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2/29/08 1:44:41 AM#21
Because its bad for a soul to be always carebear ? |
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2/29/08 2:12:59 AM#22
Originally posted by Onitora Exactly. This is what MMO players seem to forget. "There is as yet insufficient data for a meaningful answer." |
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2/29/08 11:51:29 PM#23
Because not having a death penalty sucks. stupid actions should require consequences. this is supposed to be billed as an adult game.
and adults don't cry about death penalities.
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3/01/08 9:17:48 AM#24
For a lot of games right now, a death penalty is the corpse run and, in instances and such, that means you often have to redo certain material so that's not quite negligible. But for PvP in such games, I don't like the fact that if someone wants to be a jerk and he is near a spawn point I can't do more than slow him down for a few minutes. On the other hand, in such PvP games where there is a DP, it is often the jerks that feel compelled to take their high level characters into low level areas and do as much damage as possible until high levels show up to defend.
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3/01/08 9:28:03 AM#25
Losing levels?! fuck that, thats just a greedy ploy to keep you playing, and we don't want the DP to be harsh to make your life hell, please we want it to make the game live up to it's theme, harsh, dark and gritty... brutal! It can't be easy, you cant run into a camp of Picts loot a chest for ur quest item and run out without risking something, i don't want it to be "oh well if i die i just corpse run and try do it properly, or not at all" I hate that, plus it will help with farmer's and if you don't like it you can always go play on the PvE server... so hey don't hate so much. All i'm asking for is Item loot, just 1 random item, could be a potion or it could be your newly polished Dragon Helm 3000x whatever, just so there is incentive for PVP and a deternt for stupidity.
So please be more open minded and this goes both ways for you so called 'care-bears' and us so called 'hard-core pvpers' |
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3/01/08 9:39:42 AM#26
Why do people want a DP its simple. We cant impact the world without a DP. Think about PVP where lowbies are adventuring and doing quests. Along comes a high level and kills them all. Because there is no DP, he just sits there and kills them ALL DAY long. The newbies scream and some anti-PKs arrive to deal with the griefer. After about 10 minutes they notice he not returning so they leave. The griefer decloaks (he's a rogue), and renews his killing spree with new ZEAL!
Same scenario. The veteran is torturing the newbies, killing every lowbie in sight. Along comes the anti-PKs. They kill the high level and guess what- because the high level was a GRIEFer all his loot is now player lootable. The anti-PKs can now pick through all his loot. You think that guy will be back? Most likely not. Because there is no consequences for actions we see rampant griefing. It's easy, we want a harsh DP because that is the only way to get impact |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
3/01/08 9:53:31 AM#27
Originally posted by vajuras Exactly Vaj. Death penalties force players to think of the consequences of their actions, and to actively work towards not dying with their every move. Its a far more realistic manner of looking at combat and the world.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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3/01/08 3:56:59 PM#28
with a harsh DP, i believe that a sincere "fight or flight" responce is triggered in the player... which leads to better immersion and a better gameplay experience.
i loved eq yeah it sucked when you died, but that pushes you to be a better, crafty, intuitive player, which is awsome. if you died so much that you lost levels you weren't paying attention because you weren't properly immersed... which is the essence of ROLE PLAYING which i think is the huge portion of what has "happened" to our games.
they ceased being MMO RPG's and became MMO's...
age of conan needs one server with a harsh DP, and close to FULL LOOT. this would be the most REAL RPG server ever.
IRL if you get jumped in the woods, they kill you, that sucks, they take your loot, that sucks, you reincarnate, get revenge, that rulz0rgs.... |
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3/02/08 1:08:55 AM#29
I've jumped off of cliffs in LOTRO before just to get to the resurrection point closer to town. I do this kind of thing a lot. I would like to play a game again where I would laugh at even thinking of doing that. "There is as yet insufficient data for a meaningful answer." |
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3/02/08 1:18:40 AM#30
Conan Theory is about brutality, death and conquering , physical and mental anquish LotrO is about The Light, friends,alliance,good will and the commin together to fight a great evil. 2 different game theorys, LotrO already released as proven itself to follow the theory .( you lose exp and get damaged to equipment in LortO when you die, so your information is old also you don't die in LotrO, you are defeated and you retreat.) Conan is about the brutality of life, becoming your own enemy, killing, raping,stealing... the death pentalty should reflect that . |
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Originally posted by solareusAnd Conan the product has the goal fo pulling in the most players.
More people are out off by harsh DP then those that demand one.
$$ talks, not idealism of the E-Peen crowd.
BESIDES, this game is gonna go after the X360 crowd, that means it is be nature a casual friendly game. All you hardcore players are in for a NASTY shock. Always change your signature. |
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3/02/08 2:50:14 PM#32
Oh noes. /me realization AoC will be dumbed down for consoles |
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3/02/08 2:56:56 PM#33
It gives you a sense of ownership, a sense of reality. To me it makes me understand that my actions have consequences. I think it makes me feel like more a part of the world, and more immersed. Sure of course it is going to make you angry when you die, but I think that after you get over it you've learned and experienced something. Not to mention, call my crazy, but some corpse runs in EQ were just plain funny. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
3/02/08 6:45:31 PM#34
Originally posted by dreamer05/agree Sadly the kids(players) nowadays don't understand the concept and joy of earning your way and paying your dues. They want everything now without consequences or effort. There is just no explaining it to them. |
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3/02/08 7:14:35 PM#35
Whats so hard about putting a slider in the options sections that allows a player to select his/her difficulty level so that everyone can be catered to ? |
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3/02/08 11:46:48 PM#36
one reason a slider isn't going to help is it makes the game unbalanced. In EQ when you died and needed help everyone would pretty much go out of their way to help because you always knew you are gonna need help someday and it just makes people more helpful. I can't count the number of times i helped people with CR. If the death penalty was optional I'm sure that people wouldn't be helpful and people wouldn't use it. A death penalty is good it makes players help each other more. |
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3/03/08 12:09:35 AM#37
EVE Online pwns City of heroes and LOTRO last population reports Ive seen Dont say WoW- which no other game can even come close too. WoW was #1 the day it hit the stands according to reports ive read (yes look it up its true). Us Blizzard fans have a funny habit of buying their titles w/o even playing it. Startcraft and Warcraft RTS earned our loyalty Brng up a real MMO that had to FIGHT from being unknown. only 5k subs then GREW to almost 300k. that is EVE Online City of heroes was 194k at launch and dropped every month til this day only what 130k? read the ncsoft quarterly repports friend
Turbine has a BIG IP with Lord of the rings. I dont blame them knowing what they went through but I think its kinda bad EVE has gotten the upper hand. Bring up some other middleweight division MMOs let's compare their quarterly reports from their publishers to CCP/EVE. Before WoW came, 200k was considered a huge success for an MMO Anyone got the numbers for Tabula Rasa? Dont make me go d/l the NCSoft quarterly report I bet EVE Online smoked them hard. See, a funny thing about MMOs with no item decay / turnover. Their economy goes to CRAP. WoW is hiding it via the expansions but most smaller companies cant churn out new loot like Blizzard can But thats okay just give me a server with a death penalty and you can have your lite servers. Watch what server is still kicking ten years later ---> points to AC1 darktide and UO |
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3/03/08 12:43:39 AM#38
Perhaps this is discussed elsewhere on these forums, but I have a simple question regarding this topic. As I have seen in many of the videos, they have introduced fatalities. How exactally have they explained resurrection? Seeying that at times limbs are severed and player are decapitated.
If they have found a way to realistically explain the possibilty of survival and regeneration of limbs after such an incident I would love to take the explaination and post it over on Ogrish for some friends.
(and yes I do understand other games allow you to res, but you do not lose essential body parts in battle).
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3/03/08 12:44:45 AM#39
Originally posted by MrVicchioWhat I have come to realize is that most people today aren't interested in playing in an online fantasy world. They only want to play in 'their' online fantasy world. The casual gamer isn't interested in challenge anymore, they are only interested in a world in which they can have everything while doing very little to get it. It is an unfortunate reality. Most people look at things like this and immediately shout, NO! They do this without even putting a thought into what kind of positive impact that it might have. Why do they do this? Obvious, it is because it is an inconvenience for them so it is bad.
Full loot is probably the most extreme case, but imagine what it could fix. The griefer first of all, now that immature player who gets enjoyment out of killing defenseless players will think twice because maybe that newbie has a big brother that will take all of their stuff. Your socially inept people will learn to make a few friends, just so things like that won't happen. Here's how you fix losing your things due to lag. If you tag a monster, or your group tags a monster, your gear isn't lootable. Not only does it fix lagging out while fighting mobs, but it also prevents players to jump you while you're fighting a mob npc and take all of your stuff. Sounds pretty simple doesn't it? It isn't. It doesn't stop someone from jumping you with some buddies. It also doesn't stop you from lagging out while engaged with another player character. If you lag out constantly, I would suggest finding another service provider as well.
How do you create a game with full loot that revolves around PvP? It's nearly impossible unless you aren't at all interested in appealing to the mass market. Unfortunately for the hardcore, most gaming companies are interested in making as much money as possible.. does that even make sense? The only game that really did it successfully was Ultima Online. However, it was a game that wasn't at all item-centric. It was skill based, and there were reputation systems that made it easier for the hero and harder for the villain. It wasn't a game based on fighting others, it was a game that was more of like a midevil fantasy sim. You could craft, be a merchant, buy and sell houses, be a fisherman, or just sit around and do nothing. You didn't have to fight to become successful. AoC isn't that kind of game. It is a gear based, raid-centric, guild warfare type of atmosphere.
So realy, what I'm trying to say is this. While I really like the idea of a harsher penalty, it really doesn't work in a game that is based on a lot of conflict. A rez sickness including temporary stat loss and possibly minimal xp loss is the most realistic penalty that you'll see. Harsh DP works, just not in this game. |
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3/03/08 12:48:44 AM#40
Simple, I play a MMORPG to have fun. In my own opinion death penalties are not fun if AoC has one I won't play it. They should put in a switch, ie dificulty, IF you choose a death penalty the harsher the penalty the greater the exp. and rewards from the kill. Simple |
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