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3/12/08 12:33:30 PM#81
Yes sure, this believable roleplaying world is what I am looking for. But a world is not believable, if there is only one single aspect and that´s fighting. That´s how MMORPGs work at the moment. There aren´t innkeepers (or they are just NPC). There also are no players visiting inns. They are much to busy, running through the games, killing monsters. I´d love to play an innkeeper in such a MMO :D. Would be very interesting to have all the people come to your playce and cossip. A lot of drama would go on in such an inn, too. This kind of drama is, what makes roleplaying so interesting. It´s stories developed by the players themselfs. Not just predesigned quests to consume. But there also have to be ways, to get somewhere in the game, to earn money, to make a "living" for those players, who are not interested in fighting. In an MMO like e.g. Lord of the Rings Online I am able to roleplay only a beggar. Because if I want to earn money and buy a house, I have to fight monsters. In fact I did for about a week. After this I was so bored, I just cancled my account and I really don´t want to do any monster (or player) slaying anymore. For simple game play aspects I like building and economical games much much more, than fighting games (never played single player finghting games). And by the way, who says learning and education can´t be fun too? In fact, when learning is fun, it´s easier, faster and more effective. Why not use some MMO for teaching e.g. medieval history? Students really could walk their characters in such a world (would have nothing in common with WoW, of course) and get a feeling, how society worked. Of course teachers also would have to play with them for instructional reasons. |
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3/12/08 3:30:12 PM#82
Absolutely true. When you look at the only gauges of success these games have, it's either material wealth (what you've been able to scavenge off the bodies you've killed) or "levels" (what you've been able to earn in experience by killing things). I don't really see either of those as success, just accomplishment. In fact, I don't need any form of external validation to tell me I'm having a good time or getting somewhere, I just need to enjoy my time and find my activities worthwhile, even if they don't get me a bigger sword or another level. In the end, mindless competition for the purpose of showing off to others is shallow and stupid. What do you care what others think of you? What idiot actually cares if people in a game are afraid of him? That's the sign of an unhealthy mind. All that should matter is whether you, by your own standards, are enjoying yourself. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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3/12/08 4:36:16 PM#83
I'm currently in school to learn how to design video games because, more than anything else, that is what I want to do. I've been getting tons of ideas since joining this site. Hopefully someday I'll come up with an MMO that even Lilalu could play. I've said before that an RPG does not need experience to be good. It doesn't need leveling up. Also, having permadeath in a game is something I'd like (and woudn't keep me from fighting either :D). I'd love to be in a world just like the real world was in the middle ages (besides all the disease and lack of hygiene...). While magic doesn't have to exist in the game, people like it and it's a big part of the fantasy genre. There would simply have to be limits on what people were capable of doing with it, like destroying entire cities. I'm gonna think about this more, maybe I'll come up with something good. |
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3/13/08 6:46:41 AM#84
You guys need to try a Neverwinter Nights 2 Persistent World, or a Neverwinter Nights Persistent World. These are RP based, living breathing worlds, and on a good one your characters actions matter to the social, economical, and general world around you. If you love RP, it is an experience not to be missed.
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3/13/08 10:21:25 PM#85
The game should have lore, and should also have some sort of story, but this should be more like a guideline than the major meaning with the game |
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3/13/08 10:41:41 PM#86
I'm with the idea of letting each player purchase houses, which can be done with the system in GW, where each player gets a private copy of the explorable areas. |
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3/13/08 11:06:52 PM#87
I like the spirit of the OP, but unfortunately, none of this is commercially viable. Even for a boutique house. Only with player managed worlds might the niche be addressed (ie - NWN) The reason is readily apparent right here on this thread. The niche of people who truly want RP is small, but more importantly, it is very fragmented. There are already several camps of folks just on this thread. I know for a fact I would *not* play the game that some of the most vocal here want to design (essentially a true to life representation of life in the middle ages). That doesnt sound remotely fun to me. I dont want to start a character, have no way to differentiate myself beyond colorful dialogue (since some are advocating no experience) and then catch smallpox and permanently die at worse or last a few months before dying of old age at best. I would like to play a game *similar* to the MMOs of today, that still offer tiered progression, a chance to be weaker than some, and stronger than others, based on time and effort put into the game, FFA PVP and some kind of game mechanic that strongly encouraged and semi-enforced true RP. This game would very much appeal to me and some of the others on this thread, but would not at all appeal to the folks that want the first game described. So a commercial effort, no matter how small, needs to measure its potential market. The potential market of RPers is some fractional percentage of all gamers. Then within that you have ADDITIONAL fractional percentages who want very incompatible things. It isnt going to happen. The best bet is to wait for toolboxes to get more powerful, and hosting to get easier, and search out player created content - perhaps a NWN3 or 4 or beyond and HOPEFULLY something similar that ISNT fantasy. I love fantasy, but there are other fun genres also that I would like to explore. |
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3/14/08 12:27:09 AM#88
I also have more far-off ideas like having children, but no real solutions on how it should be done. I believe it would be boring eventually if we had a "Neopets" system for children. Additionally, a marriage system makes sense, as well |
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Originally posted by mlambert890
Anyway, most of the ideas presented here are indeed not going to be seen in a MMO. It's all wistful talk, but I still think it is very interesting to hear what the RPers have to say. I started this thread to see what a "dream game" for RPers would be like, though now it seems like people would rather argue about what is best between hack&slash and dialogue based games. Personally, I'm like you; a progress-game is indeed what appeals to me most. This is why, the best solution, (ambitionous far-off-in-time ideas set aside) would be to create a game similar to World of Warcraft, but with a lot more details that would make it attractive for people who aren't interested in waving with a sword all the time. While I'm all for the non-mainstream Lilalu mentioned, I'm afraid there won't be any "big" pacifistic or overly "realistic" game. The majority of the buyers just don't want that.
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3/15/08 12:45:00 AM#90
Originally posted by Caellach I agree, which is why we learn to make do with what we have. All we can hope for is for developers to give us more options in game. Everyone has their own tastes, but I think Darkfall is right up my alley. While I am not a big PvP buff, I like the complete freedom I will have in game. Yes, I might have to suffer through a few greefers, but what is stopping me from fighting back? There are bullies and murderers in real life, so it is more realistic to have them in game and a way to handle them, which there is. Anyhow, I just wanted to point out that you are right, we cannot expect a developer to cater to the RPers. The best they can do is to cater to all player types and add many features that will also give the RPers an easier time when they try to RP. It really isn't that hard to ignore the chat box, /add ignore, or turn the general channels off. MMORPG's w/ Max level characters: DAoC, SWG, & WoW Currently Playing: WAR |
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3/15/08 12:50:24 AM#91
i only lit mmorg |
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3/17/08 4:30:16 AM#92
Character age, choice of bodies (slender/bulky/tall/short) beautiful/less attractive faces, ect are a must. There should also be a wide choice of haircuts and haircolors, option for facial hair, ect. Rather than adding accessories like hairbands and earrings on the chars initally, those should be possible to aquire in the game. Also, all character options should be available to all classes! (GW had a decent character creation sheet, but here was its flaw |
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3/17/08 4:41:55 AM#93
The character creation sheet shout be put a lot of weight on. While the system in Oblivion may be overdoing it, I might bash WoW a little and say that the character creation options there are below a game with so much potential. I could barely play any male character at all there, they simply looked too horrible for my picky tastes |
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3/19/08 12:30:19 AM#94
Well, all images in the game should be more real, not virtual, then how will the game to be? Graphics are essential to make such a game attractive though, cool, clear and well made or draw maps are important for all of us, which makes people pleasant. Also PVP system is important, developers should think of how to make it more attractive, and how to make it as fair as possible. |
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1/12/09 12:27:37 AM#95
it should meet all players demands indeed |
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1/12/09 2:28:31 PM#96
It might not help you, but if you really want some awesome role playing you should check out some muds.
Two great sites for information about muds:
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1/21/09 11:58:55 AM#97
Another good game is Shades of Truth. The engine is a bit dated, but the game is 100% Role-play enforced and rewards XP for excellent roleplay. |
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