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 Thread (61 posts)
Master_Razor  3/16/08 4:49:26 PM

Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100

Apprentice Member

Joined: 2/17/08
Posts: 111

I win.

Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.

Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.

My perfect MMO would have:

  • No need for farming. This will break a game for me no matter how good it is. I should be able to make all the money I need without ever having to farm. The money doesn't have to be easy to get, I just need to be able to get it without farming. I want an economy in the game that isn't easily broken by people that try to hack the game or buy/sell in-game money.
  • The game should be secure. I don't want to see botting, power-leveling, game money buying/selling, or game account buying/selling.
  • Game servers should be maintained efficiently. Blizzard did a good job of this with WoW.
  • Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
  • Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go. This is not to say that you shouldn't be able to solo effectively, you should be able to so that you can actually play when your buddies aren't online.
  • No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
  • Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
  • More than two factions. This one really isn't too important. I'll play a game that has only two factions, but I'd prefer more.
  • A world that is expansive but doesn't require you to repeatedly travel long distances. I don't want to have to go all over the world over and over again.
  • When it comes to PvP I like the idea of having it be completely FFA. However, I want a PvP system that allows for the least amount of abuse (ex: ganking).
  • Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
  • A dynamic storyline that players become a part of. In my ideal game the political enviroment would constantly be changing.
  • Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
  • Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
  • A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.
  • No "end-game". I want to be able "to continually advance my character through one means or another"~JK-Kanosi. I never want to reach a point where there isn't anything left to do. This is not to say I don't want raid content.
  • Raid content that is possible for casual players to get through.

Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.

Edit: Updated the list.




My favorite games ever:

Halo 2
Phantasy Star Online

...and a huge list of N64 titles.

Cephus404  3/16/08 5:04:40 PM

Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100

Apprentice Member

Joined: 2/27/08
Posts: 159

Let's see, I'd like to see:

Science Fiction.  Geez, I hate all these idiotic fantasy games.

ROLEPLAYING!  Actual, PnP-type, go out and have an independent adventure, roleplaying.

No more stupid storylines.  Sure, you have to set up your game with a background, but do not pull the idiotic Final Fantasy "here's the story and you're going to stick to it if it kills you" nonsense.  Give a nice place to start and let the players decide where it goes.

Very limited PvP and absolutely none of the "twelve guys waiting around to gank whoever walks through the door" crap.

Skills-based system that isn't all about leveling up, I want the skills to mean something and have real impact on game play.

No gear-grinding.  Gear shouldn't be the reason you play.

Intangible rewards system.  I don't want to play a game that just rewards you by giving you levels or equipment, the rewards should be in how you play, not in what you get.  I'm tired of MMOs that are not "look what I did" and all "look what I got!"

Customization by the players.  There's a "game" out there called Furcadia, which while it's little more than furry porn, has the ability to create your own realities within the game that you upload and people can play in.  Some idea like that, where a GM can create an interesting pocket universe to hold a game in would be wonderful.

That's all I can come up with in the short term, I haven't thought about it all that much since I know there's no chance in hell of it ever happening.

 
Master_Razor  3/16/08 5:10:17 PM

Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100

Apprentice Member

Joined: 2/17/08
Posts: 111

I win.

Originally posted by Cephus404

Let's see, I'd like to see:

Science Fiction.  Geez, I hate all these idiotic fantasy games.

ROLEPLAYING!  Actual, PnP-type, go out and have an independent adventure, roleplaying.

No more stupid storylines.  Sure, you have to set up your game with a background, but do not pull the idiotic Final Fantasy "here's the story and you're going to stick to it if it kills you" nonsense.  Give a nice place to start and let the players decide where it goes.

Very limited PvP and absolutely none of the "twelve guys waiting around to gank whoever walks through the door" crap.

Skills-based system that isn't all about leveling up, I want the skills to mean something and have real impact on game play.

No gear-grinding.  Gear shouldn't be the reason you play.

Intangible rewards system.  I don't want to play a game that just rewards you by giving you levels or equipment, the rewards should be in how you play, not in what you get.  I'm tired of MMOs that are not "look what I did" and all "look what I got!"

Customization by the players.  There's a "game" out there called Furcadia, which while it's little more than furry porn, has the ability to create your own realities within the game that you upload and people can play in.  Some idea like that, where a GM can create an interesting pocket universe to hold a game in would be wonderful.

That's all I can come up with in the short term, I haven't thought about it all that much since I know there's no chance in hell of it ever happening.

I like both sci-fi and fantasy so either one would work for me. I really like what you said about the intangible rewards system. People should be rewarded more for what they do than what shiny gear they wear.

I love role playing so if there is ever a day in the future that they could incorporate it into a video game I'd love to play it.




My favorite games ever:

Halo 2
Phantasy Star Online

...and a huge list of N64 titles.

gillvane1  3/16/08 5:15:49 PM

Rank: 74/100 Rank: 74/100 Rank: 74/100 Rank: 74/100 Rank: 74/100

Hard Core Member

Joined: 3/15/05
Posts: 1504

Google "MMORPGMaker" if you want to make your own MMORPG.

I would like a game where I can change the world. Not by myself necessarily, but with the help of other players.

 

If I clear out an area of mobs, a trading center will spawn there. If I let the mobs get to abundant, it will disappear.

 

I can build a bridge over a canyon, and it will be a short cut to different areas. Other players can destroy that bridge, and ruin the short cut.

 

I can open dungeons, or close them, by taking over an area, or by giving a God a million items

. I can prevent my enemies access to certain resources, or I can gain access to certain resources by defeating my enemies. Different resources mean access to different gear and or abilities. If I have adamantium mines under my control, my crafters can build adamantium armor. If the enemy takes control away, no more adamantium armor for my side.

 

I can take over, and control territory.

I can build a temple to Zeus. If i do, all wizards in my realm/faction gain lightening abilities. If the enemy destroys my temple, my wizards lose their lightening abilities. My enemy can build a temple to Vulcan. If he does, his wizards get fire spells. I can sack his Vulcan temple.

That sort of thing would be nice.

 
Master_Razor  3/16/08 5:34:39 PM

Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100 Rank: 21/100

Apprentice Member

Joined: 2/17/08
Posts: 111

I win.

Originally posted by gillvane1

I would like a game where I can change the world. Not by myself necessarily, but with the help of other players.

 

If I clear out an area of mobs, a trading center will spawn there. If I let the mobs get to abundant, it will disappear.

 

I can build a bridge over a canyon, and it will be a short cut to different areas. Other players can destroy that bridge, and ruin the short cut.

 

I can open dungeons, or close them, by taking over an area, or by giving a God a million items

. I can prevent my enemies access to certain resources, or I can gain access to certain resources by defeating my enemies. Different resources mean access to different gear and or abilities. If I have adamantium mines under my control, my crafters can build adamantium armor. If the enemy takes control away, no more adamantium armor for my side.

 

I can take over, and control territory.

I can build a temple to Zeus. If i do, all wizards in my realm/faction gain lightening abilities. If the enemy destroys my temple, my wizards lose their lightening abilities. My enemy can build a temple to Vulcan. If he does, his wizards get fire spells. I can sack his Vulcan temple.

That sort of thing would be nice.

Sounds awesome!

I'd like that kind of power.




My favorite games ever:

Halo 2
Phantasy Star Online

...and a huge list of N64 titles.

BOYVIRGO666  3/16/08 5:48:25 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 11/07/06
Posts: 169

true genius is not the endless acumulation of knowledge but the ability to confuse others with it

if anyone remember teh .hack shows then that would be awesome virtual reality would kick the greatest of asses

genius inside insanity

BOYVIRGO666  3/16/08 5:53:31 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 11/07/06
Posts: 169

true genius is not the endless acumulation of knowledge but the ability to confuse others with it

Originally posted by Master_Razor

Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.

Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.

My perfect MMO would have:

  • Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
  • Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go.
  • No need for farming. Money should be fairly easy to acquire.
  • No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
  • Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
  • More than two factions.
  • A world that is easy to get around in. I don't want it to take 20 minutes to get from one side to the other. (Of course, even more ideal would be a game with a massive world but no real reason to constantly travel long distances)
  • Free for all PvP. I'm not a huge PvP person and I hate being ganked; however, free for all PvP is very immersive, plus I can deal with people that are trying to ruin my game experience.
  • Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
  • Lore that doesn't change just to incorporate new things. When they make a background story, they should stick to it.
  • Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
  • Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
  • A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.

Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.

play eve online it has most of the things you want

genius inside insanity

Anofalye  3/16/08 6:10:10 PM

Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100

Advanced Member

Joined: 11/19/03
Posts: 7372

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

Best groupers have to be groupers (PvE).

 

Everything else are details, overly complex details, but details.

 

(Groupers = stuff you do with 1 group or less...not many groups...1 group...all PvE)

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)