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 Thread (31 posts)
Barrikor  3/17/08 9:19:47 PM

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Advanced Member

Joined: 12/06/07
Posts: 63

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@ Mods:
I thought that it would be be best to post this here in General Discussion rather than in the Developers Corner because I want to target this to the players. Sorry if this causes any trouble :(
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I'm thinking of starting to write an MMO in a few years from now (I've got about five big projects that I want to / have to finish first)

The game will take place in an alternative future. The back story / history is a bit long and I don't want to give too much away on a public forum so I'll just sum up the main points:

In Humanity's fist space war, Humans managed to win and become the dominate war power, however the enemy created a new race by combining Human DNA with the DNA of other races: Thus creating the arch enemy of the Human race.

A 1000 years later:
Humanity has fought generation after generation in an epic war against this new enemy. At long last the enemy conquers Earth itself and Mankind's resistance is broken. The survivors escape to four planets far from any life and attempt to hide themselves.

300 years after that:
The human race will rise again. From their "New Earth" they will begin their new expansion across space, forming new nations, always building, always colonizing ...only to face their dreaded adversaries in battle once again.

Overview:

- Players can have 7 characters per account.

- Death: The races are basically immortal by this time. If your body is so injured that it can't support itself any more then you are tellaported into "the void" to heal. Afterwards you are tellaported back usually to you home city but not always.

- Game starts with 3 habitable planets

- Planets can be colonized but it takes a lot of people and a lot of time to be able to colonize and terraform a whole new planet. Some planets are easier than others for this due to size and atmosphere type.

- Player owned housing / stores. The players build their own world. 99.9% of the planet maps start out as a wilderness.

- Humans cannot attack each other in their "starting" solar system. Other races can attack there if they can get inside that far though.

- New nations can be formed but don't expect the nation that owns your planet to be happy if there's a revolution.

- Quests: Several "organizations" (NPC's) dynamically offer missions and rewards from the very start of the game. Players can offer "wagers" and "escort missions" in space. The mayors of player cities can offer "challenges" (setting their own "prerequisites" and rewards) Nations have players piloting their ships. Nations can offer missions against other nations as well.

- Personal Combat: Mostly guns, swords, and spears... Most players will be wearing an item that creates a force "shield" when attacked that can withstand shots for a short while. Plasma from a plasma sword or plasma cannon will temporarily destroy the personal "shield", however, the person using the plasma weapon also loses their shield too. (unless it is far enough away from them: i.e. a spear)

- Space Battle: Besides the obvious, Ships can also do things like board other ships or transfer their own shield power over to injured allies. There are many components that can be placed on board your ship to make it better. Ships can be sold to other players and sometimes governments. If you lose your ship the insurance company will refund you providing it was insured in the first place. (Can't get insured if you captured it by piracy)

- PvE: There will be a lot of player vs the environment too especially on newer planets, unfortunately most of it is due to enemy players... "Who was it who put one those self-replicating robots on our planet again?" MOB's will attack cities if they are strong enough on the planet.

No player classes: Every player can theoretically learn every skill, however if you try to be a "Jack of all Trades" it'll take forever to be a master at anything.

(EDIT)
Nothing is "instanced" as most people think of it... no "instanced" raids or "instanced" this or that. Technically alot of things will be instanced - like the insides of buildings... It doesn't exist if there isn't anyone inside, however if there are people inside, you're walking into the same "instance" as they are in but you'd never know it's an "instance"

Forum Poll

Could you see yourself playing this 6 years from now?

Yes, it sound like my kind of game
Needs more PvP
Needs more PvE
Don't like having only Player-Buildings
No elves... I don't like it
No classes... I don't like it
Too much PvP
I'll have better things to do in 6 years
I need more information
Other
(login to vote)

- Barrikor

Anofalye  3/17/08 9:28:30 PM

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Apprentice Member

Joined: 11/19/03
Posts: 7396

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

CORE issue:

- Open PvP.  I want to be FREE from PvP, raiding, RvR and any other silly gameplay.  ALL REWARDS must be given inside grouping and/or soloing.  (If PvP is enable in a zone, then it is a PvP reward, not a grouping reward, thereby not a game I would even consider playing)

- Not sure about the "dependacy" on other players...I don't mind to need to find a group, but if I need to find peoples for other stuff than grouping, I am pretty sure it will be problematic...

 

Side issue:

- I am bored at space and sci fi in general.  Sure, I could give it a try...but...I feel this is overdone.  I much rather play an elve or in another setting completely.  But, I can accept this.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Souvec  3/17/08 9:37:14 PM

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Hard Core Member

Joined: 2/03/06
Posts: 619

Keeper of
the Fence

Theres alot of good ideas, and I am sure you can't flesh out the entire game in one single post. The elements you have stated are interesting, and in a sense almost seems as if a reversal of EVE (staring with player avatars and then move to space and ship combat).

One thing I would personally like to see in an MMO are more cooperative elements; such as shared space-ships were 2 or more players actually pilot and or operate the various aspects of a ship. Something that made the dynamics of the game more detailed, and more personal as it would really put into focus the "Multi-playing" aspect.

Just my two-cents, though overall I think it has merit.

 
Thunderous  3/17/08 9:44:17 PM

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Hard Core Member

Joined: 2/28/08
Posts: 920

Good ideas, it will be very difficult to accomplish as of today.  To answer your question:  I would most likely give the game a shot.

Tecmo Bowl.

Vortigon  3/17/08 10:01:29 PM

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Novice Member

Joined: 2/12/06
Posts: 536

Warhammer
Alliance

Not really seeing anything new here that isn't already found in several games. 

I also feel that if you were a serious developer with the millions required to develop such a game then you wouldn't be here laying your non-copyright material and concept on the table for all to see.

So good luck, but I suspect you don't have the money, backing or experience to release such a game to a playable level of quality or content in 5 or even 10 years time.

No offence meant just stating my opinion.

Barrikor  3/17/08 10:44:06 PM

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Advanced Member

Joined: 12/06/07
Posts: 63


Originally posted by Vortigon
Not really seeing anything new here that isn't already found in several games.
I also feel that if you were a serious developer with the millions required to develop such a game then you wouldn't be here laying your non-copyright material and concept on the table for all to see.
So good luck, but I suspect you don't have the money, backing or experience to release such a game to a playable level of quality or content in 5 or even 10 years time.
No offence meant just stating my opinion.

No offense taken :)

I've left out some things that were unique on purpose but I think I was able to show the main feel of the game... Maybe I said too much, maybe too little... I think I hinted at a few things too...

No I don't have millions of dollars to use for it... but I'm not planning on recruiting a hundred people either... In fact I'm planning on doing most of the coding myself. I'm planning on grabbing a fan-base from some of my current projects and in the pre-betas I'll offer free memberships for certain things. I'll hopefully be able to optimize my older game engines for it too. I won't need any designers. I won't need any artists either until after the game is almost finished.


- Barrikor

GrimHellfire  3/17/08 10:47:15 PM

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Novice Member

Joined: 10/02/06
Posts: 62

well i didn't bother to read the whole description but i taken its as a space simulation mmo

 

well it may be off topic but i heard that NASA is develpoing a mmo and if not a freindly sci-fi mmo..there is Tabula Rasa <--- mother of all sci-fi mmo (littarly)

 
Barrikor  3/18/08 12:18:37 AM

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Advanced Member

Joined: 12/06/07
Posts: 63


Originally posted by GrimHellfire
well i didn't bother to read the whole description but i taken its as a space simulation mmo

well it may be off topic but i heard that NASA is develpoing a mmo and if not a freindly sci-fi mmo..there is Tabula Rasa <--- mother of all sci-fi mmo (littarly)

Sorry for it being so long, I didn't plan on writing that much... hopefully it's at least worth reading though :)

I didn't know about NASA. I decided to google it. Too bad they're only planing on it becoming some sort of educational tool...

- Barrikor

nariusseldon  3/18/08 2:16:21 AM