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 Thread (72 posts)
Dameonk  3/19/08 7:31:36 PM

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Hard Core Member

Joined: 3/30/04
Posts: 321

 

Originally posted by nariusseldon


WOW is not designed to be played forever. No game is (may be except Eve).

 

This statement identifies the biggest problem I have with the MMORPG genre today.  Back when MUDs were still (relatively) popular, Meridian 59 and UO were forging the genre of the "Virtual World".

There was so much more to do in these types of games then kill monsters and collect loot.

If you never played one of the more popular MUDs or UO (before all of the changes) then it is hard to describe to you that they were not simply games, they were worlds that you explored.  There was no end.  You lived there.

Most people who have never played this type of game have no concept of what I am talking about.

There were no "levels", you simply explored the world and did what you wanted to do and your character got better because of it (you know... like... real life).

There were no arbitrary caps to what type of content you could experience because you were not "X" level.  If you couldn't kill a creature it's because you weren't thinking, you didn't plan correctly or you needed some help.  It wasn't... "You can't hit this creature because it is this many numbers higher then you on a scale."

Anyway.  This statement just made me remember that there are no Virtual Worlds any longer, they have all been replaced by games...   And it makes me sad.

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Okay, first off . . . actually, nevermind. I'm not even gonna bother with this one . . . - deucallion

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