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 Thread (33 posts)
RedwoodSap  2/23/08 8:57:15 AM

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So all that happens is a slight loss of stats? Very WoWish isn't it? Do we need another carebear game?

Arachneus1  2/23/08 9:12:19 AM

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Death penalty just leads to a large base of angered players, losing them a net of subscribers.  Most games take a hit in subscribers when they realize there is a death penalty or long leveling.  The casual player base will just about always win theres a lot more of them than hardcore who wants difficulty, they need the ease to get to top level.

----
Waiting for: Warhammer: Age of Reckoning; Age of Conan

Elikal  2/23/08 9:14:42 AM

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We are a free world. You can always penalize yourself. Toss away coin, destroy some items, delete your chars. Go ahead, feel free to penalize you as ever you wish.

 
qombi  2/23/08 9:18:40 AM

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Originally posted by Arachneus1

Death penalty just leads to a large base of angered players, losing them a net of subscribers.  Most games take a hit in subscribers when they realize there is a death penalty or long leveling.  The casual player base will just about always win theres a lot more of them than hardcore who wants difficulty, they need the ease to get to top level.

If someone leaves because of a death penalty instead of it making them try to be cautious and play better then they are pathetic and should not be catered to.

 
RedwoodSap  2/23/08 9:24:10 AM

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Originally posted by Elikal

We are a free world. You can always penalize yourself. Toss away coin, destroy some items, delete your chars. Go ahead, feel free to penalize you as ever you wish.

But I play smart , have skills,and therefore don't die often. Having a death penalty is about making the other guy get penalized for playing stupidly. I want to be able to shine compared to others. How do I do that without a death penalty? Do I get extra rewards for not dying compared to others who do die often? There needs to be a way to differentiate skilled and smart players versus unskilled and dumb players.

Batak_Killer  2/23/08 9:34:34 AM

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Something, something, something.... Dark Side!

Are we talking solo or group here? For example, what if you die BECAUSE of someone else? Someone forgots to heal you, someone does this and that that is wrong in a group and BAM you die...

I dont play mmos because of some death penalty (whatever it is), and to "prove" myself to others im better in some kind of a "race"... i play them because i want to explore, achieve, craft, pvp and do all the things i want to!

brutotal  2/23/08 9:36:57 AM

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Originally posted by RedwoodSap

So all that happens is a slight loss of stats? Very WoWish isn't it? Do we need another carebear game?

Its an open pvp game with no set factions. I could group with you then kill you when your health is low or if you did something stupid.

 

 

Blood Money may possibly be scrapped because we have heard very little about it. It was mentioned very early that they wanted a program that supported player skill for pvp rewards over time invested. Blood Money was their solution.

Every character would start with X amount of Blood money. When they die the player killing them can loot a % of that Blood Money. After that the character who won the fight and looted would have more blood money and thus would be worth more when you kill him.

Characters with a good kill to death ratio and many kills would be the ones on the top of the ladder, not simply the ones who killed the most or were present during the most fights.

 

edit: The only real discouragement to bad players is constantly being ganked and having very slow progression.

 
Psiho246  2/23/08 9:38:38 AM

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~Somewhere in time~

Originally posted by RedwoodSap
Originally posted by Elikal

We are a free world. You can always penalize yourself. Toss away coin, destroy some items, delete your chars. Go ahead, feel free to penalize you as ever you wish.

But I play smart , have skills,and therefore don't die often. Having a death penalty is about making the other guy get penalized for playing stupidly. I want to be able to shine compared to others. How do I do that without a death penalty? Do I get extra rewards for not dying compared to others who do die often? There needs to be a way to differentiate skilled and smart players versus unskilled and dumb players.

Some classes will surely die more then others...so that would mean that if there is severe death penalty, you are defected just for choosing a certain class?

And if a player is casual, or he has a careless moment he is stupid?

RedwoodSap  2/23/08 9:41:27 AM

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Originally posted by brutotal

 

Originally posted by RedwoodSap

So all that happens is a slight loss of stats? Very WoWish isn't it? Do we need another carebear game?

Its an open pvp game with no set factions. I could group with you then kill you when your health is low or if you did something stupid.

 

 

Blood Money may possibly be scrapped because we have heard very little about it. It was mentioned very early that they wanted a program that supported player skill for pvp rewards over time invested. Blood Money was their solution.

Every character would start with X amount of Blood money. When they die the player killing them can loot a % of that Blood Money. After that the character who won the fight and looted would have more blood money and thus would be worth more when you kill him.

Characters with a good kill to death ratio and many kills would be the ones on the top of the ladder, not simply the ones who killed the most or were present during the most fights.

 

edit: The only real discouragement to bad players is constantly being ganked and having very slow progression.


Isn't PvP consensual though, by being limited to certain zones? If so you always expect to be attacked by anyone in a open PvP environment like that. There isn't any player looting either so again, no death penalty.

Antarious  2/23/08 10:04:35 AM