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 Thread (7 posts)
Mrbloodworth  2/01/08 5:19:35 PM

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Hard Core Member

Joined: 3/20/05
Posts: 2110

"pleasantly paralyzed"

Thats right folks, savage 2. Its not an mmo, but its one of the most fun games to come out in a while, and yes, its really is a RTS, FPS, and RPG all in one.

 

A Tortured Soul is an online team-based game that combines several genres into a coherent package. The game currently features only one game mode, where you must destroy the enemy base, but more are apparently planned for future updates. You can play the game for free with a handful of limitations for five hours; after that, it’s $30 for a lifetime membership with no monthly fees, which is pretty cheap. Savage 2 also archives replays of every game ever played (how much hard drive space does that take up?): an impressive feature. Savage 2 also keeps persistent stats; while they don’t provide any in-game bonuses (thank goodness), they do determine which servers you can join. Currently, there are beginners servers for levels 1 through 4, and veteran servers for levels 5 and above. As more people purchase the game, the veteran servers are becoming more populated and games are generally a lot more organized there. This keeps the new players from being completely dominated as they are learning the game.

Each round, a commander is voted into office and he/she plays the game in a real-time strategy mode. Commanders can use the team income (derived from mines) to build structures, recruit builder units that are not autonomous, and cast spells on friendly and enemy units. Savage 2 features a pretty linear technology tree: mines for income, garrisons for forward spawn points, an armory for advanced weapons, defensive towers, and three buildings to unlock better units. Players can earn gold by killing enemy units, which in turn can be pooled to help construct buildings. Builder units can construct mines on their own, but the rest of the buildings aren’t available for regular players unless there is no commander. The commander must decide whether to focus on defenses, more powerful units, or expansion, so the limited technology tree doesn’t limit strategic choices. The spells involve giving or taking away health, armor, and speed; in a close battle, the commander can intervene and give his squad a slight upper hand. The commander can also revive fallen allies and reveal the fog of war. The limiting factor for using spells is the cooldown time that prevents spamming.

Both races in Savage 2 feature pretty much the same units: a construction unit, a scouting unit, an infantry unit, a tank unit, a healer unit, two siege units, and two powerful units unlocked by spending kills. Most units in the game have a melee attack, a ranged attack, a couple of area spells, and a special action (squad leaders also get a spawn point they can place). The beasts and the humans do differ somewhat on their spells and such, but in general the classes are the same and have a specific role in the game. You can change your class during the game between respawns based on your team’s strategy and which classes everyone else is playing. More powerful units cost additional gold to play, so keeping them alive is important. Your respawn time, by the way, is tied to your economy, so if you are losing badly, it’ll take a while to respawn. This tends to shorten the end-game once there is a team with a clear advantage. Each unit is rated in several areas: health, mana, stamina, armor, and experience. Kills, in addition to performing certain tasks like casting spells or repairing structures, give experience; when you level up, you are given attribute points to improve your base stats (health, mana, stamina, damage from spells, attack damage). These improves stats aren’t huge bonuses, but they do allow you to customize your character somewhat. Of course, if you choose to switch classes during the game, then you’ll be stuck with the upgrade path your chose. Items can also be bought to influence your stats: things like armor, health and mana potions, and speed increases. You can also collect small items from NPCs (Yes, NPCs that live on the maps); persistent items that can be used in any future match will be implemented in a future patch.

The game features a polished combination of first person shooting action with role-playing spells. The commander mode, while alone is a somewhat superficial strategy game, is a fine change of pace as a component of Savage 2.The specific classes require good teamwork in order to be successful. The online stat tracking (including replays of every game ever) and in-game experience model infuses some role-playing into Savage 2. Savage 2 reduces stalemating through finite gold supplies and increased respawn times for losing teams. When players are working together, the gameplay parts of Savage 2 assemble nicely to produce an exciting gameplay experience. Savage 2 is simply different and refreshing, something that sets it apart from more conventional games like Call of Duty 4. Savage 2 feels like Enemy Territory: Quake Wars: a couple of innovations makes for an interesting game, though I would say Savage 2 is a bit more original.

 

 

 Dont take my word for it, Downlaod the free 5 hour trial.

 

Did i mention that this game is only 30$? No subscription.

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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Ponico  2/02/08 2:11:32 AM

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Advanced Member

Joined: 2/01/06
Posts: 358

Can you imagine what I would do if I could do all I can?

- Sun Tsu

Played Savage 1 for many years and this is seriously an under rated game. I do recommend this game to anyone that enjoys PVP or a good and fun FPS.

 

pozag Xfire Miniprofile
URNotMega  2/02/08 4:17:06 AM

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Apprentice Member

Joined: 1/01/05
Posts: 30

I didn't read the OP, mainly because I've been playing Savage 2 the last few days and absolutely love it :D

Just putting my input into this thread because I believe it's an awesome game, with too small of a community.

Think FPS (ground units) + RTS (commanders) + RPG (everyone), with a paper/rock/scissor melee system, and some deep potential strategies and you have Savage 2.  I played the 5 hour demo, then immediately bought it and have played the full version for a couple days.

The only thing wrong with this game right now is that it doesn't have enough players.  i don't know where they get their stats from to display on the site, but the most players I've seen in game so far at one time has been around 190 (with max 22 players per server as far as I can tell).  I have to just assume that they haven't done enough advertising yet - this is THE competitive game for MMORPGers to check out as at least a side game to their typical MMO grinding.

Anyway, catch me online as "Rad".  If you enjoy PvP, download the demo, play through the tutorial, and play your 5 free hours online.  I <3 it so far and was easily willing to put the $30 on it after playing the demo.

 
Harakiri  2/02/08 5:17:52 AM

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Novice Member

Joined: 9/30/03
Posts: 39

I tried this for about 4 hours, but i still prefer the old savage. The combat reminds me too much of mmo's in this one, in savage player skill is more important imo.

 
admiralnlson  2/02/08 5:30:12 AM

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Advanced Member

Joined: 8/25/06
Posts: 217

Looks good, I might try this.

I liked that you posted screenshots.

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Played: WoW, Eve Online, Guild Wars, (and tried 10+ other MMOs)
Currently playing: non-MMOs
Waiting for: sandbox games

Mrbloodworth  2/04/08 9:41:43 AM

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Hard Core Member

Joined: 3/20/05
Posts: 2110

"pleasantly paralyzed"

Originally posted by URNotMega

I didn't read the OP, mainly because I've been playing Savage 2 the last few days and absolutely love it :D

Just putting my input into this thread because I believe it's an awesome game, with too small of a community.

Think FPS (ground units) + RTS (commanders) + RPG (everyone), with a paper/rock/scissor melee system, and some deep potential strategies and you have Savage 2.  I played the 5 hour demo, then immediately bought it and have played the full version for a couple days.

The only thing wrong with this game right now is that it doesn't have enough players.  i don't know where they get their stats from to display on the site, but the most players I've seen in game so far at one time has been around 190 (with max 22 players per server as far as I can tell).  I have to just assume that they haven't done enough advertising yet - this is THE competitive game for MMORPGers to check out as at least a side game to their typical MMO grinding.

Anyway, catch me online as "Rad".  If you enjoy PvP, download the demo, play through the tutorial, and play your 5 free hours online.  I <3 it so far and was easily willing to put the $30 on it after playing the demo.

Depending on your level, and what you have marked "Show", you wont see all the servers.

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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

JelloB2000  2/04/08 11:11:04 AM

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MMORPG.COM Staff

Joined: 12/19/04
Posts: 1662


Originally posted by JelloB2000
While you wait for Warhammer, play Savage 2!!!.

*Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.