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just got done playing the trial for this game and Ill admit....not a bad game at all. I considered playing it but i felt it wasnt worth the $15/ month. I dont know maybe its just me but it just didnt seem to have enough to make me want to play it that much. I did enjoy my time playing......there were a few faults, just as in any game but overall it wasnt too bad and i was suprised. I admit i didnt expect much but it was good, just not worth the money in my opinion. what do you think? |
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2/11/08 1:45:11 AM#2
completely agree.... you sir are a genious!! This game would be a pleasant suprise for a FREE game, however, since it costs real money, I expect something more than what I could design myself.... small world, pre-existing lore. With 1/3 of the money put towards development, I think I could lead a game development team to a more fulfilling game than turbine did in this case. The skills are too simple, the world is too small, and the systems are too under-thought to earn my money.
Elite poster by 82 |
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2/11/08 3:22:39 AM#3
Been playing since beta, so I obviously think it is worth the money. I also bought GW, which is free to play, decided it was really a single player game, not a MMO, lots of much better single player games, so overally it wasn't worth the money to me even to play for free. So all subjective. With DDO you get continual development thrown in for the price. Now if I had to pay a monthly fee and then pay for expansion packs on top, that would bug me more. p.s. I play in Europe and we pay a lot more than $15. |
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2/11/08 3:27:15 AM#4
Originally posted by smitty0356 I can guarantee if you did, people would be lining up to tell you how idiotic your design was and how they could do better for a third of the price. |
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2/11/08 7:07:13 AM#5
I think "worth the money" means comparable to the market and demand...and using that, I think absolutely it's worth it. 1. Industry standard is 15 bucks a month for most of the large MMOs. DDO has as much content, if not more, than a good portion of those. I would also say DDO has much more "real content" (not kill 100 bears) than almost any of them. 2. DDO has the best combat system available in the MMO market today, IMO. Hands down, no one else is even close. 3. DDO has the most in depth character building in any MMO out today, IMO. Between feats, enhancements, skills, stats, multiclassing, and equipment there are no "cookie cutters". 4. Graphically, DDO stands with just about any game out there, particularly after the engine upgrade in mod 5. 5. DDO offers dozens of free updates already, more than doubling it's size and content since launch, compared to many other MMOs who you have to buy a box to get the development.
Is DDO for everyone? Nope, and I'd prefer to keep it that way. It's not a big sandbox MMO with all the bells and whistles of some MMOs that I consider mostly fluff (housing, music making, clothes designing, etc.). It's not a PVP game...but neither is D&D...so what PVP there is, which is fun, is more than enough. p.s. As far as the "pre-existing lore", I'd like to point out that the original lore created by DDO is good enough that Wizards is now publishing an entire Eberron book based on it. |
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2/11/08 11:52:44 AM#6
Problem is, the game is small, and it's so dead that it stinks. Honestly, people expect more from that title. If I said that D&D was making an mmoRPG today (and DDO never existed) there would be twice the buzz of WAR. Frankly, it's not much of an mmo at all unfortunately. I expect character built zones... because that is the heart of the title. I expect more of a free-flow combat system, and not the cheesy mana/block garbage. Those are just two of my personal expectation, that I think this game absolutely NEEDS to appeal to anyone outside of the players who dropped 50 bucks on this game without ever trying it out. I will be so bold as to say, that if you cap any game, you obviously think it is ok, and most likely will defend the game because you don't want to be the "dark-lord" of a dead game. In this case, however, turbine dropped the ball, and without a major expansion and refit of the entire game... this game is over, until maybe d&d releases another game under a different dev. Elite poster by 82 |
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2/11/08 12:33:28 PM#7
Originally posted by smitty0356 Sorry smitty, you clearly haven't played the game in a long time... TenTonHammer says "Overall, Dungeons & Dragons Online remains a very fun game. If you have not tried it, the fast paced combat interface and small group content really are some of the best examples in MMOGs." Massively says "DDO still isn't the biggest of MMOs out there, but it seems to have found a pretty sure footing, and there is no doubt that the team behind it is interested in making sure players have access not only to typical hacking and slashing, but also to some complex and rewarding game and group experiences. The Shroud is a very nice example of how MMO designers can break boundaries in what's expected of MMO gameplay" Gamespy says "The company's earlier release, Dungeons & Dragons Online, is still going strong. According to the company, the subscriber base, while not boasting world-beating numbers, has had relatively little turnover and the game continues to hold a steady group of hardcore players. That's a tribute to Turbine's continuing commitment to the title and the steady stream of content upgrades it releases every four to six months." MMORPG.COM says "While the visual style was there from the start, the actual feel of D&D took a bit longer to develop. I have to give Turbine credit for listening to their audience, as most of my complaints about the earlier version of the game have been addressed in subsequent" modules.
p.s. That's all within the last couple of weeks...but if you say it's DOOOOOOOOOMED...you must be right |
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2/11/08 1:00:56 PM#8
p.s. Reading your posts two things become very clear to me. 1. You haven't played the game in a LONG time. You talk about low populations, but this hasn't been the case for months since the merges. You can easily get a group at any level and for just about any quest in a matter of a few minutes. You talk about the "small world" which tells me you clearly haven't been into the exploration zones, and in fact both the EU and US main forums have complaints now about travel time between quests it's gotten so large. You talk about the "mana/block" technique...which doesn't work anymore either, thanks to updated AI. 2. You really aren't that familiar with the SRD or D&D rules, regardless of what you claim. Spell points and mana are an alternate rule set, written out clearly by Wizards, and a much more effective system than memorization for an MMO. You stated that casters would hate running out of mana in DDO...but fail to mention that in PnP at the current level cap, they'd be able to cast that new shiny 8th level spell...2 times. In fact, they'd be able to cast a total of 32 spells total, from all levels, between each rest...if we were using memorization instead of mana.
As to your expectation that there would be player created content...well...that'd be like me going to the WoW forum and saying I didn't like it because I couldn't fly an X-Wing. It was never advertised, discussed, or even expected to be in the game by anyone but you. Virtually none of the "big MMOs" have this, or are even looking at adding it, so no clue why DDO would be expected to. |
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2/11/08 1:05:22 PM#9
Bloody good game, i would still be playing if i could afford to hand out for a second mmo to play. Don't know if you can run it? |
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Faoite
Novice Member
Joined: 6/22/05
"If someone ever tries to kill you, you try to kill them right back" |
2/11/08 2:28:24 PM#10
I hated this game the first time I trialed it, can't remember how long ago :) But I just finished my trial with a group of friends and we all decided to get the game. Great game and definitely worth the $7.99 pricetag Amazon has it listed for. I would have bought it for $30+ though, I'm digging this game now. The $15 a month isnt horrible and I have my 40 days of gametime to decide whether to pay it or not. |
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2/11/08 4:04:41 PM#11
Originally posted by smitty0356
Small? seriously, you are completely unfamiliar with the state of the game and making such statements sound foolish. Free Flow Combat System - this must be your own catch phrase since it's quite generic in its self without identifying anything specific. The combat mechanics in DDO are the most dynamicaly proactive short of the pre-cu area of Star WArs Galaxies. The only thing "chessy" is needless trolling of a title known nothing about claiming to know everything about it? A hobby might be more enlightening. Nothing about "dead" in ddo other then the quoted opinions. While the intial design *was* lacking and *was* lacking open environments there have been vast improvements to place the game to the top. There's some things we might not ever see in ANY game: Player Created Dungeons. Can you show me a single example where players are able to create dungeons for others to play in an MMO? There's a certain amount of technological challenge which needs to be overcome before it can be done. No expansion and no refits!?! OK, you just proved you have no credibilty to your statements and wouldn't know water if it rained on you. Good luck with that - ddo is doing VERY well without you. :) DDO is a game with an astonishing amount of character and combat dynamics that does not tire. There is not a single game on the market that challenges players to the degree DDO does - exception to EVE Online. p.s. I came into DDO not knowing anything other then old school AD&D rules. While it was not what I expected it is still an amazing game that provides for a crebreal experiance unsurpassed by its dynaming gaming environment. |
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2/11/08 4:12:39 PM#12
My opinion... No. It's not worth it if you want something to keep you occupied for more than a month. The game world is small compared to other MMOs. I expect much more from something using the D&D world. |
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2/11/08 4:20:24 PM#13
Originally posted by jusomdude And again, when did you actually play it? The content is more than double the size at launch. You can level to the cap without repeating a single quest...and in fact won't have even done them all. There are now 7 raids in total, and a dozen exploration zones, as well as crafting, favor, dragonscale armor, and numerous other longer term "grinds" if that's what you're after as well. |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
2/11/08 4:28:23 PM#14
I'm playing the game now and have been for the last month. I'm loving the game but there are a few things I dislike as well. But 2 things that simply aren't true about DDO right now are low pops and small world. |
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2/11/08 5:55:40 PM#15
I re-subbed for mod-6 just to see how the game has changed in the past year and change since I had played it last and I have to say I'm quite impressed with how things have come along. It's still got several issues but it's definitely come a long way and is much much better for casual and hard core gamers alike now. It's still missing many elements I consider 'key' for an MMORPG but it's worth the money now if you enjoy just hopping on, getting in a group and going on a quick adventure. If you're raid or pvp oriented it has that now too and lots more solo-able content for those who like to do things on their own. All in all I have to say that I'm impressed with how DDO has evolved. I hope it continues though I do still hope that they implement an explorable world map that eventually has links to other cities besides Stormreach. |
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2/12/08 6:43:52 AM#16
For all those talking about how small the world is, just thought you'd get a kick out of this post on the main forums... http://forums.ddo.com/showthread.php?&postid=1560265#post1560265
Apparently your view is not only the opposite of many DDO vets, they're actually complaining about the "sprawl" and the area being too large. |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
2/12/08 10:00:25 AM#17
Originally posted by Vincenz I do not see the world as being small, in the beginning it is definitely compact with the quests all close together in the Harbor and so on. I myself have not moved past the marketplace as of yet and I look forward to moving out into the "world."
BTW...vincenz, I enjoy your posts but your lack of clicky links... How To Make A Clickly Link (take about 5 seconds): 1) Type Word or Cut & Paste Link 2) Highlight Word or Link 3) Click on Insert/Edit Lick (little world button) 4) Paste Link in URL section 5) Click OK
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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2/12/08 10:01:39 AM#18
I received a warning for "referral links" for doing that with a link to the high rez download...so it's intentional LOL! |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
2/12/08 10:13:24 AM#19
I see says the blind man as he picked up the shovel and saw. You have your reasons then "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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2/12/08 10:33:27 AM#20
Originally posted by Vincenz
Perhaps the material added since launch allows this about level 6 or so, but this is definitely NOT true of the lower level quests. You hit a large doldrums at about level 3 which continues through level 5 at least. [I have a level 2 about 3/4 the way to 3 that has only 1 level 2 quest left on Normal and has 1/3-1/2 done on Hard; I have other characters of levels 3 and 5 who are going back and eliting the level 1-2-3 quests now] Now perhaps it CAN be done if you are doing elites that are a level or 2 higher than your character, but that would involve having a well twinked character, not a "main" [or alt played without twinking]. Edit: I am NOT knocking the game - I've just resubbed while I have time to play. <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p> |
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