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 Thread (6 posts)
Va-le  3/18/08 2:42:02 PM

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Joined: 3/18/08
Posts: 61

Blizzard: Redefining mediocrity one game at a time.

Watching videos and reading the admittedly few articles that i have, would i be mistaken in coming to the conclusion that this is a pvp orientated, skill based, non linear game?  if so very interesting. obviously the games enviroment/ambience and combat will have to be spot on for this to work, with none of the more obvious staples that most gamers have unfortunately become accustomed to, i.e grinding and camping day and night among others.

i have been away from gaming for a while now and haven't followed the project, but it seems like it could fill a niche. The game doesn't seem very hyped, but then again that is hardly any indicator of quality. so fingers crossed hopefully it might bring something new to the table.

 
Khebeln  3/18/08 7:54:46 PM

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Age of Conan - Khebeln

IF you dont like grinding and camping want pure action, skill based combat tons of quests impresive innovative lore and stuning evrioniment and lightning the this game is for you.

 

Thats all i can say for now :)

 
daylight01  3/19/08 4:57:29 AM

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A.K.A
Sinhealer

It isnt really a pvp orientated game,There are pvp area's where ppl can go not only to fight but also there are items that can only be found in these area's,Though I would say TCoS is primarily a pve game.

L0k1-  3/19/08 6:45:23 AM

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i believe you could say it's a PVE game at start, but later on more PVP features get introduced, like shard conquest :)

 
Liago  3/19/08 6:52:28 AM

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The skill based combat and great looking environments are what got my attention as well. I just hope it becomes more pvp centric as the game progresses :)

 
mutantmagnet  3/19/08 4:23:09 PM

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Novice Member

Joined: 5/12/06
Posts: 171

Is it a non-linear game? Sort of. There are quests specifically designed to be altered by the choices you make. But nothing you do in this game will be changed unless the devs intend for it to be done. Anything that was world changing was revised in a way where you are acknowledged for figuring out certain big quests first with statues and items specific to the house you belong to.

Is it skill based? That depends on what you are looking for to enhance your skills. I'm only saying this, because I'm of opinion that being the best in games even with random factors like WoW pvp or poker takes skill so my judgement runs counter to many people who don't think games like that require skill.

To get to the point if you hate random factors than TCOS won't piss you off.
If you want low levels to have an even remote chance against high levels then you'l be happy with TCOS.
If you are hoping for collision detection then be prepared to be disappointed.
If you desire aiming to matter you'll be bothered by some of the gaming mechanics (aiming with ranged skills is more simplistic than aiming with melee skills).
If your playstyle hinges on kiting your going to love or hate the limitations the devs put in that balances melee with range (you can't run and shoot with most moves and there is a deadzone for all ranged abilities).


Is it a pvp game? That depends on what you mean by pvp.

If pvp means to you the abilitiy to change the world around you with your sword and skills, then mostly no. They had a system in place and have the assets built for that type of content but decided to push that back indefinately. So all there is right now are the resource areas situated in pvp zones and noone knows if they'll be adequate.

If pvp means you are able to exert your will on other people for your own satisfaction then technically no. I only say technically because most pvpers of this sort are unimaginative. The griefing seen on Second Life is a form of pvp for those who think this way and actually have the brain cells to think of ways of influencing people even if they can't hit their pixelated bodies.

If pvp is about fair competition then spellborn will have that in spades.

 
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