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 Thread (19 posts)
headsplit  2/28/08 3:17:15 PM

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Novice Member

Joined: 8/26/07
Posts: 29

"Ludo Fore Putavimus"
Latin, "we thought it would be fun" H.P Lovecraft, LARP Group Motto

 

This is my opinion and my opinion only.

Just to make sure i will define what opinion means:

An opinion is a person's ideas and thoughts towards something. It is an assessment, judgment or evaluation of something. An opinion is not a fact.

 

Firstly the days, weeks and months i spent in Alterac Valley battleground provided me with flame retardent epic pvp armour and 100,000,000 resiliance. (sarcasm off now)

 

Let me begin, i joined WoW to experience all the hype thats surrounds it, as a roleplayer and PvPer i decided to join Defias Brotherhood RPPVP server.

 

Now i can understand that as a new player your not going to see alot of roleplaying from day one. Roleplaying is like marmite, love it or hate it!

 

What i did experience throughout the 6 months i subscribed to WoW was a serious lack of people willing to RP on my server.

 

The general population have no intention of roleplaying and actually frowned upon me when i tried to RP.

 

I basically ended up with 2 friends that would RP with me while i was helping them quest with my 70 hunter. (Both was under level 60)

 

As for RP guilds they was either hardcore RP or mild RP or Eliteist, i joined a RP server to RP, not to just RP with certain ppl. (everyone on Ultima would RP with you)

 

As mature gamer (Ultima Online Europa shard Vet) i was hoping to avoid all the childish L33t groups by joining a RPPVP server alas i was wrong.

 

Next topic: Instances and Raids.

I dont mind instances, i never have until i played WoW. I hated those instances with a vengence, only to find out that the endgame PvE instances take upto 3 hours (depends on your group and experience) but i gave it a go only to find out i hated it with a vengence and that your chances to roll for a item you wanted was greatly reduced by the amount of ppl in your group.

Ah, one wipe and another 30 mins waiting to replace the members that left.

 

Next topic PvP in WoW:

This topic i hold with the most distain, PvP sucks (i would love to find a better word but sucks is apt)

There is no class balance (because of the raid system).

Its one endless grind in Alterac Valley for Honour.

The world PvP is basically none existant and/or ganking.

The PvP in WoW is gank or be ganked.

Next topic Grinding Rep:

Pointless as a PvPing Roleplayer, this game aint for me.

 

Bad points over.

Now there was lots of stuff i enjoyed about WoW the interface is brilliant, its uber customisable, i loved that, loads of player made mods to make life easy, thats great.

Questing is simple to understand they give you all you need to know to acheive the end aim.

Auction house is quality and easy to use.

Professions are really usefull, First aid and cooking a must for any PvPers.

This game has lots of depth that 90% of other games miss, i applaud blizzard they have created a genre changing game.

Took me 6 months to learn that WoW wasnt my game.

Let me finish by reiterating that this post is about why WoW wasnt the game for me.

 

 

This is my opinion and my opinion only.

 

 

An opinion is a person's ideas and thoughts towards something. It is an assessment, judgment or evaluation of something. An opinion is not a fact.

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headsplit  2/28/08 4:09:54 PM

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Novice Member

Joined: 8/26/07
Posts: 29

"Ludo Fore Putavimus"
Latin, "we thought it would be fun" H.P Lovecraft, LARP Group Motto

*clap the fangirls*

"It all boils down to how the chemicals flow to the brain"

nariusseldon  2/28/08 6:51:26 PM

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Joined: 12/21/07
Posts: 698

Wow .. I may as well state *my* OPINIONS too.

1) Instances - I *love* WOW instances. Finally, I (or my group) does not have to share the dungeon with 50 other people. It also makes the progression in the instance designed much better.

2) PvP - I don't PvP anyway. I played BG one or twice but I prefer leveling/question a lot more. Hopefully I still have a way to go before I hit the end game.

3) RP - Luckily I am one of those who does not like and don't RP. And in my case, a normal server will do. In general, as long as the people are friendly & helpful, I am happy. I am in a leveling casual guild and while there are few active members, the one who are (including me) are helpful and I enjoy playing with them.

 
Antipathy  2/29/08 7:13:02 AM

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Joined: 3/29/06
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Ex wow players never die, they just come to MMORPG.com to bitch

RP: I play on an RP server (EU Ravanholdt). Whilst some people are hostile to RP, there are also many pro-RP people, including several entire guilds devoted to role-playing.

Instances: If an endgame instance is taking you 3 hours then you are with a poor group. Learn how to play your class well and find other good players and put them on your friends list. You will soon find that all WoW endgame 5-man instances can easily be done in 1.5 hours or less, whether in normal or heroic mode.

PvP:  I agree that grinding AV is fundamentally boring. However, world pvp can on occasion offer more than just ganking. Attacks on faction capitals? Organized events where groups of players from each faction fight eachother for some objective? These things can happen, but only if you make them happen. For example, a player is trying to organize a world pvp event on my realm this coming Sunday (see the topic Embrace the Storm -EU Ravenholdt forum).

zethcarn  2/29/08 8:34:38 AM

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Posts: 1124

Good post.  I agree with most points on your assessment.  WoW needs more world PvP.

 
retrospectic  3/02/08 8:30:10 PM

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Originally posted by headsplit

 

This is my opinion and my opinion only.

Just to make sure i will define what opinion means:

An opinion is a person's ideas and thoughts towards something. It is an assessment, judgment or evaluation of something. An opinion is not a fact.

 

Firstly the days, weeks and months i spent in Alterac Valley battleground provided me with flame retardent epic pvp armour and 100,000,000 resiliance. (sarcasm off now)

I have always had a similar feeling toward honor (see also: welfare) epics.  The amount of effort you can put in (see also: none) in order to get these very specifically geared pieces is silly.  Also, the idea that a game can keep the same maps for this long is absurd.  PvP, imo, is broke in this regard.

 

Let me begin, i joined WoW to experience all the hype thats surrounds it, as a roleplayer and PvPer i decided to join Defias Brotherhood RPPVP server.

 Mistake #1: PvP + RP = bad.  It is rather difficult to RP in a game that has no real regard for active RPers.  I am not an RPer, but I feel for those who enjoy it.

Now i can understand that as a new player your not going to see alot of roleplaying from day one. Roleplaying is like marmite, love it or hate it!

 

What i did experience throughout the 6 months i subscribed to WoW was a serious lack of people willing to RP on my server.

 See also: All RP servers.

The general population have no intention of roleplaying and actually frowned upon me when i tried to RP.

 See above: WoW does not cater to RPers.

I basically ended up with 2 friends that would RP with me while i was helping them quest with my 70 hunter. (Both was under level 60)

 This is about the extend I've heard of RPing.

As for RP guilds they was either hardcore RP or mild RP or Eliteist, i joined a RP server to RP, not to just RP with certain ppl. (everyone on Ultima would RP with you)

 WoW breeds a lot of elitism.  This is due to the incredible amount of idiots who play the game.

As mature gamer (Ultima Online Europa shard Vet) i was hoping to avoid all the childish L33t groups by joining a RPPVP server alas i was wrong.

 The amazing pre-tram RP aspect that has long been in Ultima Online will never be recreated in WoW.  Ultima Online's rules trumped any sort of bullshit.  If you weren't on board or tried to stop RPers in UO, you died.  In fact, you would be killed over and over until you gave up or joined in.

My friend, you had a taste of the best if you RPed during UOs time.  You will not find a similar experience outside of PnP with your friends.

Next topic: Instances and Raids.

I dont mind instances, i never have until i played WoW. I hated those instances with a vengence, only to find out that the endgame PvE instances take upto 3 hours (depends on your group and experience) but i gave it a go only to find out i hated it with a vengence and that your chances to roll for a item you wanted was greatly reduced by the amount of ppl in your group.

This is not totally true.  It depends totally on heroic vs. normal runs and players.  I can easily clear a non-heroic in 30 - 45 minutes of smart play.  Heroics, because they are geared to better geared players, take anywhere from an hour to an hour and a half. 

As for items, that's a mixture of two things.  One, it depends significantly on group make up and pick-up group vs. guildmates.  When I play with a PuG there is a greater chance that players will roll on items that may or may not be upgrades.  Also, if there are multiple leather DPSers you will always have to roll against them.  That is the nature of the game.  Badges have been implemented to work against this.  You will always get a reward for your badges.  You should never have to roll against the entire group for an item you need.  If people are rolling for a shard or money, you need to find new players.  That's just bad group habits.

Ah, one wipe and another 30 mins waiting to replace the members that left.

This is another PuG annoyance.  Players who aren't your guildmates/friends are much more likely to drop out after a wipe.  I've never had a problem in a guildmate group.  If someone has to go, they find a replacement or stay.  That's as simple as it gets.

 

Next topic PvP in WoW:

This topic i hold with the most distain, PvP sucks (i would love to find a better word but sucks is apt)

I agree with this blanket statement, but I think that's about it.  The idea of one map per game type is rather horrid.  Also, the ability to do nothing and gain honor/marks is horrible.  AFKing would not occuring if you did not get a reward for sitting in the cave.

There is no class balance (because of the raid system).

This is just an incorrect statement.  Why?  The game is based around group combat.  This means that each piece in the machine is useless alone in certain circumstances.  For example, my Paladin can't win alone against a priest.  They can burn my mana and render me useless.

This is not "balanced" because my role as a healer is to keep my friend alive long enough to kill the person trying to kill me.  In a 5v5 environment the correct set-up is fairly balanced.  The game is not set up so that every class is good against every other class.  Think rock-paper-scissors.  Paper will never win against scissors, ever.

Also, I would wager that PvE and PvP are both used in regards to balance.  This means that no single class could run an instance as every position.  I think PvP has suffered very little from the PvE game.  When a class needs a buff/nerf, it usually manifests itself in all types of play.

Its one endless grind in Alterac Valley for Honour.

This is something I also detest.  I think the idea of one destory bases type map is rather horrible given the amount of time the game has been around.

The world PvP is basically none existant and/or ganking.

Any non-instanced objective will be zerged.  Halaa on my server is 99% of the time Alliance controlled.  This is due to the Alliance having more players.  I don't mind, though.  There is no real reason to have Halaa right now other than a few crappy items on a vendor and a mostly pointless buff.

The PvP in WoW is gank or be ganked.

PvP servers will always have ganking.  Players enjoy no risk situations.  It does keep you on your toes, though.  I mean, it is a PvP server.  You have to be ready to get killed by stronger players.

Next topic Grinding Rep:

Pointless as a PvPing Roleplayer, this game aint for me.

I would say this is another thing we disagree on.  The idea of being rewarded for playing WILL ALWAYS be in the game.  Reputation is a reward system that will always result in getting loot for time spent playing.  Heroics give more rep and have better rewards.  This means that a player who has guildmates or friends that are smart will get rep faster and get their reward for commitment.

This also works to help your other gripe.  You didn't win the roll on the blue item you wanted?  Well, look at it this way.  If you quest and run instances for a faction, you eventually unlock their rewards.  No one rolls, the items are good, and you get closer to better instances with better rewards.

 

Bad points over.

Now there was lots of stuff i enjoyed about WoW the interface is brilliant, its uber customisable, i loved that, loads of player made mods to make life easy, thats great.

Questing is simple to understand they give you all you need to know to acheive the end aim.

Auction house is quality and easy to use.

Professions are really usefull, First aid and cooking a must for any PvPers.

This game has lots of depth that 90% of other games miss, i applaud blizzard they have created a genre changing game.

Took me 6 months to learn that WoW wasnt my game.

Let me finish by reiterating that this post is about why WoW wasnt the game for me.

 

 

This is my opinion and my opinion only.

 

 

An opinion is a person's ideas and thoughts towards something. It is an assessment, judgment or evaluation of something. An opinion is not a fact.

 

mreyn Xfire Miniprofile
retrospectic  3/02/08 8:34:13 PM

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Joined: 4/18/06
Posts: 1343

Also, I must say this:

I understand that these are your opinions.  Even so, I think finding a decent guild of 70s who run instances might help you.  I find that any grind is much more enjoyable when I can hop on vent and talk to guildmates while doing them.

I am exalted with all of the 70 5-man factions except Keepers of Time.  I would not be at this point if I had to PuG every group.  Pugging, imo, is the WORSt way to experience the game.  Strangers suck, bottom line.

Find some friends who don't suck and don't suck with them.  It will make the game worth logging on to.

 

 

ALSO, key advice here.  Try to stick to one character.  Perhaps one that fills two or three roles.  That way all of the effort you put into playing will benefit one character and improve him/her.  I play a Paladin.  I heal sometimes, I DPS sometimes, and I tank A LOT.  I enjoy it, and I've experienced a lot of advancement because I do not roll alts and grind the same grinds for a second time.