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Katashi-kun 3/07/08 4:04:50 AM
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Novice Member
Joined: 9/22/07 |
Originally posted by thorwood
Well then devs need to program in that if a PC is in lingo of a DC or LD during a fight, then a penalty is not applied if they die.
Course then they'd need a work around ppl pulling their ethernet cord when in a crysis to avoid the penalty!
Screw it, I think there should always be a DP in every game. Makes them way more entertaining! |
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ethion 3/08/08 1:45:30 AM
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Elite Member
Joined: 7/25/03 |
Originally posted by thorwood I don't understand why my game should be nerfed because you have a sucky internet connetion. I've died in eq plenty of times and really it isn't the end of the world just suck it up and get your corpse or ask someone for help. It really isn't that difficult. Players react badly and the team dies. Thats part of the game it isn't about just you it's about the group/raid... A sucky group really isn't much fun but a great group can be poetry in motion. In EQ great players were very noticable and bad players made the list. Talk about a game where skill mattered, if you screwed up you didn't just die your group did and they wouldn't forget you soon if you were playing while watchng TV and not paying attention. Ultimately though death is just part of the game. Rather then whine about it just man up and deal with it....
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Katashi-kun 3/08/08 1:58:53 AM
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Novice Member
Joined: 9/22/07 |
Originally posted by ethion Thats the major problem though, they're all little boys these days that don't know how to be a man yet, so they whine and hope mommy will cuddle them to sleep! ...and have never played true D&D. |
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Slampig 3/08/08 1:59:21 AM
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Advanced Member
Joined: 12/29/03
Fanboi is not a word, it is just bad grammar. |
Played EQ from day 1 and yeah, I died because I dropped and all that. Regardless of the game, that is an inherent threat just from the fact that the game is online.
I have been in groups and some donkey got us killed...whatever. Losing a level because of game death sucks...but that is what makes you good at whatever class you play.
I am also a permadeath fan, but I really think it will be a LONG time til it is implemented in the right way.
As far as a harsh DP?
Yes please. |
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Katashi-kun 3/08/08 2:02:26 AM
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Novice Member
Joined: 9/22/07 |
Originally posted by Slampig
Nices, I should hire you someday to help build the MMO I'm working on! Mine will have a very harsh DP, mass XP and lvls lost, and the possibility of a form of perma-death I'm working on designing! |
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thorwood 3/08/08 2:39:31 AM
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Apprentice Member
Joined: 10/04/07 |
Originally posted by ethion I don't have a bad internet connection. Why be penalised because of the poor service from the game provider? The problem may lie with the game server or the game provider's isp. The game company choses the location of their servers and their isp, so this aspect is also within their control. |
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Vynt 3/08/08 3:59:23 AM
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Elite Member
Joined: 9/19/04 |
I never found the dp in EQ to be harsh. I try not to die too often, no matter the game or the DP involved. I maybe lost a level 2-3 times, but quickly got it back. I certainly wouldn't want item looting, because that could easily be subject to abuse from higher levels. Time seems the best death penalty to me. The time it takes for a corpse run, or the time it takes for resurrection illness to dissipate, so you can jump back into the fray. Daoc was like that. The penalty wasn't harsh, but dying certainly wasn't meaningless to me.
For pvp, maybe an illness after death that takes time to go away, and your stats go up as it wears down, and stacks too, so if you run into battle weakened still and die stupidly, the penalty just keeps stacking. So the real morons who say had a 5min sickness could end up with 30 or 40min of crappy stats because they just keep dying over and over. And make sure the sickness doesn't wear off offline. I would like to see something like that. Incapacitate the stupid. The dumber you are, the longer you can't play on even playing field. |
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Thillian 3/08/08 4:06:54 AM
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Novice Member
Joined: 5/31/06
"Don''t you NEVER turn your back on a fuckin'' clown when he''s talkin'' to you" |
Fully lootable corpses is the way it should be. It makes the game NOT item dependant which is a great thing. It's just sily to have items with +X ability bonuses instead of having that bonuses as part of the character advancement customization. And cause of that forbid corpse looting, because it would be too harsh. AoC obviously won't be any different. |
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MrVicchio 3/08/08 8:08:52 AM
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Novice Member
Joined: 6/09/04
To live free is worth dying for. |
I love the mentality that those against a harsh DP are somehow "not manly". This I find amusing as hell. It's more like we have X amount of time to dedicate to a "Game" a GAME we pay for to enjoy.
Now you toss in your epeen induced harsh DP and for many of us, that time and money becomes not a source of "wow look, despite the obstacles I have arrived!" it becomes a | |