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1/31/08 12:32:34 PM#21
Originally posted by ajax7
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1/31/08 1:27:00 PM#22
You missed my point. It wasnt so much that I was dying instantly. As I was just often the ganker as the gankee. It was just the entire setup/concept up there. It was so horribly artificial and forced. Just seemed goofy that there was an invisible line where you couldnt shoot people but 5 feet away you could. Added to that it has no real meaning. You die, respawn, rebuff and your back in the fight in minutes. Even if you get a good battle it just keeps happening over and over again until someone gains "control" for a bit until they realize theyve actually done nothing and disperse. I guess I am spoiled from my time in EVE or even Shadowbane, or DAOC where PVP actually had meaning and consquence. There was real loss when you died or lost a major battle. Territory changed hands, trade routes, loss of gear or financial resources, damage to items etc. etc. Just seemed like some sort of odd "counterstrike" system in SWG. Just kill, die, kill, kill etc. The game tracks points for you which is alright...and if you get enough points you upgrade gear/titles. PVP has advanced FAR FAR FAR beyond this in most MMO's. I was truly taken aback by how simple PVP still remained in SWG. And the fact that it essentially is all containted to one artificial enviornment w/ no game impacting effect on Restuss further decreased its meaning. As I said I think the PVE aspects of SWG are solid enough, character development, gear, variety of items, housing, and to some degree crafting are all decent enough. The problem is the end game is more or less PVP and SWG's was dreadful! Server populations, and a virtually silent chat-community are also serious issues on the PVE side but over-comeable I suppose in a good guild. To those that play I hope you enjoy...I truly gave it a solid restart. 72-90 w/ some weeks pvp'ing and an alt to 40, 35 and 20. Master Chef w/ a fully operating business and a partner in a rank3 city. It just felt so horribly empty and hollow at the end :( |
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1/31/08 1:37:44 PM#23
Challenging to me isn't 'I know I will kill this NPC... but it's going to take me longer to do it than it did before'. And that's really all SWG has done over the course of their history. Some NPC's have always been 'harder' to kill than others. No questioning this. But simply prolonging those battles does nothing in favor of the game. Combat is not as enjoyable as it once was. And no matter what options SOE natively offers to change the UI, it's not enough to bring back the feel of the game. And it's not enough to really bring back the old-school combat feel either. Again, I'd take the preCU or CU environment over what's offered now. Instead, SOE will keep doing whatever the f*ck they want with SWG and 'force' people to play Star Wars the way they want you to. They are the only game in town if you want a SWmmo.
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1/31/08 1:45:21 PM#24
Originally posted by murphys123
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1/31/08 3:52:45 PM#25
Originally posted by ajax7
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
1/31/08 4:44:13 PM#26
MMOs nowadays have playtimes sticked to them. Current SWG let say 3-4 weeks , you get level 90 and thats it , you have had your fun (if then your lucky unaspiring being). Now you open to try another game. So NGE your game experience, sweep SWG installation from your harddrive .. get over it its just a bad dream(game) you had. Wanna complex , open-end environment with never ending fun ask your developer (evil $OE) if they give your the better game experience of PRE CU and keep this current crap for themselves .
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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1/31/08 5:30:38 PM#27
To the Op, Thanks for giving your opinion about the game. I think you captured the current state of things pretty well. it seems everyone missed the obvious question: Did you subscribe after your trial? I know in its current condition, I am not even interested in the free vet trials. The game as is really is terrible to look at with the flashy effects and the lack of animations. The bugs are the second level of incompetence with specials and heals misfiring, lag everywhere, and blasters firing in directions that the weapon is not even pointed. The third level is the lack of players, the abandoned structures, and the total lack of a vision for the game. The fourth level is using Star Wars lore as a reference only. Heals coming from a magical source, blasters that never need maintenance, and entertainers giving buffs (instead of docs or being sourced from food and drug items) are insulting to sci-fi fans. I won't be subscribing any time soon. It is a game that contains a bit of fun, but in the end it is disappointing. Coupled with how many times they have changed the ruleset, I cannot invest real money to have it all converted to junk in one patch. No thanks! Akevv Ostone |
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1/31/08 6:04:38 PM#28
To the OP- You really summed it up about the state of limbo everyone is in. My old guild still feels exactly this way. There really is a sense of sadness to the game from the community of SWG while a little really love the current game. I left for good because I was tired of the empty NPC and player cities. All the promises at fansfests such as avatar texture updates will be completed and so forth and nothing came of it. The UI is terrible and I had to use the pre NGE UI mod myslef. But the target system is terrible. I completely agree. I swear tabula rasa has a NGE target system to it that feels like a finished version of the NGE.
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2/01/08 12:06:21 AM#29
Originally posted by LaterisWhen I have tried it with my old characters, I too couldn't escape the depressed feeling I had in-game. It didn't help that I still remembered how vibrant Ahazi once was with all the players. Excluding the NGE itself (ie. elimination of the Skillpoint / Template System, combat oversimplified, etc), the terrible hit on the amount of players was hard to overcome for me. A ghost town. Ahazi, once one of most populated servers who regularly vied with Bria as the biggest, is reduced to a ghost town. /shakeshead "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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2/01/08 2:05:33 AM#30
Originally posted by ajax7
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2/01/08 2:25:44 AM#31
Originally posted by ajax7 Lol i by myself used to solo krayts including ancients no problem, master brawler, master pike, rest of points in varying defence stacks and enough medic for stim C use.
Took me on avg 40 mins per krayt perhaps 1hr for ancients. Master Brawler for Intimidation 2, and swords or pike as your main for minimum medium piercing and you where set hell you could technically do it as tkm with a dash of medic but id hate to beat on a heavy armoured krayt with a light piercing knuckler would probably take 2 hrs. TBH the only thing that wasnt possible solo was the DWB, id regulary kill the Dark Jedi Master static 1 time server reset spawn near eisley, killed Axvya Min NS queen her rancor and her 6 protecters all at once with area attacks and spin attack, and this was once buffs hit the point of 2500 and armour at 70% kinetic resists. Once the dath avian meat hit the market on eclipse a insane spawn we had once 3200+ buffs, and 80% kinetic armour where commonplace and things just got easier. As long as it wasnt a NS elder with a stun baton then nothing you couldnt kill solo in game. When i think back Pre-CU comabt was a bit of a joke but boy was it a enjoyable joke.
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
2/01/08 2:42:11 AM#32
if you want PvP you had to go to restus? thats not PvP... that is called an Fighting arena (or to glorify it " a gladiator arena) true PvP would be anywhere. what would happen to the times when you could walk in Naboo/theed overt (imperial) knowing that you had help seconds away but still fear that invading group of rebels? 90% of the time you had nothing to worry about, now do the same thing in Naboo Moenia or Tat/anchorhead... you would be plowed in a matter of seconds. also i may refer you to http://www.mmorpg.com/discussion2.cfm/thread/165211 there are pictures there that are pure pre-cu, mine a bit older than the latter ones. that is what real PvP was. base invasions, city raids, oh how fun it was to take your guild into anchorhead and storm it, kill the 75 rebels that where there and start dancing /taking over the city for a few hours when we all got tired and left, then they reclaimed it back ( or the rebels came back with an army of 200 and... take a one way trip to the cloner) take a look at the map. you will see you could not see the ground... and yes you might see pics like that in restus or theed or mos eis. these types of fights took place all the time and all over the place. the only places where you did not see fights like that is the no build planets. but even there we would go out to hunt (PvE) and find ourselves face to face with a rebel group (also PvE that hapens to have an overt member) and there you go 20 vs 20 in a remote planet in the middle of nowhere. you might also say, bah i dont like PvP, PvP isnt everything, well... dont go overt, you have imperial/rebel NPC troops patrolling the areas ALL OVER THE GALAXY and you are free to do whatever you want. attack them and you will be TEFed, ( you will be PvP vulnerable for x time (cant remember how long)) do not attack them? move along... now for the Buffs the i win button? i think not. lets see lets make numbers easy 300 HAM bar rebel 300 HAM bar imperial they fight!! fight lasts 30 seconds, its over done. go home, move along 3000 HAM bad rebel 3000 HAM bar imperial they fight!!! this will last longer.... oh the imp is about to get incaped! OHH he saves it with a knock down and a stimA... now hes bashing the rebel ANOTHER STIM A!!!! Knocks the rebel down again... oh the tides have turned.!!! etc etc etc... the fun lasts much longer... and eventually ... a teabag might occur in the end. and dont get me started on why the GCW is worthless now. i blame the 2 characters per server... now that i think of it i also blame the 2 characters per server for the death of weaponsmith and armoursmith... well im going on a tangent now with that... so ill finish my post here
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2/01/08 11:26:35 AM#33
And here we have the reason SWG fails over and over again. Thank you for sharing with us a mindset that matches the DEVs. The bad changes brought by Chapter 6 caused more people to quit than it gained. The response: learn to play. |
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2/01/08 11:57:04 AM#34
Originally posted by Fishermage I have asked a few times why grind 12 mil xp for 10 extra levels to be no more stronger than before ...all I ever get is snide answers |
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2/01/08 12:05:53 PM#35
I often wonder when I hear current players wondering why people won't come back to the game; and they blame mean and angry vets. perhaps it is the mean and angry current players that keep people away? Personally I still think it's the bad work the developers are doing; but I also suspect it has a lot more to do with the current horde of angry people who defend the game; than the horde of angry people who speak out against the game. Eother way it is fun to watch folks defend the indefensible. |
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