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News Discussion  » Citadel of Sorcery: An Introduction to CoS: Part One

3 Pages « 1 2 3 Search
59 posts found
  tysonj25

Novice Member

Joined: 1/03/06
Posts: 58

3/20/08 8:35:41 PM#41

Originally posted by ste2000

With all due respect for CoS developer, this is the kind of project that should be developed by Bioware or Bethesda.
I really hope that one of the 2 mentioned can take inspiration by this game concept.

But kudos to CoS, I hope you do well

PS: The graphic is really bad, hope you can sort this out, i think that will be your biggest challenge.
I mean at this moment is really, really, really unattractive, and I am kinda tolerant with bad graphics usually.


Why? So they Can make the same game everybody else makes or so they can bow down to their existing customer base and water down whats SOUNDS like a nice concept.

I am skeptical but I also really hope they deliver!

  daelnor

Novice Member

Joined: 4/16/04
Posts: 1457

3/20/08 8:58:07 PM#42

Sounds like you have a monster of a project going on here. I wish you guys the best of luck. I love seeing people trying to innovate the industry.

I will refrain from saying anything negative at this point. People trying to achieve these kinds of goals should be applauded and supported, not criticized out the gate with peoples doubts.

Good luck.

D.

  tachgb

Advanced Member

Joined: 8/25/02
Posts: 702

3/20/08 9:22:39 PM#43

Wow, sounds amazing, definately keeping my eye on this monster of a project.

  Yavin_Prime

Novice Member

Joined: 11/08/07
Posts: 165

3/20/08 10:21:44 PM#44

All I can say is, good luck. Many a company has attempted to do similar things and failed horribly. I've yet to see a small company make a truely sucessful game (save for Flying Labs and their PotBS). I'm interested in seeing where they go with it, but at the same time I refuse to let myself get overly excited, in the past I have been disapointed far to many times *cough* Dark and Light/Vanguard *cough*

  kitsunegirl

Apprentice Member

Joined: 12/09/07
Posts: 529

Priestess of the Church of the Painful Truth :3

3/20/08 10:34:45 PM#45

I hope this comes true it sounds really awesome. Sorta like Oblvion, but better.

  listlurker

Novice Member

Joined: 12/12/07
Posts: 24

3/20/08 11:25:58 PM#46

This sounds very interesting, and I'll definitely keep m y eye on CoS.

I wish you guys well, and hope that you find the development time, money, and staff that you require.

I have no negative comments at this early stage -- it would only make me sound like an "armchair quarterback". I'm not doing the work here, you are, so any criticism by me now would be pompous and meaningless

My only suggestion would be, don't release until you're ready. The MMORPG graveyard is littered with the bones of ambitious games which released before they got their key concepts working properly.

A good game that releases late is forgiven as soon as players start having fun; a bad game that releases on time gets no mercy for being punctual.

 

Again, best of luck ...

 

  mwiaduck

Novice Member

Joined: 12/20/06
Posts: 7

3/21/08 1:54:59 AM#47

I love when developers think out of the box.  I am in the programming line of work and just hearing about your ideas inspire me.  I do have my reservations though, but if you pull it off, I am going to want to sit down with you guys and buy you lunch / rounds of drinks and discuss evolution.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

3/21/08 2:12:11 AM#48
Originally posted by tysonj25

 

Originally posted by ste2000

With all due respect for CoS developer, this is the kind of project that should be developed by Bioware or Bethesda.
I really hope that one of the 2 mentioned can take inspiration by this game concept.

But kudos to CoS, I hope you do well

PS: The graphic is really bad, hope you can sort this out, i think that will be your biggest challenge.
I mean at this moment is really, really, really unattractive, and I am kinda tolerant with bad graphics usually.


Why? So they Can make the same game everybody else makes or so they can bow down to their existing customer base and water down whats SOUNDS like a nice concept.

 

I am skeptical but I also really hope they deliver!


Because Bioware e Bethesda are the 2 developers that relaunched the RPG concept to the masses, by making beautiful and immersive games, without compromising too much on the quality.
The description of this game looks like something those 2 developers might do, no grind but lot of RPG..........

Of course there is the risk they could do a watered down game due to the fact theat they are big companies and they want to make lots of money out of it, but the risk with small companies is that they might never finish the game.........Darkfall for all

  InAngus

Novice Member

Joined: 3/03/08
Posts: 19

3/21/08 2:20:24 AM#49

How exciting!  GO FOR IT

breathing...

  idol2000

Novice Member

Joined: 4/14/06
Posts: 9

3/21/08 2:23:41 AM#50

Engine-generated content in the past has been generic, random and bland when compared to content handcrafted by a capable designer.

So I am extremely sceptical when reading about content generated on the fly. Random dungeons turned me off in City of Heroes and Dungeon Runners, random quests sucked big time in early SWG.

What makes the CoS content generator better than any of those?

  smartkidz

Novice Member

Joined: 4/23/05
Posts: 248

WTF is a pocket monster?!? Think about it for a while.

3/21/08 5:27:26 AM#51

This sounds extremely promising. I wish you the best of luck and I hope to play this soon.

~~~~~~~~~~~~~~~~~~~~~~~~~~
=The best bash.org quote ever=
Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance
Curt teh Juggler: it was quite possibly the most amazing thing ever.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

3/23/08 5:12:19 AM#52

I'd need some more details about how they intend to pull this off before I pass judgement.   

Right now it sounds suspiciously like their game engine is designed to react to players.   And this could really lead to a disaster.   MMORPG players are completely anonymous and do not suffer any consequences for their actions save banning of their accounts (which they can renew easily, look at gold farmers)  So you have could have living, breathing, virtual world occupied by anti-social jerks who are never held responsible for their actions in any real-life manner.    

Unless they've put in strict controls to limit behavior deliberately intended to exploit their reactive world, there will always be those who will get their entertainment out of ruining it. 

Maybe they haven't forgotten this, as I said, I'd need to hear more details.   But after we've seen spectacular failures of small companies that tried to develop MMORPGs, the community should confront any annoucements of "revolutionary" new games with MUCH more cynicism or else we're not learning anything from the past. 

  Sortran

Novice Member

Joined: 5/30/07
Posts: 152

3/23/08 11:03:48 AM#53

I think I will watch this game's developement. If they can deliver on what they indicate is being done, this game will be  a refreshing change to MMO concepts currently. I am realy curious as to how the quest generation will work. I dont even recall if any single player games pulled it off successfully to date.

I read an earlier comment on here about "well what if a large group of players decide to destroy every city" and I cant help but think, the games logic will be set in this to rebuild at least some of those cities or starting areas.

Graphics arnt bad at this point. And the game play may be quite fun. even with instancing which in some cases most games need it. EQ taught many people that after waiting days for a spawn etc. I like the somewhat non class system, I would rather build a class my own way then have a predefined method. Kind of like the game Fate. I pick and choose what skills to develope and which ones that may not suit my favorite play styles.

I will definately keep an eye out on this game.

Playing: Not much actively.
Games played: to many to list, been playing MMO's since 2001
--------------------------

  Bluefish

Apprentice Member

Joined: 5/24/02
Posts: 49

3/23/08 12:49:48 PM#54

I read this preview with great interest and agreement.

If I could make one comment at this stage, it would be: Have a good understanding and awareness of risk versus reward. 

Games get boring fast, especially for the seasoned player, if they lack any sense of risk. 

Its something that unfortunately is lacking in many of the MMOGs that are on offer today, where rewards, instead, have a direct relationship with time invested. As you guys seem sensitive to the grind-factor, I have confidence you wont fall into the same trap.

Btw, if you need early stage testers for Citadel of Sorcery, and want someone with experience but that also has a very open mind to new MMO concepts, then PM me 

 

 

 

  Abstruse

Novice Member

Joined: 8/29/06
Posts: 22

3/24/08 5:47:01 PM#55

Dynamic, personalized quest content is a feature of Hero's Journey.  The Hero Engine has been licensed by Bioware for their MMO.  Perhaps CoS is using HE?

Dynamic world content sounds good, but seems to be difficult in practice.  For example, the ramifications of destroying a quest destination must be handled effectively.  Just the killing or distraction of a quest NPC can be a nuisance or time drain.

Another commenter cited risk as a motivation, but that is only one of several for players. 

I'm an explorer at heart, so I want a big world in which to journey.  If you can succeed at making it a changing world then that will be very interesting indeed, so I wish you luck.  In any case, the adventurer in me wants something new in MMO's, beyond grinding for equipment.

  Blackhound

Novice Member

Joined: 11/25/05
Posts: 33

3/25/08 2:48:59 AM#56

Sounds great. Unfortunately, as a matter of habit, I will compare all games to something else I have played. As far as open-ended games go, I always compare things that claim to be open-ended to Shadowbane. Shadowbane let you create and run empires, act as a diplomat, a general, a spy, an artisan, or an explorer. What you did was up to you and your own ability.

Horizons also had that example, of cities being attacked, destroyed, rebuilt, the only difference is it was entirely up to players whether they chose to defend or rebuild the cities, NPCs didn't play a role as buildings were handcrafted by individuals.

People can say their game is like nothing else, but I've got news for developers: Chances are whatever you can think of has already been done in a video game.

That being the truth, don't try to claim something new that already exists. Let people have some comparisons with games and titles they already love.

  F4tal_3rror

Novice Member

Joined: 5/23/07
Posts: 2

3/25/08 4:15:54 AM#57

The ideas sound great. Let's hope they turn out to be more than ideas and are implemented well.

  Vesavius

Old School

Joined: 3/08/04
Posts: 5371

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/25/08 1:54:08 PM#58

Loving the vision of this game, this genre needs thinking like this.

I can't help thinking this is just another potentiol Darkfall though...

  knives22

Novice Member

Joined: 8/28/03
Posts: 386

3/26/08 7:50:25 PM#59

Look here, I'll be honest, i was rolling my eyes as i read all that text but at the end the part where it said you guys have been working on this for 5+ years plus is a good sign so who knows maybe your engine is capable of doing all these things, still not going to wait on this one though, ive seen this happen too many times before, but either way good luck.

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