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Llamster
Novice Member
Joined: 7/01/07
There are three kinds of people in the world, those who can count and those who can''t. |
First of all, I'd like to slap everyone here for not posting this even though it's been several days. And now, without further ado... 21 February 2008 - The State of Play If you look back at the last few months, you may have mixed feelings about some of the releases. Unbalanced trade removal; Bounty Hunter and Clan Wars; LootShare; the Assist System; the Grand Exchange: these were all massive changes affecting a huge number of people. They were so big, in fact, and released in such a short period of time, that we could not get everything right while also making every player happy. We certainly aimed to do so, but we still came some way short.
We decided, soon after their release, that we could address many of your problems with them. Your feedback on the Forums has really helped, and we have even been able to consult you on a number of instances. This led to the 'Future Changes to Recent Updates' in January: a list of our proposed changes to our recent content. It's been a while since we released that newspost, and many of you seem worried that we've forgotten about the changes to LootShare, Grand Exchange and our other releases. Well, we can assure you that we haven't forgotten. In fact, we have allocated nearly half of our content developers to getting these recent updates back on track! We plan to release a State of Play regularly, to give you a real idea of how the most anticipated updates are progressing, so keep your eyes peeled for more news in the future. The green progress bars will give you an idea of how close each project is to being released. Grand Exchange Improvements: Some changes to the Grand Exchange interfaces are entering the final stages of testing. We've listened to your feedback and we are finishing off interface changes to really speed up your selling and purchasing. We also promised 'a new web page...which will allow you to track item prices over a long period of time'. This is very close to completion and is currently with our Quality Assurance team. This will be a comprehensive and very visual means for you to find out item values and compare them with others, or see how they fluctuate over time. As you can imagine, we believe that this will be really useful to any merchants out there. Finally, the Grand Exchange pricing errors are being fixed in what will be an ongoing process. We have staff members dedicated to collating information from the Forums and in-game sources, so you'll see amendments occurring as the weeks go on. Here are a few examples of pricing issues that we have remedied:
We'd also like to remind you that the 'Grand Exchange Price Feedback' thread in our Suggestions Forum is the place for any constructive feedback you have on our market prices. Fairer LootShare: One of the most requested improvements will be to our LootShare feature, which has been worked on solidly since its announcement in the 'Future Changes to Recent Updates'. We will be calling these changes 'CoinShare'. With it activated, a clan will not receive a high-value item as a monster drop; instead, the item will be put on the Grand Exchange at the median price. The team of LootSharers will immediately gain a share of coins equal to that item's lowest market value, without waiting for that item to sell on the Exchange. This is in final testing, at a similar stage to the Grand Exchange tweaks. Item Lending: Currently at a briefing stage is the item-lending feature. It has been incredibly difficult to find that balance between versatility and stopping cheaters from abusing it. We believe we've found a solution that achieves this, and we will give you more news in future articles. New PvP Minigame: Clan Wars and Bounty Hunter did a fair job of offering new PvP gaming choices, but they weren't without their problems; in particular, Bounty Hunter was dominated by large clans, which just wasn't how we intended Bounty Hunter to be used. We are aware that this week's Bounty Hunter changes leaves only Clan Wars for multi-way fighters, which does not offer the level of danger and reward that Bounty Hunter did. We can reveal that changes to the Clan Wars arena are at a proposal stage and future multi-way minigames are planned, all of which should alleviate these concerns. It must also be said that Clan Wars and Bounty Hunter were never alone intended as a replacement for the Wilderness. We saw them as the first in a series of PvP minigames, with other games being briefed that would attempt to cater for all types of PKer. Well, the next PvP minigame is now finishing development and entering the first round of quality assurance. We're certainly very excited about this single-way, one-versus-one safe minigame. Summoning Improvements: When we started work on Summoning, we made the decision that it would be interesting, fun and rewarding, while also taking longer than most skills to level up. We feel now that we weren't so hot on the 'rewarding' aspect, which has been an obstacle to many people enjoying the skill. Despite a few tweaks, we still don't believe that it is as rewarding as it can be, and the worst thing we can do is to keep making tweaks every week for a long period of time. So, we have decided to rebalance Summoning and release it with Summoning Batch #2. This rebalancing is about 20% complete and we will keep you informed about how it progresses. As you can imagine, this is a huge priority for us, so you can expect this percentage to rise rapidly. We do appreciate that all of these changes are taking a while, and that a lot of people are urgently awaiting them. So, we are treating them as a priority. This is not the last you will see of progress reports like this, either: you can expect similar updates in the future, as we make more of an effort to inform you about the state of play... ____________________ Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners. The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum. |
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2/24/08 7:21:54 PM#2
I didnt bother reading, but all I have to say is...
Jagex killed the only reason I played. FFA PvP with some what Full Loot. Also Staking.
Good to see people still play and Jagex isnt going bankrupt ___________________ |
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mike470
General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
2/24/08 7:47:55 PM#3
Fairer LootShare: One of the most requested improvements will be to our LootShare feature, which has been worked on solidly since its announcement in the 'Future Changes to Recent Updates'. We will be calling these changes 'CoinShare'. With it activated, a clan will not receive a high-value item as a monster drop; instead, the item will be put on the Grand Exchange at the median price. The team of LootSharers will immediately gain a share of coins equal to that item's lowest market value, without waiting for that item to sell on the Exchange. This is in final testing, at a similar stage to the Grand Exchange tweaks. finally. They should have had this ready by the time the made the balanced trade update.. This just shows they dont think in the future when they make their updates. Item Lending: Currently at a briefing stage is the item-lending feature. It has been incredibly difficult to find that balance between versatility and stopping cheaters from abusing it. We believe we've found a solution that achieves this, and we will give you more news in future articles. Clearly going to be a bull shit update.,I did hear that you lend the person something, then when you log out you get the item back. Whether that is true or nor, this update will be a piece of crap. If they plan on keeping the balanced trade somehow involved, then this update will not work at all. New PvP Minigame: Clan Wars and Bounty Hunter did a fair job of offering new PvP gaming choices, but they weren't without their problems; in particular, Bounty Hunter was dominated by large clans, which just wasn't how we intended Bounty Hunter to be used. We are aware that this week's Bounty Hunter changes leaves only Clan Wars for multi-way fighters, which does not offer the level of danger and reward that Bounty Hunter did. We can reveal that changes to the Clan Wars arena are at a proposal stage and future multi-way minigames are planned, all of which should alleviate these concerns. It must also be said that Clan Wars and Bounty Hunter were never alone intended as a replacement for the Wilderness. We saw them as the first in a series of PvP minigames, with other games being briefed that would attempt to cater for all types of PKer. Well, the next PvP minigame is now finishing development and entering the first round of quality assurance. We're certainly very excited about this single-way, one-versus-one safe minigame. safe?! Are you kidding me?! Safe?! That is the last thing that people wanted from this minigame! Thgey actually wanted it to be more like the edgeville wildy. Now it's safe?! This is a freakin joke... May as wel be the duel arena.... Summoning Improvements: When we started work on Summoning, we made the decision that it would be interesting, fun and rewarding, while also taking longer than most skills to level up. We feel now that we weren't so hot on the 'rewarding' aspect, which has been an obstacle to many people enjoying the skill. Despite a few tweaks, we still don't believe that it is as rewarding as it can be, and the worst thing we can do is to keep making tweaks every week for a long period of time. So, we have decided to rebalance Summoning and release it with Summoning Batch #2. This rebalancing is about 20% complete and we will keep you informed about how it progresses. As you can imagine, this is a huge priority for us, so you can expect this percentage to rise rapidly. We do appreciate that all of these changes are taking a while, and that a lot of people are urgently awaiting them. So, we are treating them as a priority. This is not the last you will see of progress reports like this, either: you can expect similar updates in the future, as we make more of an effort to inform you about the state of play...
Btw, I really don't think that these updates are BIG process. <modedit> __________________________________________________ |
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deviliscious
Novice Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
2/25/08 4:31:28 PM#4
1. Lootshare is terrible and fixes nothing. Lets say you have a mage , a ranger and a meleer at king dags. The mage uses way more supplies if they are barraging but yet they are going to receive the same amount of loot as onyone else. Why be a mage then? It just costs you more than you will be receiving. The way this used to be done was whatever supplies you had to use on the trip those supplies were deducted from the loot before it was split. That was fair, the way they have it now is not. 2. If the lending system gives back an item to the owner when they log it will be useless because people often lend out items for use while they are away. 3.Clan wars and bounty hunter were a failure. And now with the updates to bounty hunter they have just lost the remaining clans that were using it as a wildy replacement. Clan wars is a joke. .. As for their comments on their pvp minigames.. glad they are excited about it because no one else is! 4.From everyone I have heard from on the summoning skill, that it is the worst ski8ll they ever made. Most people see this as a bad thing not a good thing. As for them informing people of all the things they have not finished with yet, what is the point ? they haven't completed them and for the most part none of these things they are working on will actually improve gameplay. Until they announce an update stating "they are fixing everything they broke in the game" than there is no point in posting these joke of an improvement at all. And the insignificance of everything they stated is the reason why no one else bothered to post it. |
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AkaJetson
Novice Member
Joined: 5/10/07
"I was born intelligent but education ruined me." |
2/26/08 10:29:23 AM#5
I think its good they posted a progress report, the only thing i disagree with the next pvp minigame being single PvP. Since they made bounty hunter single they should make a multi one for clans now, since the only thing they have is clan wars which doesnt let you return and doesnt give loot. ? |