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Stradden 3/10/08 8:50:01 AM
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Managing Editor
Joined: 7/08/05 |
Recently, Community Manager Laura Genender had the oportunity to sit down and talk to Petur Oskarsson, a Researcher and Developer at CCP who is currently working on the Council of Stellar Management, EVE's forray into democracy.
Find out more about the Council here. |
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| Cheers, |
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Rekindle 3/10/08 10:44:49 AM
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Novice Member
Joined: 3/03/05 |
have fun. A little too real for me - if i want politics on this scale ill turn on CNN. it might seem like a step in the right direction and maybe for some it is so cudos for that. Maybe it will help eve become less elitest, i however, see this as a marrying of ingame corp /alliance elitest politics with "real world" development direction.
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MChavez 3/10/08 1:51:03 PM
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Novice Member
Joined: 10/24/07
I am gamer. Hear me click. |
Eve already mirrors the real world enough with its economy and player-driven politics. The council idea is a natural progression of the way Eve already works. I, for one, welcome it. I love my MMOs to be as realistic as possible. I don't simply want to be a consumer of a game, but to be a part of something that can be shaped by any player who chooses that path. However, I do believe that the council will most likely be controlled by the most powerful and most populous player corps. Like in real life, those with the most exposure and money to throw around will most likely be elected time and time again. And, if the rest of the player base can't rise to that challenge, then the whole system of electing council members will fail...much like real world politics today! :) |
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| Currently playing: No MMOs. They all suck. |
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nakuma 3/10/08 2:59:46 PM
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Hard Core Member
Joined: 5/04/06
"then again I could be wrong, but that''s just my opinion" -Dennis Miller |
interesting approach to the game pretty inventive to say the least. too bad im not too crazy about the game anymore. |
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Berrik.Flux 3/10/08 10:14:13 PM
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Novice Member
Joined: 9/10/07 |
Yet another reason why EVE Online is considered one of the best MMO out there today. This concept is a good way to get the players and payers of the game involved more than just launching the game and playing. This goes beyond the normal player feedback on forums. And while there are alot of unknowns about it, such has big alliances taking power, and of course the DEVs simply over ruling what the Council may suggest, I believe it's a step in the right direction. After all, it's us players that pay for these software companies paychecks.
In terms of biased Councils, perhaps something like this could be purposed: A member of each type of community, like miners, builders, researchers, PVE, PVP, alliance, corps, etc. Perhaps something along the lines of only one member of a corp, alliance, etc can be on the council. That would keep Goons, BoB, and the other big alliances from stacking the deck.
One thing is for sure, this election process and the Council it self, will be just like real life politics, Which along with EVE's economy and current political system, would fit in just fine. Maybe this will open other gamers eyes to see EVE for what it is, not just a game, but a living breathing MMO. Something I think MMO's were suppose to be like all along.
Fly Safe! |
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Sweede 3/10/08 10:27:15 PM
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Apprentice Member
Joined: 5/01/04 |
Well i know anarchy online have the professional program, this includes 2 people for each profession in game that is choosen by the community to be the link between player <-> developer, hopefully CCP will listen more to the feedback given, but i think the idea behind it is great. |
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graill 3/10/08 11:17:36 PM
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Advanced Member
Joined: 12/07/05
Retired at 45, are you? |
Originally posted by MChavezyour first statement is not even close. if you ripped me off in the real world i would track you down and make you regret life, you cant do that in eve. as for your second statement on the ones with members and money your spot on with politics. seeing my friends that still play complain about this is almost comical as it coincides with our US elections. The damn devs need to quit playing the game and let the players force and shape eve, reallly tired of these tard devs infuencing and screwing with corps, helping or otherwise, and to say they arent is being ignorant. When you play a game for a devs enjoyment you need to move on. still, the devs have time to clean things up before the newer mmo's hit. will they? |
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| can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell. |
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graill 3/10/08 11:20:21 PM
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Advanced Member
Joined: 12/07/05
Retired at 45, are you? |
Originally posted by Sweede your hoping you get someone with maturity and common sense that isnt wrapped up in their own politics to make sane requests and unbiased constructive input, heh, good luck on that. |
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| can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell. |
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ladyattis 3/10/08 11:46:57 PM
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Hard Core Member
Joined: 10/22/04
mov ax, FUN |
I'd much rather see CCP focus on game development under the hood than trying to include significant business practices (such as balance issues) as part of this 'Council'. Besides, I pay them to be smart, I don't think it follows that I paid for other people to play favorites (politics) with the core game mechanics. If they want feedback, try a QA team. If they want extra interactivity, try to add more features to system management for 0.0 corporations. But, please, do not try to give random players the ability to change the fundamental nature of the game. The beauty of EVE is that it's not democratic, it's a conditional free for all, but you have to learn what rules work for you, and your friends, and those that don't, and that's the part that makes EVE fun. Please, CCP, don't kill that fun. -- Brede |
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Rekindle 3/11/08 6:05:35 AM
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Novice Member
Joined: 3/03/05 |
Originally posted by MChavez Therein is part of the problem for me. I like having realistic backdrops in my pretend fantasy worlds but to suggest eve works like the real world is kinda nonsense. At the core its still a video game and some people don't seem to get that (no necessairly the quoted poster here). What it does do is reflect a social model of human behavior. Unfortunately, however, I conclude that Eve empowers negative social behavior at the expense of positive social behavior under the guise that they offer a balanced environment. I think the idea of players forging their own destiny is a good one but if you're trying to offer a balanced product that appeals to casuals and hardcore alike this model needs checks and balances. | |