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fantaros  2/17/08 4:14:20 AM

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In every pvp there have been excamples of large guilds or alliances that take over entire servers? How does AoC deal with this?

 

I know that guilds cannot form in-game alliances, but what is going to prevent ABC guild to "loan" a couple dozen of their elite gamers to guild XYZ in order to destroy a casual guild's keep?

How do the devs plan on stopping certain grps of people with both the resources and the determination to take over a whole server?

 
ormeon  2/17/08 1:20:20 PM

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You don't have to make an alliance with other guilds in order to fight a bigger guild, and secondly, you have PvE areas as well. You're not pushed to make a keep in a PvP Area, or even make a keep. You can just fight mobs as well. Maybe they implement that beasts attack your keep (?) might be cool as well.

Trenyt  2/17/08 1:36:17 PM

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I dont know what systems they have implemented regarding PvP, all I know is they are writing a rule set to govern what you can and cant do in player versus player combat scenarios.

That said, one of their integral systems in PvP is the mercenary system which allows guilds to hire other players to be on either the attacking or defending side, so in that respect they cant chastise guilds 'purchasing' help... however they could limit the amount of mercenaries you hire by some method.

I have to admit im worried about this to. I dont like the possible idea of a large populated guild controlling everything that happens in the border kingdoms because they have the most people attacking everything all the time, and gathering the most resources from the zone.

Although I like the idea of other smaller guilds banding together to overthrow one large guild... in theory this will never work because communication would be poor at best and only a few guilds could pull off that type of coordination and team work.

Im staying optimimistic though, and hoping that Funcom has thought about this and put some limits somewhere into the overall system.

 

 

 
tfwarlord  2/17/08 1:58:30 PM

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Alliance of guilds is a very good thing. This was in part what made SWG fun. All the politics, especially of bounty hunters. Who we where allowed and not allowed to kill, (guild orders) etc.
And also maintaining a good relationship from 1 guild to the next, aka ill cratch your back if you cratch mine.. hehe we had everything to a coupe de tate with in our guild, till fallen alliances, new alliances etc.

In the last year, our city took in another guild (we where both imperial ofcause) that gave up their city on dan because dan was a rebel stronghold, (one of the only rebel stongholds, Europe-Chrimea server was pretty much under imperial control ells where, and we kicked rebel ass at the GCW) and we of cause offered them a place in our city in exchange of, they should defend it as much as we did.

For about a half year we also had 2 big alliances, of both factions, but since the 2 largest guilds, wherent as helpfully when the smaller guilds where under attack, that alliance fell.

Alliances between guilds = GREAT


and btw i really doubt there will be such a thing as a casual guilds keep. Resource note properly, but not keep. but remember just because the guild isent casual dosent mean they dont have casual members, just that the administration is professional and on the powerful guilds, authoritarian and very respected of their members. By my experience anyway..


Long live pc gaming, Viva la Steam, and and down with the Usurpers, down with the consoles

fantaros  2/17/08 2:21:56 PM

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First of all if people like or dont like alliance beetween guilds lies in the eye of the beholder. From my experience i would say i hate that. The most vivid excample comes from shadowbane where if a zerg took over the server that server would die, server wars also had more or less the same effect on the server health.

To respond to the comment about no casual guild owning a keep, thight knit guilds who excel in communication and where each player has a distinct role and stick to that have proven to be most effective without the need to go hardcore.

 

I would prefer a more "official" answer if there is one to be found. Since the possibility for an alliance is there and has the potential to kill whole servers.

 

p.s. i have never witnessed an attempt of smaller guilds banding together in order to kill the zerg to be succesfull because people who dont know eachother cannot communicate as well, dont have distinct roles and usually end up killing each other instead of the reisdent power

 
Aelfinn  2/17/08 7:07:38 PM

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Originally posted by ormeon

You don't have to make an alliance with other guilds in order to fight a bigger guild, and secondly, you have PvE areas as well. You're not pushed to make a keep in a PvP Area, or even make a keep. You can just fight mobs as well. Maybe they implement that beasts attack your keep (?) might be cool as well.

In  the PvE version of the PvP battlekeep regions, an entire city of mobs grows alongside yours, sending out raiding parties against you in a system quite similar to the PvP sieging.

Not playing MMOs, and hating every minute of it.

tfwarlord  2/18/08 4:04:33 AM

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Originally posted by Aelfinn

Originally posted by ormeon

You don't have to make an alliance with other guilds in order to fight a bigger guild, and secondly, you have PvE areas as well. You're not pushed to make a keep in a PvP Area, or even make a keep. You can just fight mobs as well. Maybe they implement that beasts attack your keep (?) might be cool as well.



In the PvE version of the PvP battlekeep regions, an entire city of mobs grows alongside yours, sending out raiding parties against you in a system quite similar to the PvP sieging.


hmm you are confusing the city area and battlekeep boarderkingdom area, i think. A guild gets a instanced area to your city, this isent a limited number, dough max 1 per guild i assume.

The boarderkingdom battlekeeps are a limted number which guilds fight over.

Your city (insatnced area) will get a npc army trying to siege you.

The boarderkingdom will only get other players trying to siege you (on the pve and pvp).

ps. I think that on the pvp area its possible to attack an other guilds city (as well as their battlekeep ofcause), but i arent sure about that.


Long live pc gaming, Viva la Steam, and and down with the Usurpers, down with the consoles

Trenyt  2/18/08 4:21:42 AM

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As far as I was aware, PvE Cities were safe from any form of attack and it was only the PvP Battlekeeps that are open to assualts from both NPC and Player attacks.

The PvE City is the backbone of your Battlekeep because you can only procure a Battlekeep after youve built up your PvE City to a certain level.

Yes it is one Battlekeep and one City per guild, but the point being made is whats stopping massive guilds wiping out everything in the Border Kingdom except their own battlekeep? :)

 

 
Aelfinn  2/18/08 4:33:29 PM

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Originally posted by tfwarlord

 


Originally posted by Aelfinn

Originally posted by ormeon

 

You don't have to make an alliance with other guilds in order to fight a bigger guild, and secondly, you have PvE areas as well. You're not pushed to make a keep in a PvP Area, or even make a keep. You can just fight mobs as well. Maybe they implement that beasts attack your keep (?) might be cool as well.



In the PvE version of the PvP battlekeep regions, an entire city of mobs grows alongside yours, sending out raiding parties against you in a system quite similar to the PvP sieging.

 


hmm you are confusing the city area and battlekeep boarderkingdom area, i think. A guild gets a instanced area to your city, this isent a limited number, dough max 1 per guild i assume.

The boarderkingdom battlekeeps are a limted number which guilds fight over.

Your city (insatnced area) will get a npc army trying to siege you.

The boarderkingdom will only get other players trying to siege you (on the pve and pvp).

ps. I think that on the pvp area its possible to attack an other guilds city (as well as their battlekeep ofcause), but i arent sure about that.

 

There's not much to confuse, both areas share a great deal of similarities.

Not playing MMOs, and hating every minute of it.

Kyleran  2/18/08 4:39:16 PM