Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,592,084  Online:0
Guests:0  Posts:4,845,142
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Pirates of the Burning Sea

Pirates of the Burning Sea 

General Discussion  » Screenshots of Server Populations

5 Pages « 1 2 3 4 5 » Search
87 posts found
  Danjak

Novice Member

Joined: 2/17/04
Posts: 198

2/08/08 10:14:34 AM#21
Originally posted by Cereo

Heavy is 400 people? This game seems hardly an MMO. There should be a trend in MMOs to hold more and more people on one server, not less. And colors are not a very good indicator of a trends. Actual data and maybe an actual trend line would be better, and it would have to be over a longer time than a few days. Furthermore, if it goes to 180, to 210 and goes medium on a given day, does that really mean there is a positive trend for this game? Not really. It seems like most the servers have less than 100 people playing on it, hell you have have 64 players playing BF2 or other respectable shooters. Playing monthly for a server that holds double that on average seems like a waste of time.

As noted, "heavy" is 400 people on just ONE of the four factions of one of the many servers.  No servers have "less than 100 people playing on it."  For my server, at it's absolute worst, there are 1000 people playing at once.  At it's best, it's over 2,000 playing at once.  Plus, it's a persistent world where the actions of the players can have very real effects on the world through the capturing of ports.  That is the definition of a MMORPG and it is nothing like "BF2 or other respectable shooters."

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

 
2/08/08 6:15:47 PM#22

Actually I had expected that there would more debating than of screenshots (if any) for the following generalizations:

- Users who think PotBS is not doing well, are no longer playing PotBS.

- Users who think PotBS is a success will not post since the indicators are not high.

- Users in the middle, don't care.

- This is a public forum.

 

So for now (two weeks), the launch seems to be of a slow push, with some growth, unlike a heavy launch with a spike of growth.  Now will PotBS mirror Eve-Online's success of steady growth over time?  Sure its too early to tell, but it is interesting to see how it pans out.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  Dr_Doom

Novice Member

Joined: 9/05/05
Posts: 33

2/08/08 9:40:37 PM#23

Interesting thread. Sorry, I dont have any screenshots to contribute, which I realize is the purpose of this thread, but I wanted to dispell a few of the people who are complaining about the low numbers. As a 3 year EVE-Online player, the people who say it is starting small and will gain speed are likely correct. I can't guarantee this game will stick around, and grow, but seeing how most players are indicated its similarities to EVE, it must be noted that EVE 3 years ago was peaking at about 20k players simultaniously, whereas now it peaks at I believe just under 50k, with something along the lines of 200-300k subscribers. Give this game a chance, if the devs are smart and listen to the players (but not too much) then it should find its way into a niche market well.

ackaroth Xfire Miniprofile
  Binko

Novice Member

Joined: 11/20/07
Posts: 288

2/09/08 9:55:48 AM#24

What happen to all the people that say troll to every negativ post here?

Can't they press down the button Print Screen and take a picture of the servers? Or is something wrong?

 

Now I will get back "maybe they are playing the game you troll!"... hehe. =P

Played:
From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.

  Binko

Novice Member

Joined: 11/20/07
Posts: 288

2/09/08 10:14:11 AM#25

Originally posted by Dr_Doom

Interesting thread. Sorry, I dont have any screenshots to contribute, which I realize is the purpose of this thread, but I wanted to dispell a few of the people who are complaining about the low numbers. As a 3 year EVE-Online player, the people who say it is starting small and will gain speed are likely correct. I can't guarantee this game will stick around, and grow, but seeing how most players are indicated its similarities to EVE, it must be noted that EVE 3 years ago was peaking at about 20k players simultaniously, whereas now it peaks at I believe just under 50k, with something along the lines of 200-300k subscribers. Give this game a chance, if the devs are smart and listen to the players (but not too much) then it should find its way into a niche market well.

7k people online is low. And this forum is not that active (me and 5 more), same with other forums.

The PoTBS forum have same 10 people, all in love with the game and the Dev team. The rest say "I quit" or other negativ threads. It's going down, not up.

If you can't keep people after 30 days, then I don't think people will come back. Today we have a lot of games to pick.

After 5 years, you must be ready with your product. Avatar system is not that great and the Dev's know it. The economic system is not working that good. A system people where talking about the first week as the "best in MMO's"...

I don't see this game will grow much more. They had 5 years and people ask for more just after one week, plus they pick SOE to help them.

Just by having SOE at the side, will sink this ship.

"We are PAYING customers, not some beta testers.

By paying $15 or so per month AND $50+ for the package, the customers expect some quality."

Played:
From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.

  daemon

Apprentice Member

Joined: 1/04/04
Posts: 608

From all the things I''ve lost I miss my mind the most.

2/09/08 10:38:27 AM#26

Originally posted by Dr_Doom

Interesting thread. Sorry, I dont have any screenshots to contribute, which I realize is the purpose of this thread, but I wanted to dispell a few of the people who are complaining about the low numbers. As a 3 year EVE-Online player, the people who say it is starting small and will gain speed are likely correct. I can't guarantee this game will stick around, and grow, but seeing how most players are indicated its similarities to EVE, it must be noted that EVE 3 years ago was peaking at about 20k players simultaniously, whereas now it peaks at I believe just under 50k, with something along the lines of 200-300k subscribers. Give this game a chance, if the devs are smart and listen to the players (but not too much) then it should find its way into a niche market well.

From those 200-300k subscribers that EVE has.... alot of them pay 3 accounts (those being the very old/dedicated players); most of them pay 2 accounts (those making the big part of the subscriber base)

and the small part pay who pay 1 account (those being the new or the casual players).

So from those 200-300k subscribers theres only around 125-150k people actually playing the game

  Speiberbob

Novice Member

Joined: 1/07/07
Posts: 217

2/09/08 2:14:35 PM#27

dont forget the farmer accounts

 

and etc etc

 

nobody wants to invest lots of time for a mmo game which fortune is uncertain.

please spare me the *the journey is what counts*

comments ..its part true but if you think so, go hiking or play one of those great singleplayer rpgs.

some great out there with more imersion then any mmorpg.

And thats why gamers check the server loads.

We just dont wanna put time into a game which lives on livesupport waiting for more players to come

 

 

 

____________________
It`s alright

AC2,AO,D&L,Lotro,VsoH,SWG,Uo,HGL,Drunners,CoH,GW,Potbs,PWI
Eq2,Dofus,WoW,WWIIO,Ryzom,Planetside,EvE,TR,DDO,RFonline,FOM,VC,..etc blabla
also hobbies....staring at loadingbars

  AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1510

2/10/08 12:29:23 AM#28

 

Originally posted by Danjak
Originally posted by Cereo

Heavy is 400 people? This game seems hardly an MMO. There should be a trend in MMOs to hold more and more people on one server, not less. And colors are not a very good indicator of a trends. Actual data and maybe an actual trend line would be better, and it would have to be over a longer time than a few days. Furthermore, if it goes to 180, to 210 and goes medium on a given day, does that really mean there is a positive trend for this game? Not really. It seems like most the servers have less than 100 people playing on it, hell you have have 64 players playing BF2 or other respectable shooters. Playing monthly for a server that holds double that on average seems like a waste of time.

As noted, "heavy" is 400 people on just ONE of the four factions of one of the many servers.  No servers have "less than 100 people playing on it."  For my server, at it's absolute worst, there are 1000 people playing at once.  At it's best, it's over 2,000 playing at once.  Plus, it's a persistent world where the actions of the players can have very real effects on the world through the capturing of ports.  That is the definition of a MMORPG and it is nothing like "BF2 or other respectable shooters."

 

That is just false, patently false.  2000 online would mean all four nations at very heavy and that has never happened for an instant let alone on any regular basis.  And 2000 at a minimum is also BS - the busiest servers have at best a light and a moderate and a couple heavy at peaks.  All servers are at best a couple lights and a couple moderates at off times.

 

FLS could kill half the servers tomorrow and still struggle to get the remaining 5 busy to all heavy at peak times at at off times they would still have half the nations at light populations.

--------------------------------
Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD

  rashhero

Novice Member

Joined: 1/14/07
Posts: 551

Sometimes I'm afraid my sandwich is small and inadequate.

2/10/08 9:54:33 AM#29

So given all this data, I want to play on a server that has a large spread out population. I don't want to play on a server thats dominated by whoring pirates like Blackbeard. So any suggestions?

  rashhero

Novice Member

Joined: 1/14/07
Posts: 551

Sometimes I'm afraid my sandwich is small and inadequate.

2/10/08 1:17:25 PM#30


Originally posted by Domenicus

Originally posted by rashhero

So given all this data, I want to play on a server that has a large spread out population. I don't want to play on a server thats dominated by whoring pirates like Blackbeard. So any suggestions?


<Mod edit>



I'd like an answer from someone a good bit less negative please.

  Kill_trolls

Apprentice Member

Joined: 2/01/08
Posts: 29

2/10/08 2:35:38 PM#31



Originally posted by rashhero



Originally posted by Domenicus

Originally posted by rashhero

So given all this data, I want to play on a server that has a large spread out population. I don't want to play on a server thats dominated by whoring pirates like Blackbeard. So any suggestions?


<Mod edit>




I'd like an answer from someone a good bit less negative please.


<Mod edit>

As for your question, the answer would be Rackham or Roberts.

  Meltdown

Hard Core Member

Joined: 8/09/03
Posts: 1094

2/11/08 8:27:32 PM#32

2000 people might not be "Very Heavy" as compared to other MMOs, but I think for the size of the PotBS world it is a good number. There is just 1 open sea, everything else besides towns is instanced. It takes about 30-45 minutes? to go from one end to the other depending on your currents and ship It's not a huge area so they needed to keep the numbers low.

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

2/12/08 1:36:29 AM#33

Originally posted by Meltdown

2000 people might not be "Very Heavy" as compared to other MMOs, but I think for the size of the PotBS world it is a good number. There is just 1 open sea, everything else besides towns is instanced. It takes about 30-45 minutes? to go from one end to the other depending on your currents and ship It's not a huge area so they needed to keep the numbers low.

Which means they need to keep the subscriptions high...

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  User Deleted
2/12/08 3:45:25 AM#34

Originally posted by rashhero

 


Originally posted by Domenicus

Originally posted by rashhero

 

So given all this data, I want to play on a server that has a large spread out population. I don't want to play on a server thats dominated by whoring pirates like Blackbeard. So any suggestions?


 

<Mod edit>



I'd like an answer from someone a good bit less negative please.

 


Rackham is probably your best choice as classes are well spread & pirates don't dominate.

As regards to the topic bear in mind that 2000 online on one sever can be equivalent to up to 10,000 subscribers for thet server because it's a known fact that only 25-30% maximum of subscribers are online at any given time.

 

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

2/12/08 4:24:36 AM#35

Originally posted by DJXeon ...

because it's a known fact that only 25-30% maximum of subscribers are online at any given time.

 

 

I would be interested in seeing the source of that data please.

Not a flame - I am really interested in how the populations of Online Games vary vs time and day of the week.

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  User Deleted
2/12/08 4:45:14 AM#36

 

Originally posted by Gyrus

 

Originally posted by DJXeon ...

because it's a known fact that only 25-30% maximum of subscribers are online at any given time.

 

 

 

I would be interested in seeing the source of that data please.

Not a flame - I am really interested in how the populations of Online Games vary vs time and day of the week.

 

I can't say the exact figure but FLS ops guy Gary Noten was workng on 20-25% online when they calculated the amount of servers needed.

[Quote Gary Noten] Step one is to take our expected subscriber counts. Let’s say that the multiplier for presales to subscribers is 2.00, and we are on track to get 50,000 presales units sold. This results in an expected subscriber count of 100,000.

Step two is to calculate expected peak concurrency. The multiplier here is different from game to game, but generally falls between 20% and 25%. So for this pretend calculation, we expect to have 20% of our subscriber base active at peak, resulting in a peak concurrency of 20,000 players.

Step three is to determine how many active players are supported by a single server. This is often an art vs a science, and is certainly so for us. Sometimes there are technical limitations, and other times the limitations are design side. For us, the key metrics in determining how many players we want to allow onto a server are ‘how vibrant does the economy feel’ and ‘how crowded does the open sea feel’ ... for this fake calculation, we’ll say 2,000 players per server.

Finally, we take the numbers from step two and three and figure out how many servers we need. If we have a peak concurrency of 20,000 players, and 2,000 players per server, we need ten servers to handle that load.

In Equation form, you could look at it as:

Subscriber Base * Concurrency Rate / Players Per Server = Servers Needed

or

100,000 * 20% / 2,000 = 10 [/Quote]

So i think we can say the the servers are on average half empty (or half full) with the spread across the 11 servers going from busy on the top three servers to low on the bottom three.

There you have it - they have capacity for up to 100.000 subscribers but are currently running on just under half that figure. (~35k+)

FLS are hopefull that populations will grow over time in the same way that Eve does. Currently by no means a disaster but could be better.

At present there are no plans for server merges & as one poster said Potbs seems to work well with low-medium populated servers.

In any event they should now be getting enough income coming in to continue development at full speed for a game that has lots of potential.

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2876

You make, you buy, you die!

2/12/08 5:11:43 AM#37

Originally posted by DJXeon

 

Originally posted by Gyrus

 

Originally posted by DJXeon ...

because it's a known fact that only 25-30% maximum of subscribers are online at any given time.

 

 

 

I would be interested in seeing the source of that data please.

Not a flame - I am really interested in how the populations of Online Games vary vs time and day of the week.

 

I can't say the exact figure but FLS ops guy Gary Noten was workng on 20-25% online when they calculated the amount of servers needed.

[Quote Gary Noten] Step one is to take our expected subscriber counts. Let’s say that the multiplier for presales to subscribers is 2.00, and we are on track to get 50,000 presales units sold. This results in an expected subscriber count of 100,000.

Step two is to calculate expected peak concurrency. The multiplier here is different from game to game, but generally falls between 20% and 25%. So for this pretend calculation, we expect to have 20% of our subscriber base active at peak, resulting in a peak concurrency of 20,000 players.

Step three is to determine how many active players are supported by a single server. This is often an art vs a science, and is certainly so for us. Sometimes there are technical limitations, and other times the limitations are design side. For us, the key metrics in determining how many players we want to allow onto a server are ‘how vibrant does the economy feel’ and ‘how crowded does the open sea feel’ ... for this fake calculation, we’ll say 2,000 players per server.

Finally, we take the numbers from step two and three and figure out how many servers we need. If we have a peak concurrency of 20,000 players, and 2,000 players per server, we need ten servers to handle that load.

In Equation form, you could look at it as:

Subscriber Base * Concurrency Rate / Players Per Server = Servers Needed

or

100,000 * 20% / 2,000 = 10 [/Quote]

So i think we can say the the servers are on average half empty (or half full) with the spread across the 11 servers going from busy on the top three servers to low on the bottom three.

There you have it - they have capacity for up to 100.000 subscribers but are currently running on just under half that figure. (~35k+)

FLS are hopefull that popultions will grow over time in the same way that Eve does. Currently by no means a disaster but could be better.

At present there are no plans for server merges & as one poster said Potbs seems to work well with low-medium populated servers.

The 20-25% is about peak time not at any time? While The FLS guys said so, did you mean literally at any  time initially?

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  User Deleted
2/12/08 5:16:09 AM#38

Originally posted by Orphes

 

 

The 20-25% is about peak time not at any time? While The FLS guys said so, did you mean literally at any  time initially?

It's on average over 24/7 probably peak time is 35% plus.

As you can see it's good enough populations but has plenty of room for improvement.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

2/12/08 9:09:44 AM#39

Raph Koster blogged that a prime time online populations was typically around 20% of a game total subscriber base.  A few other people have tossed around similar figures and back when EQ displayed number of players online for each server it matched up pretty well with their subscription press releases.

 

 It would only make sense that those number would be a higher percentage during the first month of a games launch as people are in the honeymoon phase and can't get enough.  That is just speculation though.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

 
2/12/08 5:50:33 PM#40

Its pretty much a rule of thumb to use the 20% or 1:5 ratio (20% of subscribers are active players, or take the number of active players and multiply by 5).  Granted there are variances per game, but that does give a good ball-park number.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

5 Pages « 1 2 3 4 5 » Search