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Recently, Managing Editor Jon Wood caught up with Hilmar Petursson, the CEO of CCP. During the interview, the two talked about EVE Online, the new office in Atlanta and the future of the company.
Read it all here. Cheers, |
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3/05/08 9:03:39 AM#2
indeed trinity was a good expasion, alltough the lag issues haven't still been solved. |
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3/05/08 9:51:22 AM#3
I'm not sure what you're talking about, Trinity is phenomal as is the performance. I play constantly and experience very little if any lag, though I have heard that some people who set their cache too high experience a lot of stuttering. You might want to lower the cache setting in the esc menu, that might help with your lag. Turning off HDR might help too i've heard, it's a very GPU intensive function. |
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3/05/08 10:11:26 AM#4
0.0 Fleet and Pos warfare are still very laggy. |
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3/05/08 10:27:59 AM#5
as they will be untill they up the hardware or re-write the database |
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3/05/08 10:58:01 AM#6
I think that's more the amount of models your vid card has to render than the throughput of their servers. |
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3/05/08 11:08:33 AM#7
when you move items from one container/hold to another and you have to wait for it to actually happen - that is lag when you activate a module and you have to wait for it to actually occur - that is lag that is EVE - but mostly on Saturday evening and all day on Sunday (U.S.) or if a fleet battle is happening anywhere in the EVE universe
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3/05/08 11:30:26 AM#8
They were wearing World of Darkness shirts? Deliciously cruel. |
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3/05/08 11:32:32 AM#9
CCP is The Best MMO Developer out there atm. And to all Complaining about lag, PLZ stop Dragging 300 People Each side in to the combat. Thats why there is lag.... If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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3/05/08 12:14:46 PM#10
Yes, with more people there is lag, but bringing more numbers is always going to get used. It's an easy advantage for some alliances, and as some alliances have shown numerous times, sometimes lag plays to your advantage through node crashes. I don't think numbers should ever be limited, but what I wouldn't mind seeing is more logistics required. Where bringing more and more pilots takes an increasing amount of preparation, not just one more x to pick up. That way if you really wanted / needed the pilots, you could bring them, but it adds more inconvineince which encourages smaller fleets. Also cynojammed deathstar Poses with capital blobs... they encourage bigger and bigger fleets as well... Don't get me wrong, I love CCP, I just think there's a lot more to be done so lag does not play as big of part in 0.0 fleet fights. |
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3/05/08 4:10:50 PM#11
I remember, when jita had the same amount of lag with 300 ppl, as nowdays with 7-800 ppl. CCP tried to upgrade hardware, and software, but they cant keep up with the speed of growth... |
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3/05/08 4:20:36 PM#12
Originally posted by Saerain
"Hilmar tolked breifly about Ambulation" Spell checker broken or proof-reader's day off? I'm thinking it should read: "Hilmar toked briefly, then talked about Ambulation".
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3/05/08 4:21:19 PM#13
One of the best MMOs out there on the market that doesnt slave to games like WOW or SOE (SWG crapfest that does major changes to the game every 6 months).. http://www.speedtest.net/result/1775656162.png |
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3/05/08 4:23:22 PM#14
Great reading, a quote . . .
The EVE team has plans to start integrating more "missions and story stuff", although they are also being mindful that EVE is a sandbox-style MMORPG, and that while the addition of new story and mission content is important, it is also important that they are careful to keep the original feeling intact. |
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mrxinstall
Novice Member
Joined: 12/17/06
A Happy Family and a Real Friend Makes you a Very Lucky Person!?! |
3/05/08 4:58:38 PM#15
Hmmm ok well it is nice to hear that CCP have started work on a NEW MMO but with the problems that EVE is currently having I would have personally liked to hear how they are now working on fixing the lag issues that are sweeping across the EVE server. Yes thats right lately there has been a lot of lag and other hic ups happening from the server and it isn't making playing the game any better at all. For those people that say they have not had any lag during their time of playing EVE all I can say is either you have been really really lucky OR you are playing the game in a system that must have a lack of other players and items in it. I still think that EVE has a lot to offer it's players and I like the game a lot, but the problems can not be pushed to the back or not acknowledged as doing this will just start the game on the road to it's own destruction and personally I don't want to see that happen to a game with as much potential. Anyway hopefully CCP will do some work on fixing the lag and other issues ASAP, oh and lets not forget that the minmatar ships could do with some work also. As it seems all the other races are getting boosts but minmatar are left with things as they are and that isn't good as it is just going to make them even less attractive to new players.
Here one Day Gone The Next. |
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3/05/08 5:30:22 PM#16
What I am really encouraging hearing is that they will put more PvE questing content into the game. I am ALREADY very interested to make Eve my alt game to play (the main is WOW) but I am a bit hesitant because of the heavy PvP aspect. This may push me over. I really like tactical space ship combat and a vibrant economy with crafting. |
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3/05/08 6:17:55 PM#17
Eve isn't laggy. Really, I don't know why people always say it is.... It simply isn't laggy. Of course theres a few burps here and there for maybe, MAYBE, a half a second, but man, you guys just like to complain. |
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3/06/08 3:16:57 AM#18
Lag, the bane of all online entertainment. EVE has lag. It has always had lag, and it will always have lag. It's really worth butchering the old quote: "We will always have Lag". But, and it is a big but(t): Every other game has lag as well. Consider: Lag, as experienced by player, can be from several sources. The game server may be busy (and when this happens in most of the games, it's called 'disconnect' or 'CTD', really) or waiting input from some other player (their lag becomes players lag).The network tunnel from the game server to the ISP may be cloggy, laggy or have high latency (high turnaround time between signals). The pipe from the ISP to the player can be laggy, due to neighbour downloading porn (or seasons of Lost or Friends. And, finally, the players computer can be processing the datastream from the server, reading/writing to harddrive, rendering graphics, having a nervous breakdown etc.) With all these being a part of lag, contributing to the total of laggyness in games, and compounding whenever more players are within an area close enough together to interact in a meaningful fashion (pew pew), there is probably no way to eliminate lag entirely. EVE's servers are the most powerful game servers in the world today. CCP has already sufficiently proven, at least to my mind, that if the problem had a single fix, hardware patch or code implementation, they would do whatever it takes to implement it, as long as it doesn't break their game and its core idea: Single world, all players in same server. In the meanwhile, while there's a coding group that's undoubtedly working around the clock (knowing coders, more then likely) on optimizations and code streamlining of the internal and external network interfaces and data searches, there'll also be a big group of people who need something else to do. They aren't experts in optimization and code analysis, they are UI, game system, graphics, etc masters. Their job is to make content, make new things for us to look at, and to improve the game experience from another point of view. Most likely, they're working hard on new expansions, Ambulation, and starting to put together ideas for the WoD MMO. It's not two code monkeys in a basement anymore, and to imply that 'if CCP is doing something not lagkilling, it means they're not doing lagkilling at all' is shortsighted at best. I'm happy to hear that CCP-WW merger did infact go so well, and I'm even happier to hear that there's going to be more PVE content, more things to do, and maybe Factional Warfare which blurs the PVP-PVE line and gives new groups of players PVP experience. Maybe we'll see another Goonswarm rise up from the Empire spaces before long.
EDIT: Oh, and before anyone says anything: Yes, I know how it gets. I've been to Jita. I've done fleet warfare, and I've experienced about as bag a lag as it can get in EVE (45 minutes before I got anything on my screen, and I do have a high-end comp and high-speed net connection). It doesn't matter. Lag is something you deal with. |
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3/06/08 4:20:45 AM#19
a game that has trailers that show off tons of ships fighting each other. effectivly bililng its game as a huge universe and huge battles and when you go into those types of battles, only to realize the server can't handle it... is very distressing. 30 second - 10 minute wait times on module activation is really crappy.
the big powers in eve have thousands of players on each side... your in the UNIVERSE Until they expanded the hardware side of it with their new "super computer" plan, the game will always suffer in fleet combat. and that's a shame.
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3/06/08 8:17:55 AM#20
Originally posted by gholston you must be on a private server then you can be in the the middle of frikkin nowhere in a system all by yourself and experience painful lag - again, such as long module activation or lengthy movement of inventory among other things - these are server side problems
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