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 Thread (42 posts)
Death1942  2/10/08 3:33:47 PM

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Originally posted by Arudanel
Originally posted by Vincenz

 

Originally posted by warzone100
Originally posted by Vincenz

 

Originally posted by SonofSeth

 

If they took Warhammer IP and turned it into Warcraft with such succes


 

...wait, what???

Warcraft was based off of Warhammer.

 

um...no.  Was it similar?  Sure.  Was it possibly a complete rip off?  maybe.  Was it the Warhammer IP?  absolutely not.


Well..that's what they just said. As for maybe, that's a no go though. Blizzard admitted as much. Their first idea was to make a Warhammer PC game, but that's WAY back when PC games were new. Games Workshop said no way (Dumb idea on their part) and so the Blizzard guys changed it just enough so they couldn't get sued Warcraft Orcs and Humans-Warhammer Orcs and Humans were 2 of the original factions. Even the dwarves with the scottish accents and muskets are out of Warhammer. Check some of the old brochures from games Workshop for yourself.

All of this is ancient history though, and totally beside the point. What the OP said is that they should take Star Trek, and 'Blizzardize' it like they did to Warhammer, and make a 'trek MMO'. that's it, and I'd have to agree. I'd love to see a Blizzard skill-based game. Could they do it? Sure. WOW is item-based because they went with the tried and true EQ model, that's all. Hardly anything new, but they polished it up better than any company before, that's what they do. They take old ideas, and make them right.

at the time the industry was a little shakey.  TSR was failing quite hard at computer games with the DnD IP and gamesworkshop are not the kind of company to risk 15 years of hard work.  it was a silly decision on their part but we could only see that now 10+years down the track.  imagine if you had the worlds most popular fantasy IP and some unknown games company came up to you and asked if they could make a computer game from it (which had never really done anything good for an IP in the past)

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brutotal  2/10/08 6:29:21 PM

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Originally posted by Vincenz

Well, all I'll tell you is if you think WoW was some sort of bug-free super launch, you clearly haven't read about the Plague.  This is a bug so legendary that it's actually being studied by the medical profession.

I'm ashamed to admit I bought Wow 2 days after release (it was sold out on release for me) and there were very few bugs to it. The plauge came after the release of Zul Guruub when players started fighting Hakkar.

It wasn't crash to desktop, get stuck in the wall or my quest doesn't work. It was an unintended effect of something that was working.

Most of the bugs (Say the Paladin 1 shotting world bosses) was things working, but the developers not having the foresight to see all possibilities.

 

 
nariusseldon  2/10/08 8:18:56 PM

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Originally posted by pussaykat

Warcraft is based of every game ever relased. They just steal ideas and polish them.

Name one thing warcraft innovated.

This sounds as if ideas are important.

Games are all about execution & implementation. Ideas are a dime a dozen.

EQ takes a lot of diku MUD ideas, polish them and make a successful MMO. WOW is taking ideas from games before it. There is nothing wrong with it.

 

 
HYPERI0N  2/10/08 9:26:23 PM

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Originally posted by sanicek
Originally posted by Vincenz

Well, all I'll tell you is if you think WoW was some sort of bug-free super launch, you clearly haven't read about the Plague.  This is a bug so legendary that it's actually being studied by the medical profession.


While WOW was not (and still is not) bug-free, no software ever is, as far as MMOs go, WOW is doing a really good job. Anyway, the thing you describe was not a bug. It was working as designed, only the developers didn't think about the possibility that happened and the implications it caused.

Lol i found this reply funny as 'ell.

 

So basically your saying that it was not a bug because they didn't design it to do that. Well hate to break it to you but that is what a bug is. A feature that is not working as its intended to. Saying its not working as intended is just a fancy PR way of saying they Messed up at Quality Control.

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Sharajat  2/10/08 11:02:30 PM

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Originally posted by HYPERI0N

 

Originally posted by sanicek
Originally posted by Vincenz

Well, all I'll tell you is if you think WoW was some sort of bug-free super launch, you clearly haven't read about the Plague.  This is a bug so legendary that it's actually being studied by the medical profession.


While WOW was not (and still is not) bug-free, no software ever is, as far as MMOs go, WOW is doing a really good job. Anyway, the thing you describe was not a bug. It was working as designed, only the developers didn't think about the possibility that happened and the implications it caused.

Lol i found this reply funny as 'ell.

 

 

So basically your saying that it was not a bug because they didn't design it to do that. Well hate to break it to you but that is what a bug is. A feature that is not working as its intended to. Saying its not working as intended is just a fancy PR way of saying they Messed up at Quality Control.

Surely its a little different than, say, deleting your boot.ini file (EVE), or having entire zones that are unplayable (Tabula Rasa), or sucking so much in general that the game was unplayable (Vanguard, Horizons, Hellgate: London, Anarchy Online). 

 

As for Blizzards innovations in the Warcraft Series:

Fully customizable map editor (to date, Warcraft 3 contains the best editor ever released.  Ever.  Period. No RTS comes close)

Strong balance in units

Tactical hero-based combat with base resources in realtime (not the first time its been tried, but the first time it actually worked in any real way)

Strong dedication to unit balance

In fact, Warcraft: Orcs and Humans remains one of the most influential titles in the genre.  Unit abilities, resource gathering, they may have been building on Dune II, but they really did create many things in the genre.  Anyone who thinks Blizzard never created anything with the universe merely needs to look at that.   

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Reklaw  2/27/08 12:41:59 PM

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blodig  2/27/08 12:46:55 PM

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let's face the fact's, Blizzard has screwd up wow more then ever, most ppl loved the normal wow, get to 60 start raiding, start making good friends and guild bonds *that was excellent*

then TBC came and screwd up alot, start lvling again up to 70, Guilds get cut down, alot of people/friends quit.

and WOHO, another expension pack, so start lvling again, and again they will mess up the best instance ever and make it 25 man *im talking about naxx*

so Blizzard will never make anything as good as normal World of Warcraft.

They got Starcraft 2 comming *Great game cant wait*

but tbh they have reached their limits.

 
Mehjrian  2/27/08 1:04:37 PM

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Originally posted by Vincenz

 

Originally posted by SioBabble

 

Originally posted by pussaykat

Warcraft is based of every game ever relased. They just steal ideas and polish them.

Name one thing warcraft innovated.


The totally radical innovation of presenting a finished, polished, working product to the public on launch.

 

This is something that you'd never see SOE doing.

 

I'm willing to bet a million dollars you didn't actually play at launch of WoW.  What's really funny is judging from your "pre-NGE was like paradise" postings, you also forget how unbelievably buggy it was as well.

I played from launch, and I agree it was buggy. A lot of the lag, and such, was created by the sheer amount of people playing the game though, right? In the beginning Blizzard had no idea WoW was going to be so popular. They did work on this though, and fixed it, for the most part.

 

 

Of course I do not play it now though, not due to bugs, but just lack of fun in general. In any case, right now, and when they started to get things in order with opening more servers, the game became pretty well polished, for the most part.

As for SOE ... well, I really have nothing to say about that whole thing, I think we know where most people stand.

 
baff  2/27/08 1:10:53 PM

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Originally posted by blodig

let's face the fact's, Blizzard has screwd up wow more then ever, most ppl loved the normal wow, get to 60 start raiding, start making good friends and guild bonds *that was excellent*

then TBC came and screwd up alot, start lvling again up to 70, Guilds get cut down, alot of people/friends quit.

and WOHO, another expension pack, so start lvling again, and again they will mess up the best instance ever and make it 25 man *im talking about naxx*

so Blizzard will never make anything as good as normal World of Warcraft.

They got Starcraft 2 comming *Great g