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 Thread (31 posts)
Stradden  3/05/08 8:32:26 AM

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Managing Editor

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Recently, Managing Editor Jon Wood caught up with Hilmar Petursson, the CEO of CCP. During the interview, the two talked about EVE Online, the new office in Atlanta and the future of the company.

While 2008 Game Developer's Conference I had the opportunity to talk to Hilmar Petursson, the CEO of Crowd Control Productions, better known to the world as CCP, the makers of EVE Online. While Keith and Laura each had interviews on specific aspects of EVE Online, I took this opportunity to ask the tall, red-haired CEO about the company in general while my colleagues talked to others about specific aspects of EVE.

For those who might not know, CCP is currently running three offices: one in Iceland, one in Shanghai, China and one in Georgia here in the United States. The most recent addition is the American branch, opened after the MMO company merged with White Wolf, the company behind such games as Vampire: The Masquerade, Werewolf: The Awakening and other games set in the proprietary World of Darkness. I had hoped that this GDC would be the show where someone from CCP could be coaxed into talking a little bit about the upcoming (though still officially unannounced) MMO based in that universe. Unfortunately, San Francisco in February is still not the place, and even though many of the CCP devs were walking around in World of Darkness shirts, nobody was talking, including the CEO.

With the subject of the Atlanta office already on the table, I asked how the company had fared in integrating the new office into their international family. Hilmar told me that while they (CCP) had been expecting and bracing for a difficult assimilation, the process went very smoothly for which Petursson credits the "strong people and managers" that joined the company with the White Wolf merger.

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

chromer  3/05/08 9:03:39 AM

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indeed trinity was a good expasion, alltough the lag issues haven't still been solved.

 
dethduck  3/05/08 9:51:22 AM

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I'm not sure what you're talking about, Trinity is phenomal as is the performance.  I play constantly and experience very little if any lag, though I have heard that some people who set their cache too high experience a lot of stuttering.  You might want to lower the cache setting in the esc menu, that might help with your lag.  Turning off HDR might help too i've heard, it's a very GPU intensive function.

 
Rayalist  3/05/08 10:11:26 AM

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0.0 Fleet and Pos warfare are still very laggy.

 
bobbiac  3/05/08 10:27:59 AM

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as they will be untill they up the hardware or re-write the database

 
dethduck  3/05/08 10:58:01 AM

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I think that's more the amount of models your vid card has to render than the throughput of their servers.

 
gatheris  3/05/08 11:08:33 AM

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when you move items from one container/hold to another and you have to wait for it to actually happen - that is lag

when you activate a module and you have to wait for it to actually occur - that is lag

that is EVE - but mostly  on Saturday evening and all day on Sunday (U.S.) or if a fleet battle is happening anywhere in the EVE universe

 

 

 
Saerain  3/05/08 11:30:26 AM

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They were wearing World of Darkness shirts? Deliciously cruel.

 
Ekibiogami  3/05/08 11:32:32 AM

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CCP is The Best MMO Developer out there atm.

And to all Complaining about lag, PLZ stop Dragging 300 People Each side in to the combat. Thats why there is lag....

 
Rayalist  3/05/08 12:14:46 PM

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Yes, with more people there is lag, but bringing more numbers is always going to get used. It's an easy advantage for some alliances, and as some alliances have shown numerous times, sometimes lag plays to your advantage through node crashes.

I don't think numbers should ever be limited, but what I wouldn't mind seeing is more logistics required. Where bringing more and more pilots takes an increasing amount of preparation, not just one more x to pick up. That way if you really wanted / needed the pilots, you could bring them, but it adds more inconvineince which encourages smaller fleets.

Also cynojammed deathstar Poses with capital blobs... they encourage bigger and bigger fleets as well...

Don't get me wrong, I love CCP, I just think there's a lot more to be done so lag does not play as big of part in 0.0 fleet fights.

 
schawo  3/05/08 4:10:50 PM

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I remember, when jita had the same amount of lag with 300 ppl, as nowdays with 7-800 ppl. CCP tried to upgrade hardware, and software, but they cant keep up with the speed of growth...

 
maimeekrai  3/05/08 4:20:36 PM

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