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 Thread (15 posts)
Xorxhs  2/14/08 9:57:53 AM

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All this massive pvp sieges is quite interesting but what about lag? Will fc's server be able to handle all this traffic making it playable?

Any feedback is apreciated....

 
TDU13  2/14/08 10:10:11 AM

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we probably won't know until its out. but you never know maybe the AmazingAvery has some helpful info

 
Aelfinn  2/14/08 10:27:39 AM

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Lag can and probably will be a deciding factor, particularly in PvP. Funcom has stated though that they believe their servers at least are up to the test, quoting a minimum FPS of 20 for their more recent trial runs.

Of course, if one tries to play with a substandard comp... Well lets just say you'll have issues.

Not playing MMOs, and hating every minute of it.

Xorxhs  2/14/08 11:33:37 AM

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i do remember in WoW at the AQ opening gates event,where a decent amount of players ~300 gathered at a certain game zone,server couldnt handle it,giving 2-10 fps,which was really awfull.Assuming that Blizzard is one the serious game development companies,providing good quality of servers,shall we except anything better from Funcom.I have to admit that im among those mmo players who are expecting alot from AoC

 
Eleetist  2/14/08 1:05:38 PM

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I remember, 1 month ago, when Horde was attack Stormwind and Ironforgie on BL, after 10-20 minutes, server was down :). Blizzard must multiple slots of BL... :)

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jadan2000  2/14/08 1:09:58 PM

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Originally posted by Aelfinn

Lag can and probably will be a deciding factor, particularly in PvP. Funcom has stated though that they believe their servers at least are up to the test, quoting a minimum FPS of 20 for their more recent trial runs.

Of course, if one tries to play with a substandard comp... Well lets just say you'll have issues.


Athelan also said they had tested with up to 400 players so far.

 
Alienovrlord  2/14/08 6:19:41 PM

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Originally posted by jadan2000


Athelan also said they had tested with up to 400 players so far.


That's a pretty respectable number   Should make for some impressive FRAPS videos once the game goes live. 

 
dannis  2/14/08 7:13:16 PM

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Originally posted by Xorxhs

[...]where a decent amount of players ~300 gathered at a certain game zone,server couldnt handle it,giving 2-10 fps,which was really awfull.

How does server not being able to handle a certain number of players give you bad fps? Thought there was a difference between FPS lag and latency lag...

 
bee52  2/16/08 5:49:46 AM

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Originally posted by jadan2000


Athelan also said they had tested with up to 400 players so far.

400 real players or just bots like we've been seeing in the trailers?

The Australian magazine, Atomic MPC did a preview this month and once again they were stuck with bots.

They asked how the combat system would handle with lots of players since AoC is more twitch reliant that other MMOs which are point and click. Can't directly quote here since I was reading the mag at the newstand but it was something to the effect of, "we're working on it".

How the game runs with real players from all over the world in the game will be the real decider.

Have Funcom had any playtests at gaming conventions and things like WAR has for just over a year now?

Or just the very limited beta?

 

 
Fion  2/16/08 11:01:39 AM

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Originally posted by jadan2000
Originally posted by Aelfinn

Lag can and probably will be a deciding factor, particularly in PvP. Funcom has stated though that they believe their servers at least are up to the test, quoting a minimum FPS of 20 for their more recent trial runs.

Of course, if one tries to play with a substandard comp... Well lets just say you'll have issues.


Athelan also said they had tested with up to 400 players so far.

Really? Sweet. I wouldn't doubt if thats the kind of thing the Tech testers are doing. Since we don't know if theres gonna be an open beta and we know some 15k folks have been invited to beta, both Tech and General, I wouldn't doubt if the Tech beta people are the ones testing the server load and massive PvP stuff.

Lucky dogs :p

 
tfwarlord  2/16/08 11:50:44 AM