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Recently, the world learned that NetDevil's upcoming Jumpgate Evolution would be published by Codemasters. MMORPG.com's Jon Wood had the opportunity to ask some early questions to the publisher about the agreement and the game itself.
Read more here. Cheers, |
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2/01/08 10:43:15 AM#2
It's already Winter 2008! I'll order it now.... slide |
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2/01/08 10:52:17 AM#3
The game looks interesting, Codemasters are around 5 miles from my home in the UK, shame they dont need any .net web developers ;). The link at the bottom is incorrect, it's needs the http. Regards, Khan |
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2/01/08 12:11:44 PM#4
The current plan is to release the game in winter 2008 however we are not in a position to announce a firm date as yet. FAIL
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Satine
Codemasters Community Manager
Joined: 10/09/04
Senior Community Manager |
2/01/08 2:15:19 PM#5
KhanUK, Maybe we do! :) Visit our recruitment site on www.thenewbreed.info and submit a speculative application. Also, as you're so nearby, have you thought about maybe coming to our Connect '08 event in Birmingham? We'll have playable Jumpgate code there throughout the two days :) Check out http://www.codemastersconnect.com for more information. Hope to see you there! |
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Sabbicat
Apprentice Member
Joined: 6/19/06
Common Sense - The ultra rare loot with extreme decay. |
2/01/08 3:28:43 PM#6
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2/01/08 4:08:09 PM#7
hmmm, a flight/combat model like battlestar galactica ? (hey, they made the comparison, grin) i could go for that. can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell. |
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2/02/08 4:05:54 AM#8
Will there be game time cards for JG Evolution? Perhaps with three different artworks, one for each of the playable nations? This has been on my wish list almost since I started playing the "classic" game on the EU server back in '02. And another thing, Codemasters, while I really like to see JGE in shelves, please make it downloadable as well with no additional cost than the monthly fee. Oh, and please offer more payment options for one-time payments. |
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2/03/08 4:12:25 PM#9
Originally posted by SatineThank you for the tips! I'll check out about the Connect 08 event. Regards, KhanUK |
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2/03/08 4:19:11 PM#10
Originally posted by Sephirius This is standard practice, your lack of understanding is the only failure. |
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2/06/08 5:50:59 PM#11
What a winning combination:
NetDevil: Auto Assault (failure), Jumpgate (failure) Codemasters: ArchLord (failure), RF Online (failure), Dungeons & Dragons Online (failure)
Things are looking good... ...for another failure
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2/06/08 5:52:02 PM#12
Originally posted by netboyz I do agree, but many people enjoy DDO... and some wait for Jumpgate Evolution anxiously |
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2/06/08 7:33:24 PM#13
Originally posted by netboyz
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2/07/08 12:22:14 AM#14
Originally posted by netboyzJumpgate failed to hit big commercially because the original US Publisher (3DO) bailed out, and the European publisher (MightyGames) were incompetent too. Despite this fact and the fact that Jumpgate's graphics was outdated even by 2001's standards and the game's limited content, it managed to keep running as a commercial venture for over 7 years despite WoW and EVE, outlive much shinier products such as Earth & Beyond, and gather a small but extremely loyal and dedicated player- and fanbase. Not too bad for a "failure". |
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2/07/08 11:22:53 AM#15
When you have a game that is not making any money, rarely updates content, and has hardly any subscribers, that's a failure. I don't care how loyal those 49 people are who play the game.
Let's call a failure a failure, and Jumpgate (however you want to sugarcoat it) was a failure. I don't care if it was NetDevil's first game. Their second game, where they SHOULD have learned from Jumpgate's failure, also tanked. Are you going to blame NC Soft for that one?
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2/07/08 11:45:41 AM#16
Nobody denies that Jumpgate never was a cash cow like EvE or WoW even at its best times, but according to NetDevil's CEO it never ever made a loss either. However you can't measure a game simple by its "shareholder value". A lot of people enjoyed playing Jumpgate, quite a few still do, and the developers are still actively supporting it (though at a rather slow pace due to the upcoming new project). You may call it a failure, I still call it "fun" :D |
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2/07/08 7:22:06 PM#17
Supermax wins the award for refusing to call a spade a spade.
Grats! |
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2/12/08 12:23:34 AM#18
Originally posted by Supermax Actually, concerning the graphics... Jump Gate at launch was on target. If I remember right, it came out right after games like Klingon Academy, Operation Flashpoint... and was on the shelves at about the same time as Diablo 2. Granted, graphics were not the greatest.. but I believe they met the standards for that time period. Not to mention, the comps people were using back in 2k1... Jump Gates failure.. and yes, even though I am a huge fan of the game.. it was indeed a failure. Was due to poor management, and horrible marketing on 3DO's behalf. Now lets get to the failure part, the game itself was a heartpounding blast to play. And content was updated, just not as much as should be... etc. The failure was marketing. Unlike AutoAssault, wich imo was just crap... A bad idea, implemented poorly. If NetDevil/Codemasters are able to bring in customers, and IF NetDevil stays true to the original concept of the game... physics, vision, etc. There is absolutely no way that JGE could fail. You like RP, JGE will have it. You like PVP, JGE will have it. You like FPS/Flight sim combat... yes JGE will have it.
Mind you, JGE will not be one of those "Im a lvl 70 Warlock and I one shot you to death..." type of games. JGE will be skill/ twich based. Where someone flying a light fighter, with skill can take on someone flying a bomber. And that my friends, is a beautiful thing. |
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