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2/01/08 10:00:03 AM#61
I think there is no stealth in the taditional sence (no rogues or Assassin) but there are some stealth like abilites for some classes.
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2/01/08 11:16:47 AM#62
Originally posted by airalith
Cool. I'm gonna put on my aluminum-foil hat again because the alien mind-beams are getting stronger every day!
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2/01/08 11:57:19 AM#63
Originally posted by Anofalye What kind of "especulation", crazy afirmation is this? how can you say something like this with no idea if there will be or not stealth. "? we have too many prophets that say what they WISH with no real "Things". The OP, at least , was talking about a video he saw, but you? ¿? you afirm something like "dont expect stealth for pvp" cause... why? |
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2/01/08 12:29:54 PM#64
I'll bet dollars to doughnuts, that:
1) Stealth of some kind will be in as a "charge" like ability for paper tiger type classes to gain ground. 2) It will be timed and/or "draining" to use. No permanent "wait and gank". 3) No stun locks. 4) Possibly: Can't be used in combat. |
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Originally posted by mOoK Probably right. "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied." |
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2/01/08 1:22:01 PM#66
Originally posted by mOoK a charge like skill does not qualify as stealth ! stealth is the ability to move or hide unseen! not movement speed,
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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2/01/08 1:32:05 PM#67
Originally posted by jondifool
As much as I hate Stealth thanks to the way its been severly overpower / poor implemented so that it can be exploited unfairly if Stealth was brought into the game and it was limiting and fair enough so the player could say get up close to attack someone but not allow them to suddenly go invis over and over I'd be alright with it. ie of a bad stealth system -> invis, attack, move, invis attack move. Basically making it impossible for a person to turn and fight fairly. The idea you can stealth and run off invisible in the middle of a desert with the person basically looking right at you is retarded too once you've revealed yourself it should be considered damn hard to rehide. Squishies often have the hardest time getting up close for Melee without getting hacked to death first but it doesn't mean they should be blink dogs. Its like if I want to fight blinking dogs I'll play second edition D&D those things were a pain in the ass. Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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2/01/08 1:33:36 PM#68
Here is a google cache of the video page that was deleted, the video contents are gone but you can see that a video of some kind was there and live.
No details as to what it contained though. http://www.google.co.uk/search?q=http%3A%2F%2Fwww.warhammeronline.com%2Fenglish%2FbehindTheScenes%2FvidPhoneDiaries%2Fwindowopen%2Fjanuary_2008_f41rf4x%2Fview14_2008_january.html')&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a |
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2/01/08 2:15:10 PM#69
harg is correct, DAOC had stealth classes and keeps before AOC! |
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2/01/08 2:44:33 PM#70
Originally posted by harg true but they werent going to put them in till they saw what the competition are going to offer for their games. 1. No point for WoW to leave if they are getting keep siege and WAR is not. 2. No point for stealthers to choose WAR over AoC since WAR doesnt have stealth. They put them in to draw more ppl to WAR and I am glad they are bending the lore a little bit to make the game more fun for more ppl.
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2/01/08 3:00:48 PM#71
Originally posted by Honeymoon69
The reknown point system was heavily favored to Scenario RvR which was not their intent. In order to balance out the need for Open RvR they decided they needed to give players something to fight over. It had nothing to do with AoC having keeps, frankly I don't think they really give a damn about AoC. WAR is going for a Full Server Pride / Healthy type community while AoC's aim is to elite groups & guilds. AoC's Keeps & WAR's keeps work completely different. Keeps in WAR are objectives to gain reknown and compelte control over an area not to mention ANYONE can participate in the fights over them only Guilds can hang their tabards in them (they do not however fully own them). Most of AoC's pvp requires you be in a guild or get paid / hired by a guild to fight for them. If you bothered to watch & listen to the podcasts you'd of known their reasoning behind Keeps a system THEY perfected perviously with DAoC. I've been a watching & reading about WAR since just after the newsletter system went into effect. They have not changed their original game plan. Everything they've added or changed (never removed, only AoC removes things. ) has been within the focus of the game's intetion. RVR Asskickery. Every game makes changes along the line, sometimes what looks awsome on paper does NOT look or play that awsome when its being developed. Better to face the music and make it better while you can Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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2/01/08 4:29:07 PM#72
They later added things like keeps and more open world PvP because it's what many people like the beta testers complained about. |
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2/01/08 6:31:32 PM#73
Originally posted by oakae Right on What he said. ^^^^^ They explained this in the RvR Changes video/podcast on the Warhammer Online main site. |
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2/02/08 1:58:01 AM#74
Originally posted by mOoK
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2/02/08 2:20:25 AM#75
Originally posted by elvenangel Actually anyone can participate in a Siege in AoC, the area is not instanced, diplomacy and keep pride will be rife. You see the keeps in each game work differently because aoc has a ticket system and zerg preventative measures, war will be static non player made keeps and be exactly like the zerg infested "Gank Rank" daoc i remember. I would HARDLY call daoc perfected. Even admins on only-war admit they fear the same shitty zerg system. I will play both games, but as i pointed out i kinda find it funny that they only add (clone) when a game system elsewhere becomes popular. Watch and wait, they will change again because heavy Raids will be coming and lots of raid content to go with the lovely Raid Calendar. war raids will have tiered dungeons too and most likely boss drops better gear than anything crafted, as well, as it stands the crafting system pretty much sucks right now.
to be honest i've been following the game too for a long time, I must be the only one who see's how much they have deviated from what was originally laid out to the public, and thats where my problem is, thats all. |
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2/02/08 5:13:28 AM#76
fingers crossed for stealth |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
2/02/08 5:26:09 AM#77
All i can say STEALTH |
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2/02/08 5:49:29 AM#78
How is stealth fun against stupid mobs? I've played many, many stealthers and stealthing against pve mobs was never fun. D.
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2/02/08 5:52:49 AM#79
Originally posted by elvenangel Not really ! what you are mixing up here is that if you have movement speed enough it's a charge , if you are not to be seen as you are charging then its not stealth , its more like a teleport ! Maybe a slow teleport ! But its a teleport! Thats not stealth! Stealth give 2 things , surprise and the ability to reach an opponent you othervise couldn't have cought ( unaware or not)! Teleport does the same. The difference is with stealth there is a movement issue! Charge does negate that, making it a teleport like move if cloaked!
I am not completely aginst stealth ! And Warhammer Roleplay had stealth in form of counsealment rural and urban skills! This was like a hide in shadows skill! To work they had condition to meet! There needed to be something to hide in! As far i am concerned , a stealth like skill there require som condition to meet to be able to use could be ok ! because players would learn when there could be someone hidding , and they should offcause have a "search" skill to counter it ! And that would make stealth attacks something that could happend in certain places, and that you could do something about! Thats ok wth me!
But my general point of view is it's not really needed in war. As far as i am informed WAR is already doing alot to let people use terrain features too their advantage! And does it really ad something to PvP ! Not at all, only if PvP is lacking quality , then stealth make it more interesting! But if PvP is really good , then hard stealth is just spoiling the game! Remember that for stealth to be a really good feature , the ones on the reciving end has to think its a part of the gameplay that they want to be there! read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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2/02/08 2:22:03 PM#80
Originally posted by mOoK I'll bet dollars to doughnuts that: 1) Paul Barnett is a well-known jokester. 2) Paul Barnett likes to be funny. 3) "Welcome the man who brought you stealth..." was his idea of a joke. 4) Possibly: His joke was pulled because it was misleading.
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