Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,592,082  Online:0
Guests:0  Posts:4,845,132
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » I have been back and tried it all again too...

2 Pages « 1 2 Search
35 posts found
  murphys123

Apprentice Member

Joined: 1/12/07
Posts: 220

1/31/08 12:32:34 PM#21
Originally posted by ajax7

 

Originally posted by murphys123

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.


Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

 

Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


Perhaps you didn't catch the part in my post where I said the combat was clunky and archaic...I never mentioned anything about difficulty. Difficutly is relative anyway, but I appreciate you trying to direct attention away from my point by trying to insinuate I was not skilled enough to handle the new and improved Nunas. I also said there is no ui settings or mods that can do enough to improve the akward combat...I am not sure why you added the last part which is purely a cosmetic fix unrelated to combat. I realize it is hard to discern meaning from a post while on a complete sugar rush from SOE kool-aid, but give it a shot next time before you distort a post in order to insult someone with whom you disagree with.

  Vantras

Apprentice Member

Joined: 6/14/07
Posts: 123

1/31/08 1:27:00 PM#22

You missed my point.  It wasnt so much that I was dying instantly.   As I was just often the ganker as the gankee.  It was just the entire setup/concept up there.  It was so horribly artificial and forced.  Just seemed goofy that there was an invisible line where you couldnt shoot people but 5 feet away you could.

Added to that it has no real meaning.  You die, respawn, rebuff and your back in the fight in minutes.  Even if you get a good battle it just keeps happening over and over again until someone gains "control" for a bit until they realize theyve actually done nothing and disperse.

I guess I am spoiled from my time in EVE or even Shadowbane, or DAOC where PVP actually had meaning and consquence. There was real loss when you died or lost a major battle.  Territory changed hands, trade routes, loss of gear or financial resources, damage to items etc. etc.

Just seemed like some sort of odd "counterstrike" system in SWG.  Just kill, die, kill, kill etc. The game tracks points for you which is alright...and if you get enough points you upgrade gear/titles.  PVP has advanced FAR FAR FAR beyond this in most MMO's.  I was truly taken aback by how simple PVP still remained in SWG.

And the fact that it essentially is all containted to one artificial enviornment w/ no game impacting effect on Restuss further decreased its meaning.

As I said I think the PVE aspects of SWG are solid enough, character development, gear, variety of items, housing, and to some degree crafting are all decent enough.  The problem is the end game is more or less PVP and SWG's was dreadful!  Server populations, and a virtually silent chat-community are also serious issues on the PVE side but over-comeable I suppose in a good guild.

To those that play I hope you enjoy...I truly gave it a solid restart.  72-90 w/ some weeks pvp'ing and an alt to 40, 35 and 20.  Master Chef w/ a fully operating business and a partner in a rank3 city.  It just felt so horribly empty and hollow at the end :(

  BlackWatch

Apprentice Member

Joined: 11/01/06
Posts: 909

Playing: WoW... again.

1/31/08 1:37:44 PM#23

Challenging to me isn't 'I know I will kill this NPC... but it's going to take me longer to do it than it did before'.  And that's really all SWG has done over the course of their history.

Some NPC's have always been 'harder' to kill than others.  No questioning this.  But simply prolonging those battles does nothing in favor of the game. 

Combat is not as enjoyable as it once was.  And no matter what options SOE natively offers to change the UI, it's not enough to bring back the feel of the game.  And it's not enough to really bring back the old-school combat feel either.

Again, I'd take the preCU or CU environment over what's offered now.

Instead, SOE will keep doing whatever the f*ck they want with SWG and 'force' people to play Star Wars the way they want you to.  They are the only game in town if you want a SWmmo.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

1/31/08 1:45:21 PM#24
Originally posted by murphys123

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.


This is my problem too.

  thecountoram

Apprentice Member

Joined: 1/31/08
Posts: 4

Cake's not stupid! - Cody Stack

1/31/08 3:52:45 PM#25
Originally posted by ajax7

1. A large number of people use the PRE-CU interface mod which makes the gome so much more enjoyable. I also use it would never play with out the mod.

Where is this mod, I've been playing this since release and love Pre-CU and hate the new combat update.

As for the OP i agree, I had some friends from school that i helped start playing this game before pre-cu and now they have all left to do better things. My server is pretty much dead nowadays and its a shame because the time i spent on my TKA, and now it's gone. My bro spent a long time grinding out Jedi before the combat update and now its like that time is wasted because it's just a tree that doesn't require any specail quests or grinds.

 

 

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

1/31/08 4:44:13 PM#26

MMOs nowadays have playtimes sticked to them.

Current SWG let say 3-4 weeks , you get level 90 and thats it , you have had your fun (if then your lucky unaspiring being). Now you open to try another game. So NGE  your game experience,  sweep SWG installation from your harddrive .. get over it its just a bad dream(game) you had.

Wanna complex , open-end environment  with never ending fun ask your developer  (evil $OE)  if they give your the better game experience of PRE CU and keep this current crap for themselves .

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  akevv

Novice Member

Joined: 6/12/06
Posts: 209

1/31/08 5:30:38 PM#27

To the Op,

Thanks for giving your opinion about the game. I think you captured the current state of things pretty well. it seems everyone missed the obvious question:

Did you subscribe after your trial?

I know in its current condition, I am not even interested in the free vet trials. The game as is really is terrible to look at with the flashy effects and the lack of animations. The bugs are the second level of incompetence with specials and heals misfiring, lag everywhere, and blasters firing in directions that the weapon is not even pointed. The third level is the lack of players, the abandoned structures, and the total lack of a vision for the game. The fourth level is using Star Wars lore as a reference only. Heals coming from a magical source, blasters that never need maintenance, and entertainers giving buffs (instead of docs or being sourced from food and drug items) are insulting to sci-fi fans.

I won't be subscribing any time soon. It is a game that contains a bit of fun, but in the end it is disappointing. Coupled with how many times they have changed the ruleset, I cannot invest real money to have it all converted to junk in one patch. No thanks!

Akevv Ostone
No Longer SWG Free :(

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

1/31/08 6:04:38 PM#28

To the OP-

You really summed it up about the state of limbo everyone is in. My old guild still feels exactly this way.  There really is a sense of sadness to the game from the community of SWG while a little really love the current game. I left for good because I was tired of the empty NPC and player cities. All the promises at fansfests such as avatar texture updates will be completed and so forth and nothing came of it. The UI is terrible and I had to use the pre NGE UI mod myslef. But the target system is terrible. I completely agree.  I swear tabula rasa has a NGE target system to it that feels like a finished version of the NGE.

 

 

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2053

2/01/08 12:06:21 AM#29

Originally posted by Lateris

To the OP-

You really summed it up about the state of limbo everyone is in. My old guild still feels exactly this way.  There really is a sense of sadness to the game from the community of SWG while a little really love the current game. I left for good because I was tired of the empty NPC and player cities. All the promises at fansfests such as avatar texture updates will be completed and so forth and nothing came of it. The UI is terrible and I had to use the pre NGE UI mod myslef. But the target system is terrible. I completely agree.  I swear tabula rasa has a NGE target system to it that feels like a finished version of the NGE.

 

 

When I have tried it with my old characters, I too couldn't escape the depressed feeling I had in-game.

It didn't help that I still remembered how vibrant Ahazi once was with all the players.  Excluding the NGE itself (ie. elimination of the Skillpoint / Template System, combat oversimplified, etc), the terrible hit on the amount of players was hard to overcome for me.

A ghost town.  Ahazi, once one of most populated servers who regularly vied with Bria as the biggest, is reduced to a ghost town.

/shakeshead

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  permanent1

Novice Member

Joined: 11/29/05
Posts: 27

2/01/08 2:05:33 AM#30
Originally posted by ajax7

 

Originally posted by Dracis

 

Originally posted by ajax7

 

Originally posted by dokar

 

Originally posted by ajax7

 

Originally posted by murphys123

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.


Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

 

Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


Sorry but the changes with chapter 6 hurt the population more than it helped it..

 

It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

add to that specials and heals still misfire and npc's still shoot through walls and floors.

You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

 

A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

It sure seems you want a easy I win button.


There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

 

The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

You make me Laugh PRE-CU Two people could solo Krayts same as we can now you must not have been in the right Guild 1 Jedi and a Master Doctor could do it.

 

In fact there where some that could Solo-Krayts Pre-CU but it took a long time.

Combat is better now after chpt 6 its just right.

Get your facts straight please geezzze.


 Actualy you make me laugh, for one most jedi would not go out with you to kill krayts pre-cu two onlycertain proffessions could solo krayts or do it in two man tandems while others had no shot what so everand not everyone wanted to be just one of those few proffessions who could,for example TKM could not do a thing to janta rockshapers because they were 100% kinetic resistant, but a rifleman could plow through them ,sorry but really you should get your facts straight  though it is obvious by the very few playing  right now that your in the minority when it comes to thinking the game is still very good.

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1481

2/01/08 2:25:44 AM#31

 

Originally posted by ajax7

 

Originally posted by Dracis

 

Originally posted by ajax7

 

Originally posted by dokar

 

Originally posted by ajax7

 

Originally posted by murphys123

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.


Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

 

Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


Sorry but the changes with chapter 6 hurt the population more than it helped it..

 

It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

add to that specials and heals still misfire and npc's still shoot through walls and floors.

You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

 

A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

It sure seems you want a easy I win button.


There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

 

The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

You make me Laugh PRE-CU Two people could solo Krayts same as we can now you must not have been in the right Guild 1 Jedi and a Master Doctor could do it.

 

In fact there where some that could Solo-Krayts Pre-CU but it took a long time.

Combat is better now after chpt 6 its just right.

Get your facts straight please geezzze.

Lol i by myself used to solo krayts including ancients no problem, master brawler, master pike, rest of points in varying defence stacks and enough medic for stim C use.

 

Took me on avg 40 mins per krayt perhaps 1hr for ancients.

Master Brawler for Intimidation 2, and swords or pike as your main for minimum medium piercing and you where set hell you could technically do it as tkm with a dash of medic but id hate to beat on a heavy armoured krayt with a light piercing knuckler would probably take 2 hrs.

TBH the only thing that wasnt possible solo was the DWB,  id regulary kill the Dark Jedi Master static 1 time server reset spawn near eisley, killed Axvya Min NS queen her rancor and her 6 protecters all at once with area attacks and spin attack,  and this was once buffs hit the point of 2500 and armour at 70% kinetic resists.

Once the dath avian meat hit the market on eclipse a insane spawn we had once 3200+ buffs, and 80% kinetic armour where commonplace and things just got easier.

As long as it wasnt a NS elder with a stun baton then nothing you couldnt kill solo in game.

When i think back Pre-CU comabt was a bit of a joke but boy was it a enjoyable joke.

 

  Squal'Zell

Advanced Member

Joined: 10/09/04
Posts: 1751

"Next time i log in SWG ill probably see elves and druids"

2/01/08 2:42:11 AM#32

if you want PvP you had to go to restus? thats not PvP... that is called an Fighting arena (or to glorify it " a gladiator arena)

true PvP would be anywhere. what would happen to the times when you could walk in Naboo/theed overt (imperial) knowing that you had help seconds away but still fear that invading group of rebels? 90% of the time you had nothing to worry about, now do the same thing in Naboo Moenia or Tat/anchorhead... you would be plowed in a matter of seconds.

also i may refer you to

http://www.mmorpg.com/discussion2.cfm/thread/165211

there are pictures there that are pure pre-cu, mine a bit older than the latter ones.

that is what real PvP was. base invasions, city raids, oh how fun it was to take your guild into anchorhead and storm it, kill the 75 rebels that where there and start dancing /taking over the city for a few hours when we all got tired and left, then they reclaimed it back ( or the rebels came back with an army of 200 and... take a one way trip to the cloner)

take a look at the map. you will see you could not see the ground... and yes you might see pics like that in restus or theed or mos eis. these types of fights took place all the time and all over the place. the only places where you did not see fights like that is the no build planets. but even there we would go out to hunt (PvE) and find ourselves face to face with a rebel group (also PvE that hapens to have an overt member) and there you go 20 vs 20 in a remote planet in the middle of nowhere.

you might also say, bah i dont like PvP, PvP isnt everything, well... dont go overt, you have imperial/rebel NPC troops patrolling the areas ALL OVER THE GALAXY and you are free to do whatever you want. attack them and you will be TEFed, ( you will be PvP vulnerable for x time (cant remember how long)) do not attack them? move along...

now for the Buffs

the i win button? i think not. lets see lets  make numbers easy

300 HAM bar rebel 300 HAM bar imperial

they fight!! fight lasts 30 seconds, its over done. go home, move along

3000 HAM bad rebel 3000 HAM bar imperial

they fight!!! this will last longer.... oh the imp is about to get incaped! OHH he saves it with a knock down and a stimA... now hes bashing the rebel ANOTHER STIM A!!!! Knocks the rebel down again... oh the tides have turned.!!! etc etc etc... the fun lasts much longer... and eventually ... a teabag might occur in the end.

and dont get me started on why the GCW is worthless now.  i blame the 2 characters per server...

now that i think of it i also blame the 2 characters per server for the death of weaponsmith and armoursmith...

well im going on a tangent now with that... so ill finish my post

here

 


  Fishermage

Novice Member

Joined: 11/23/05
Posts: 7695

"I find your lack of faith disturbing."

2/01/08 11:26:35 AM#33


Originally posted by ajax7

Originally posted by dokar

 


Originally posted by ajax7

 


Originally posted by murphys123

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.



Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.
 
Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


Sorry but the changes with chapter 6 hurt the population more than it helped it..
 
It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.
Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.
All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.
add to that specials and heals still misfire and npc's still shoot through walls and floors.

You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.
A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.
It sure seems you want a easy I win button.

And here we have the reason SWG fails over and over again. Thank you for sharing with us a mindset that matches the DEVs.

The bad changes brought by Chapter 6 caused more people to quit than it gained. The response: learn to play.

  dokar

Apprentice Member

Joined: 9/26/06
Posts: 52

2/01/08 11:57:04 AM#34
Originally posted by Fishermage

 


Originally posted by ajax7

Originally posted by dokar

 

 


Originally posted by ajax7

 

 


Originally posted by murphys123

 

I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.



Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.
 
Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


Sorry but the changes with chapter 6 hurt the population more than it helped it..
 
It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.
Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.
All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.
add to that specials and heals still misfire and npc's still shoot through walls and floors.

You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.
A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.
It sure seems you want a easy I win button.

And here we have the reason SWG fails over and over again. Thank you for sharing with us a mindset that matches the DEVs.

 

The bad changes brought by Chapter 6 caused more people to quit than it gained. The response: learn to play.

I have asked a few times why grind 12 mil xp for  10 extra levels to be no more stronger than before ...all I ever get is snide answers

  Fishermage

Novice Member

Joined: 11/23/05
Posts: 7695

"I find your lack of faith disturbing."

2/01/08 12:05:53 PM#35

I often wonder when I hear current players wondering why people won't come back to the game; and they blame mean and angry vets.

perhaps it is the mean and angry current players that keep people away?

Personally I still think it's the bad work the developers are doing; but I also suspect it has a lot more to do with the current horde of angry people who defend the game; than the horde of angry people who speak out against the game.

Eother way it is fun to watch folks defend the indefensible.

2 Pages « 1 2 Search