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Age of Conan: Unchained

Age of Conan 

General Discussion  » Some Concerns about Combat

4 Pages « 1 2 3 4 Search
64 posts found
  Playa10

Novice Member

Joined: 3/16/04
Posts: 26

2/13/08 9:33:21 PM#61

 

Avery,

      From what you know, would you say there is still some level of strategy using the skills? Lets say you see a caster about to cast something and you are in the middle of a combo, would you hit the skill to cancel the cast or would you finish the combo to get the most damage? For casters, is spell weaving still in game?

From what I read it kind of sounds like you use a skill  than follow up with directional attacks, is this correct? Also, is spell weaving still in the game?

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

2/13/08 10:07:06 PM#62

Originally posted by Playa10

 

Avery,

      From what you know, would you say there is still some level of strategy using the skills? Lets say you see a caster about to cast something and you are in the middle of a combo, would you hit the skill to cancel the cast or would you finish the combo to get the most damage? For casters, is spell weaving still in game?

From what I read it kind of sounds like you use a skill  than follow up with directional attacks, is this correct? Also, is spell weaving still in the game?


Of course there is strategy, from my experience from the trip to Oslo, I played an Assassin. When you hit the hotbar for a combo and the indicator on the combat rose lights up to tell you which button to press (or you can just go ahead from memory) you can also immediately pick another combo to cancel out the other one. (A combination is just that, a sequence of moves from 1 animation to a few) I had to do this a few times, changing strategy because the dynamic shields had shifted on the foe. You will always do more damage with a combination that a regular directional attack.

Spell Weaving is still in, but I didn't try it out.

So you can be pressing 1,2,3 for directional attack (and Q and E if your further in the game) then you can just press or click on the hotbar number 4, number 4 could be a combo that could lead from the left or the right or an overhead attack, it might only be a 1 press combo (just like a regular skill) and it will perform the combo with the added damage and the benefit of pulling it off - maybe a knock back say - or a faster speed attack. Then you can either do another combo (if you have them learnt) or just carry on as normal with regular Q,1,2,3,E - you can chain combos together to keep your attacks consistant with the most damage dealt. However, they all have cooldowns though, just affecting that type of combo and not a general cooldown for all of that time length (that I saw).

Works the same with casters and rangers too, your direction for best damage depends on your foes dynamic shields, where they are placed and strategy comes in on placing your shots well and timing too.

You can mash your standard directional attacks q,1,2,3,e if you want but its not going to do the best damage, thats where your combos come in, weighing up the direction you face too.

i'll probably do a bit more of an indepth post or topic at the weekend. One thing it was when I tried it, it was Fun, it was different and personally it felt refreshing and familar at the same time.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Playa10

Novice Member

Joined: 3/16/04
Posts: 26

2/14/08 7:14:05 AM#63

Thanks Avery, that definelty cleared some things up I wasnt to sure on.

  Sitoric

Apprentice Member

Joined: 2/14/08
Posts: 1

2/14/08 11:22:32 PM#64

 

Originally posted by admriker4

 


 

This is my concern as well.

Combat systems like this one require either a 3rd hand or a gamepad. How the heck am I supposed to click specials, the rose thingie for direction of my attacks, AND keep moving into position of the enemy ?

This leads me to believe there are no snares, bleeds, stopping shots, knockdown, etc type specials or if they exist they dont matter much. It has been my experience in these recent quasi FPS type games that specials are window dressing and dont matter much...see Tabula Rasa, Star Wars Galaxies, Auto Assault, and others.

The more I read and think about this combat system, the more I dislike it. FPS genre doesnt belong in MMO's. It makes armor and weapon stats obsolete. It wont matter if my weapon is a legendary sword that I busted my rear to get if I cant keep a mob in range bleh. Reflexes, a steady hand, etc will win out over better gear and thats just silly. It defeats the whole point of an MMO. Might as well go the Halo route and make all gear the same and rely on the player's reflexes.

Perhaps the combat system is designed to work best on a console. And considering the type of gamer that plays on consoles, this fps might appeal to them. But not me honestly. I play MMO's to see my avatar get powerful from my time and effort. If I want to lose to someone who has better hand-eye cooridination Ill play Halo

No no no no NO! Why do you want another run-of-the-mill raid MMO? Do MMO's have to have a defined standard? Frankly, the only reason i'm following AoC is because it's an MMO thats finally running off of the standard, something called innovation.

 

 

I like how you say that sitting in a raid racking up DKP is working your ass off to get the legendaries. I think armor and weapons should play a pretty good role for those who have 20+ hours a week to devote to this game, but why can't we have an MMO that rewards skill past the simplicity of using the right common sense spell/ability patterns? Someone skilled SHOULD be able to beat some no-brainer who got lucky enough to get in the right guild in a player vs player combat. Thats the entire point of combat, to see who is better. A gear-fest is truthfully not anyones idea of fun. There's an entire other aspect to the game (PvE) designed for those who just want a relaxing time farming gear, no reason to make the same grind in PvP. Someone with legendary gear should have a noticable upper-hand in any PvP situation, but it SHOULD take both skill and gear for that person to trully dominate.

 

If you want another bland boring MMO that you can just right click on a mob and watch TV(I don't know about you, but this fun drained out after my 2nd MMO maxing a char), then why not play one of the DOZENS of MMO that follow this risk-free mold? Play WoW, EQ1, EQ2, Vanguard, WAR, CoH, DAoC, GW,  or any of the other countless choices. You act as if this game is some atrocity for adding in a complex rewarding twitch system. I hate to break it to you, but the market for this type of game is MUCH larger than you think, it's why the hype for this game has surpassed even WAR.

 

The reasons why those "quasi-MMO's" not doing so hot aren't because no one likes them... it's because no one has made a decent one yet, and the only ones that are out their are either buggy, unbalanced to bejesus(planetside, which really doesn't even count), or just downright subpar in every conceivable area(as if the MMO was a gimmick to release the combat system).

Theres no real reason to bash this game for what it is without even playing it, especially sense the game you are obviously looking for is found under many different names everywhere.

 

 

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