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Stradden 1/30/08 9:24:52 AM
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Managing Editor
Joined: 7/08/05 |
Today, NetDevil's Steve "Istvan" Hartmeyer submoits this new developer journal looking at the user interface in the upcoming Jumpgate Evolution.
Read it here. |
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DeciKaba 1/30/08 10:20:47 AM
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Novice Member
Joined: 11/05/07 |
really enjoying these jumpgate articles..informative and interesting without tons of needless detail and simple without patronising.....keep em coming.
On the actual topic, any UI nowadays should be very configurable and almost every element themed, hideable, resizable etc. In every game I have played I keep my UI to it's bare minimum. Any element I can't hide or resize down is going to annoy me and subsequently my opinion of the game.
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graill 1/30/08 7:28:33 PM
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Apprentice Member
Joined: 12/07/05
Retired at 45, are you? |
his assumption that it doesnt "make" the game are unfounded. i group the ability to assign any key with any action (this includes movement and camera) as part of the "user interface" along with whatever i see on the screen that could potential get in my way. few games make selectable ui's with great modability. my suggestion is this, dont think in your developers box, have the players vote, address any ideas and dont wish you could implement them, do it. my dream ui is as follows: one button disapeer/appear function, to include sections i want to leave visisble not grouped in this particular function. lock function on any part of the ui, not just all, or a few pieces of it. everything is moveable / scalable everything is font/color/background ajdustable. option to have certain ui interface appear at certain times then disapeer, as per my time limits or actions, such as battles, crafting etc. option to set specific ui's per pvp or pve or whatever, again one touch function once setup. full character item setups per function. just my two cents, and these guys dont think ui's make a game.....hmmm.
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| can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell. |
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PoopyStuff 1/30/08 8:53:50 PM
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Advanced Member
Joined: 10/19/05 |
netdevil = AutoAssault.
nuff said. |
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graill 1/31/08 12:00:20 AM
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Apprentice Member
Joined: 12/07/05
Retired at 45, are you? |
Originally posted by PoopyStuff netdevil= auto assault= a good portion of blizzard norths team (wow) that left after their new french masters ignored them. i have hopes for jumpgate, if eve had the same flight engine, and combat resolution i might overlook eves obvious flaws. eve=lord of the flies |
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| can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell. |
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redavni 2/04/08 8:20:21 AM
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Novice Member
Joined: 9/07/06 |
A Flash based UI? Just when I thought it wasn't possible to get worse than Eve's craptastic Python UI... |
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WoWownsall 2/05/08 4:41:55 PM
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Novice Member
Joined: 2/17/07 |
I find that the less of the visible interface I have to see, the better. I am an avid player of many different MMOs and the one big problem I find in them is the massive interfaces. When you try to "get into" the game, it's hard to do with a million buttons blinking, flashing, changing colors and moving. Looking at Jumpgate, it seems like the type of game that is more fun to play when you "get into it". My only suggestion is strip the UI down to just the necessary functions, and give the ability to change and manipulate from there. If a player finds that having the screen filled with info is good, then they can fill their screen with buttons and flashing lights.. If they find that they like their screen uncluttered with a just a map and a few buttons, let them have a basic UI. Nuff said. |
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