08 9:27:18 AM

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While I am not a big fan of instancing this game does sound diferent. To be honest different will get my money every time over same old same old. They seem to be trying a huge amount of different things, but ofcourse everything comes down to implementation. I have seen some of the same claims prove to be somewhat hollow in the end still hope springs eternal. I wish you the best with your continued development.

 
Outis  3/21/08 10:09:19 AM

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After reading both parts of the game intro, the concepts sound great. I would give this game a try even though I too have seen these ideas stated before and over the coarse of development 'short change' the public. The last game that had a similar style of gaming, Horizons. I was so looking forward to that game just to be disappointed at launch. With this said I do wish the developing team luck in an attempt to 'break the mold' of current MMOs.

 

 

 
Elikal  3/21/08 10:48:08 AM

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Wow, it sounds like a MMO dream come true for me. I wish them the best of luck realizing their ideas.

 
Ozmodan  3/21/08 11:01:24 AM

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Lately I have to wonder what is it about the 2nd "M" in MMORPG that developers don't get?  Mutliplayer does not mean that complete solo play!

You know when you put in mostly solo play you satisfy the kids and turn off everyone else.  Problem with kids is they have a very short attention span, hence most subscriptions last only a short time.  

Without significant multiplayer features, games like this die on the vine very fast.  I am suprised the people funding this have not pointed out that error to the developement team, seems to me you should always examine the problems encounted by previous games and attempt to alleviate them....not compound them.

 

 
flaxalf  3/21/08 11:12:56 AM

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A MMO that doesn't force one to group.  My biggest problem with WoW is that it forces one to group.  I don't play WoW anymore because of that.  Outside of the dailies all that is left is raiding, for which I don't have the time . 

This game sounds like it will fit my play style and schedule.  I hope you can pull it off and not be forced by one of the game distribution companies to be more "WoW like".  If I wanted "WoW like I'd still be playing WoW.   I think that might of happened with Vanguard.

 
mike470  3/21/08 11:14:31 AM

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Currently on vacation---be back in a week..I know you will all miss me ;)

This is perfect, as it asnswers many of my questions.  This is a big risk, but I think they can succeed.

"Jealously leads to Anger, Anger leads to Hate, Hate leads to posting on mmorpg.com

I blame WoW. " -SoulSurfer

Lindfalas  3/21/08 11:24:36 AM

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I did read about this game. It did seem like a perfect game, but then I did read about the instance. Then it will be a group/single player game, no