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EVE Online

EVE Online 

Jita (General)  » Playing a few weeks now and....

6 posts found
  vickypollard

Apprentice Member

Joined: 2/29/08
Posts: 307

 
3/10/08 2:29:01 AM#1

I've been playing for a few weeks now and people tell me I need to train learning skills to shorten training time of other skill and I just see them as rather pointless because i'm wasting time waiting for them to train and not having fun. I was told they were put in to let new players catch up but all the veteran players have them all to level 5 so they are just getting further away from noobs........ just see them as pointless and not fun. I think they should remove them and not refund players for time spent training them because lets be honet they have enough SP and then revise the training times for everything in the game and shortened.

I also hate the fact there seems to be no story driven missions and no group missions or fun encounters like you'd get in other mmorpgs. Theres only sooo many boring generic missions I can do before I do infact get bored. Wouldn't It be nice once Ambulation comes out to have the blend of space and sation missions which are story driven and then the last encounter is like some giant like enemy fleet that you and your buddies have to take down to save the world or something lol.

I don't think PVP for new players is very rewarding because all that'll happen is you'll go into 0,4 and get gate camped from players who have been playing a long time in their drake. Then you've lost everything and have to spend a few more days doing missions or mining for ISK to purchase the setup you had. I just don't find it very fun and theres all risk but no reward. People tell me to get into a corp but tbh they ain't gonna hold my hand and help me, all they seem to do is accept you in the corp and give you advice while they go off and fight in 0.0, yet you can't get to them becaue of all the gate campers. So i'd like CCP to give a tutorial for new players and getting into PVP because atm it's very hard for a new player and just isn't any fun.

Onto the tutorial point I think the game needs a new more helpful one because most people I know get into the game and don;t know what to do. They go looking for the best solo ship so they can PVP and are very misinformed about EVE and think theres one ship to beat them all. So they spend ages training up a ship then die and quit because they havn't gotten the help they needed. Maybe there should be better looking for corp interfaces or something or maybe the tutorial should teach you about all the ships and roles in EVE.

I actually got to see some fleet battles during my time in EVE and one thing I noticed is if you don't own a capital ship they theres really now point in joining in. It's just become carrier v carrier all the time and on their own a small ship fleet could take it on but then you just counter that with more and more carriers and then to beat that the enemy has to bring their capital ships and you're screwed if the other team owns titans, which I never saw but my corp told me about their doomsday.

Lag was a big problem for me.... don't need to saymuch else on that but the game lags like crazy.

Planets and stroids look like crap and need a upgrade lol.


I have more faults with the game but that'll do for now lol.

  Gramis

Novice Member

Joined: 11/06/07
Posts: 98

3/10/08 5:12:15 AM#2

1. the sooner you get your learning skills trained the better. It`ll prolly take you 2 months or less to get them done, but if your in eve for the long run they are a must.

2. Missions are means to an end - be that end isk for pvp, salvage for production ect.

3. PvP .. well its pretty much how you make it to be .. if you hit the biggest killzone alone your pretty much bound to get blown up/camped ect. Tho camping you in a station occurs mostly if you fly a ships worth of the time spent camping you in that station or if you smacked rly bad in local.

4. After the way you depicted fleetbattles i can say you dont know pretty much about them. Enough said that a cap fleet w/o support is pretty much dead (not to mention carriers by themselfs). Also DDs can be tanked, but meh you`ll never see titans in low sec.

 

  schawo

Novice Member

Joined: 11/25/06
Posts: 134

3/10/08 5:26:23 AM#3

1. I wouldn't go for the learning skills FIRST. I suggest to learn the skills you miss for having fun first. Then start the learning skills paralel with the others. You will miss one or two weeks of skillpoints later, but who cares about that a year later. But if you start with the learning skills, and you don't enjoy the game, you risk quitting EVE, before it gets playable. That would mean, you have 50 weeks of SP less later. :D

2. There are plenty of story driven missions out there in EVE. Story is written by player corps and alliances, and missions are also given by them. I can tell you thousands of such stories I was involved. Later you can try to write those stories and missions yourself, if you want.

3. Never PVP alone. EVE is a "social" game. Find a corp and friends. Go PVP with them. Don't go to 0.0 without enough experience. You will find PVP opportunity in highsec, or lowsec area, with your corporation, ofc.

4.

5. About capitals. I can fly carrier and dreadnought. I fly them in 1% of my gametime. In the other 99% I fly conventional ships. To say flying capital is a must, is nonsense.

  Finwolven

Novice Member

Joined: 12/28/05
Posts: 281

3/10/08 8:02:30 AM#4

Well, the last time I was in a combat fleet for [Alliance Name Omitted], [Alliance Name Omitted] and [Ally Name Omitted] took out 15 cap ship fleet plus drove off a supporting fleet, with no capitals of our own. Cap ships die fast if they get no support, and since the Heavy Interdictor was introduced, they can't just warp off either. From what you stated, you've either played in some very big/one-sided fleet battles or simply don't have much experience in them.

For instance, scouting means the difference between a victory and a sound defeat and destruction for a fleet. Lack of support vessels will mean a sniper fleet will simply die if a close-range fleet manages to get the drop on them. Having capitals doesn't equate 'win'.

I'm also going to point out that every 'gripe' you listed could well be gleaned from reading a couple of hostile reviews and forum whining in order to create a plausible sounding flame troll post. "or something lol" doesn't really tell anything good about you.

However, you did have one excellent point: Missions could be increased in both number and depth. Storyline arc missions, long-duration mission arcs, better mission writing and more of it would generally give a lot of added interest to the game, and I certainly hope some missions will be available from the 'shady corners' of the stations after Ambulation comes out.

As for training skills... Well, what you say could work, if CCP wanted to do it. However, I don't think that removing skills is high on their agenda of 'things to do'. Currently, training learning skills to adv. lvl 4 means you'll be playing for around half a year before you've gained back the time invested in the learning skills. After that, it'll be a bonus.

Besides, training the learning skills very high right off the bat is a mistake. The real greatness you'll get from them is before you start training long-timed skills (battleships V, Advanced Weapon Upgrades V etc.) that take a month or two. Not exactly start-up stuff.

  abanathie

Novice Member

Joined: 12/19/06
Posts: 49

3/10/08 8:09:19 AM#5

You can always do what I did when I first tried the game out.  Learn a learning skill, then learn a combat skill.  Keep alternating between the two.  Mathematically, it's not the greatest thing to do; however, you still progress as a pilot and don't fall to far behind in the learning skill category. 

Babanathie

EQ1, EQ2, HORIZONS, COH/COV, VANGUARD, EVE

  mercader

Apprentice Member

Joined: 3/25/07
Posts: 81

3/11/08 6:53:04 PM#6

Don't worry about the high sp players is what  I would say. If you decide to go towards a heavy assault ship and be very good in that, you can get there and be a match for veterans, and be useful (I think) in 0 sec warfare.

I have gone for a role as a belt pirate, and more solo pvp, am about 1.5 months old, and I started of as a miner at that. I just found that instead of letting myself be swamped by the amount of skills and the stupidly high sp some vets had, I did research, decided on a ship, found out the skills I needed, and put them all into plans on EVEmon (get it), now I feel much better about the game.

As for low sec, it is not that dangerous if you are careful, I started pvp last week in my incursus, taken out 4 ships so far, and have lost plenty. But you know how I lost them? Either I decided to have fun and attack a bigger ship without the skills to give me a chance, my fault, I took too long getting out of a belt after a kill and was jumped  by his mate, I was jumping around low sec and saw a retriever, attacked it only to realise I was in .5 :).

Oh and another one I remember, I was taken out when I lost concentration in a belt in low sec and was watching something on the TV.

 Couple of others were me warping to ships I scanned down to moons, industrials...in a moon mining POS, which then hit me with POS defenses and fried my ship.

Over the last 2 days I have not lost a ship, and I am only in low-sec.

As for pve, no, EVE is driven by pvp, pve is there to finance players pvp. No new optional pvp server either.