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2/23/08 8:45:00 PM#21
hm, think I misread this one |
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2/23/08 9:03:33 PM#22
Yeah I agree I think a lot of developers are trying to get access to the non-RPG crowd (mainstream) as you said here. I dont think they are overly concerned with balance per se but rather want to keep things simple for the masses. I've noticed a lot of these newer rpgs are taking no chances at all. You have markings on your map where to go during a quest, etc. It's really amazing how user friendly these mmorpgs are.... |
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2/23/08 9:07:49 PM#23
Originally posted by Symone Wanna know why they dont do this anymore... .Whats the fun in doing all this stat crap if you dont understand what stats to up on a certain kind of class and all you do is gimp yourself.... how is that any fun... its not plain and simple |
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2/23/08 9:48:25 PM#24
Originally posted by Scottc Even if I am ABLE to figure it out, it does not mean that I *want* to spend the time to do so. Playing a game should not be like doing work. It should be fun & easy. I don't see a problem in making it easy enough so people can ENJOY the process, rather than stressing about it. Playing a game is about consuming content. And anything in between the player and the content is a barrier. |
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2/23/08 9:56:03 PM#25
Originally posted by nariusseldonYou dont have to stress about a stats/skill based game. The game is for fun as you stated so why stress? Ok you messed up and have 100 more hp than bob, who has 100 more mana than you? Whats the big deal? Oh... you want to min max? Well that would be counter intuitive to your post... Stats and Skills doesnt mean over complicated... Originally posted by LordRelicWell number one stats and skills systems dont usually have classes, and as for what they do... well, usually holding your mouse over said stat clearly says what it does. If your a mage and dump all your stats into endurance for more hp, while another guy dumps his into int for mana... your not gimped over him, he just can cast more spells, you can take more hits. |
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2/23/08 9:59:50 PM#26
Originally posted by Scottc I play WOW and I loved the stat system in EQ, and you calling me a tard? Maybe you should take a look in the mirror. |
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2/23/08 10:04:06 PM#27
I agree... not all wow players are prepubescent idiots... but a lot of them are. |
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Evilsam
Novice Member
Joined: 1/29/07
SWG is gone..Fallen Earth is eagerly awaited http://fallenearth.com |
2/23/08 10:20:50 PM#28
Basically a skill based game lets you make and progress a char the way you want to.A class based system lets you create and progress a char along predefined paths. |
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2/23/08 10:22:20 PM#29
Originally posted by Evilsam Yep and thats the beauty of skill based games, you have hundreds and hundreds of different combinations, not just cleric, melee, nuker... |
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2/23/08 11:06:01 PM#30
Originally posted by Pyrostasis
But thats hypohthetical fantasy land. In the end, it ALWAYS comes down to only a few viable builds. UO, AC, Eve. There are templates that are far superior to all the others. In the end, class based games have more viable choices because every class can be played. In UO and AC there were maybe 2 or 3 useful templates and everything else was strictly for RP. In Eve anything is viable, because if you're in a fleet of 100 and you're plnking away with rockets, you're technically doing "something". That kind of contribution doesn't exactly count as fun in other MMOs. Eve's level of balance is the same as a lvl 10 doing 2 pts damage to a level 70 in WOW. Of course you could say, "make all you choices viable". I can say I want to win the lottery every day as well. Its not happening=) |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
2/23/08 11:13:20 PM#31
Why does it has to be determined by the devs that you have points to allocated or none?
Gah, I rather get rid of a few designers and get a few more programmer so some servers have the package deal stuff where you don't have stats to allocated...and some servers are allowing you some measure of freedom in allocating your stats instead of having something pre-determined.
Freedom is cool. If the casuals want everything chewed for them and not be shafted, make a casual server and normal server.
MMOs lack choice, no matter what they say. PvP this, RvR here, Raid that...what if differents servers offer different options? I am tired of devs who say: All servers are like that. Okay champion, what about having not 2 servers with the same rules at release and then expand the popular ones? Give the choices to the players.
Don't care if the devs think this or that, give the freaking choice to the players. They will play on the servers they want. And if nobody pick the RvR or Raiding server, well, just take that as a lesson and focus on what they want. Gah. These devs forget that, they are there to make money and offer choices to the players. You want to beat WoW? Offers MORE choice, not less (hint hint at most "new releases" that won't even offer 3 VERY different setting). - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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2/23/08 11:26:08 PM#32
Originally posted by Josher heh in UO there were tons of effective builds. In ac there werent as many... but there were options. UO however had many... As for eve... your rather uninformed... |
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2/24/08 10:04:46 AM#33
I NEVER met one person that had remotely the sdame build as me in EVE Online. Whoever is spreading this is purely misinformed I promise you that Sure there are recommended 'skills' you should pickup but you also have ship configuration, modules, implants, etc that all contribute to unique setups. And of course, our builds never matchup because certain skills might be must-have for your race true- but the vast majority of skills are simply what you find useful And the beauty is if a 'skill' because too must-have and it gets nerfed- we all get nerfed. So no one is disadvantaged after a developer sweep. We all remain viable, never gimped. With time, any build can become viable In a Class based game you Live with the Developers decisions and you can only reroll, losing countless hours invested into an avatar. Granted, Blizzard never seemed to make this sort of bad judgement but other not-so-wise developers have made questionable decisions. Skill-based systems give gamers fine control over their development. 'Static' Class based games are great for just jumping in and playing (thus more mainstream-y). MMORPGs are about pulling in non-rpg veterans so Classes are just a simple fast solution. But I suspect we'll see more complex character development options as the market becomes a lot more saturated |
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2/24/08 11:02:05 AM#34
Originally posted by Evilsam That is assuming the skills are balanced and interesting. It is 10x harder to do it in a skill-based system because it is difficult to predict how players will pick up their skills. And in a class system, you can always choose which class to follow. For example, in WOW, there are 9 classes (10 soon) x 3 talent trees = 30 base path. There are variations (for example, there are at least 2-3 good fire spec for mage), and then you can take up diff professions. While it is not infinite, the number of combinations are quite large. So I don't think variability is the key diff. In fact, that boils down to how much ability content the developer can create. The only difference is that a class LOCKS a char into a certain set of paths. That is not a problem if grinding up a char is not a lot of work. Instead of switching skills, you just switch class and play another char. |
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Sovren1
Apprentice Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching." |
2/24/08 11:29:15 AM#35
I still think Guild Wars trumps with their idea of how to run a class based system. A pick ur poison, build a deck magic the gathering style with a dump into an attribute pool to make the deck stronger. Couple that with over a thousand skills and bam, a very nice system. It's class based but built around hybrid play. New builds, very viable builds are found everyday. Granted they said that in GW2 that the scope would be toned down (which I personally think is a mistake..but hey, it's not my game), but for now that system was/is done well imo. Too bad I wanted a non instanced world and a tad better community or I would still play it religiously.
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Sovren1
Apprentice Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching." |
2/24/08 11:33:02 AM#36
oh ok, I missed this post...yeah, i agree |
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2/24/08 1:18:35 PM#37
World of Warcraft forums has always had more Class/PVP balance complaints more then EVE Online (boundless skill-based system) This is the thing- in Class based mmorpgs players get jealous / envious of other Classes, talent trees, etc Being a Shaman in pre-TBC, I can tesitfy our forums were aflame with balance complaints. I'm sure this still goes on- perhaps for Warlocks or Hunters these days
In City of Heroes we saw Flavor-of-the-month a lot. Which was GREAT, players were discovering new builds and tactical options. But then on Villain side there was no FoTM. Ice primary reigned supreme and it made the game very boring. Sure, they had all these other Classes but it was useless when only 1 or 2 combos reigned supreme and all others were drastically inferior on a mathematical level |
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2/24/08 6:17:46 PM#38
Yeah but these stat games at least in PVP are exactly like having talents, its just numbers you use.
You cant just put points any which way or you'll die constantly hence cookie cutters.
If you want to use a 2 hander you max out STR, if you want dual wields you max out DEX and AGI or whatever.
So tell me whats the difference in that and a talent that makes you better with a 2 hand or dual wielding?
There isnt. Either way you put points in something you have to have, hence its nowhere near as customizable as you make it out to be. |
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2/25/08 10:23:33 PM#39
Originally posted by nariusseldon
EPIC FAIL.
Allowing someone to create a custom character that has their own advantages and disadvantages adds an inconceivable amount of content to a game. There is no 'stress' involved in building a character if the game allows for mistakes (paid resets, etc...). Not everyone wants a cookie-cutter MMO that plays like a FPS. Custom built characters add infinite diversity and strategy to a game.
The only flaw with such a detailed character system lies within the stupidity of the average gamer. |
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2/26/08 10:56:28 AM#40
Originally posted by neosapience There is .. if I have to spend my precious play time to do trial and errors. Why do you think info sites for WOW is so popular? It is because running around searching for an NPC is not difficult, but boring. Don't mix up time consuming with real difficulty. Solving a dynamic control problem in the context of a stochastic process is difficult. Trying out 200 variations and grinding for the gold to respec is NOT. And LOL ... none of the MMORPGs play like a FPS. There is no aiming and no trigger happy gameplay.
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