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1/28/08 1:58:01 PM#21
What for the love of god is getting copied from WoW that wasn't copied in WoW at the first place? Tell me one thing. At least ONE FEATURE. REALITY CHECK |
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1/28/08 2:01:02 PM#22
WoW's art direction is very clearly a long and lasting approach that they have chosen for many of their games. I got the same feeling from WoW as i did from the other games. There are many things about wow that I like and many things that I don't like. The artist direction is in the middle. With the release of BC they re-used way to many previous graphics. And the run way lights they attached to my t4 shoulders aren't earning them any points with me. Some of the weeknesses that I"m sure have been mentioned in WoW's engine are: 1. Very few direct lights. Its almost all ambient lights or light effects on objects. 2. Very few variations on look between characters of the same race. And in game there is almost no ability to further differentiate yourself. While you might claim this was a choice made by the Artistic team I think it was a choice ment to reduce development costs. 3. Over re-use of models. I understand the trade offs in content development vs schedule. But i'm dissapointed that my favorite game gave me the same look on level 60+ uncommon gear as level 7 grey drops. (Only a slightly different color.) The artist direction of wow is fine. I like it and i like the game. But its not an epic artistic approach. There are a few really cool choices like the length of NE ears and some other choices like goat legs on Draenai that are at least interesting. |
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1/28/08 2:01:19 PM#23
It is because warcraft 1 was supposed to have warhammer world license, but games workshop turned that off half a year before it's release. Blizzard had to create their own universe in that time, but they didn't revamp the graphics. So it ended up as a complete Warhammer ripoff that it still is. REALITY CHECK |
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1/28/08 2:04:09 PM#24
Originally posted by gestalt11
I always though Nek forest was rather cool...course lol it was more from the aspect of walking around and suddenly a herd of trees or undead are chasing you down to beat you to death. *shivers remembering running through there for quests* btw QA has little to do with art direction..they're just there to make sure things work and try to ensure that totally bug filled packages of crap arent' sent out (bugs still get out its just the nature of the best with large programs and sometimes company's ignore whats being said in the first place) *Feels sorry for their QA guy rofl he keeps having to fix all the bugs he made before he was demoted*). Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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1/28/08 2:05:35 PM#25
I love Nektulos Forest, one of my favorite areas Everyone not playing wow is a wow hater! :P |
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1/28/08 2:07:06 PM#26
" Everything about WoW gets copied, except the graphics. :( "Interesting title considering that about the only thing in WoW that was not copied from earlier games was the graphics. If all future MMORPG were to copy the WoW graphics, I would not be playing MMORPGs.
I guess since MacDonalds sold whatever billion(s) of hambergers then all cooks in the world should only cook MacDonald hambergers. |
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Originally posted by HYPERI0N
That is correct, the graphics conceal the basic engine which anyone could run (and everyone did run). Vanguard? Realistic graphics... high requirements... bomb. Everquest 2, same. And now WAR seems to follow in their path. I don't think World of Warcraft is the best game ever, and nor do I suggest that all other games should be carbon copies of it. Any sort of artistic style would help certain games a lot. Think about Everquest's pastel coloured promo girl, the distinctive logotype, and then consider the actual ingame graphics. Striving for realism in an MMO is silly, because any FPS looks a million times more realistic than any MMO. Moreover, graphics fiends with high end gaming PCs just may have too short an attention span for MMO games. And Crysis and UT3 showed the world what happens when a game designer overestimates the rigs of his customers. |
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1/28/08 2:20:26 PM#28
Originally posted by Thillian Things that I found in WoW that I never saw before - *NOTE* I may have missed something from games I didn't play pre-WoW (only really played FFXI, SWG, E&B, and UO before WoW) 1. Hearthstone (you had insta-teleports in other games, like Runebook's in UO, but no "home" location teleport that EVERYONE gets until WoW did it w/ Hearthstone) 2. " ! " and " ? " for quest givers. I never saw it in any MMO before WoW, now it's in all of them (in some form) 3. WoW was the first game to have truly quest based game play. I.E. quests from level 1-60 (max at the time) so you would never "have" to just grind mobs for experience. 4. With the quest based-game play came quest trackers, originally 3rd party UI add ons but then put in by Blizz - Now all MMOs with quests have quest trackers I'm sure there are more if I really sat down and thought about it... but WoW did do some original things, including the major one, the fully quest based game play - which is now nearly the standard "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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1/28/08 2:23:13 PM#29
Originally posted by Xanrae
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
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1/28/08 2:32:08 PM#30
Originally posted by gestalt11 I have to agree... Nektulos forest in EQ 2 is pitiful. It's probably one of the worst forest designs that I've seen in the games I've played with forests. I woudl have to say the original Old Forst in LOTRO (not what is in game now, though that is still very good) is the best forest I've ever seen. Also, to the player who said that WoW doesn't have shadows. Actually it does. Turn up all the graphics to max and you will see shadows and the play of light off of surfaces. WoW's art design is extremely good. But it is supposed to be evocative of a certain style. It is outlandish and "cartoony" but it works. It is not to my tastes however and one of the reasons that I could never really "get into" that game. |
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1/28/08 2:35:29 PM#31
lol, the ONLY one? You haven't played many MMOs, have you? Besides, as it was said above, people may like or may not like the look&feel of WoW. Though I see your point : Maybe MMO artists should try to think out of the box whenever possible. --- |
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1/29/08 3:11:04 PM#32
Originally posted by heerobya Thanks for posting this! Unique and perfect example of missinformed WoW player that claims WoW was first and most original.
1) The same functionality in AC2 from 2002 2) Was probably not "!" and "?" but some other symbols, but used in AC2 3) Not true. AC2 was SPAMMED with thousands of SOLO quests. Notice these words. Thousands SOLO quests. It was the first game marked as EASY and SOLO oriented. Check some of the older reviews. 4) Trackers were used in AC2 and it was smashed down by reviewers that claimed the mmorpg's are getting too easy. However it was praised in WoW reviews how unique and original idea it was. Still it first was in AC2. Yes please provide more proofs WoW players are missinformed and that WoW is an AC2 ripoff. And I don't mean they just take inspiration, they ripped it off completely. From game mechanics, through world system, combat system, crafting, UI ... REALITY CHECK |
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1/29/08 3:32:44 PM#33
There are far more mmo's who are copyed from LINEAGE2 then wow. Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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1/29/08 3:34:55 PM#34
Originally posted by Thillian Problem is most dont even know AC2 but true many things in wow are almost same as in ac2 was. Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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1/30/08 6:43:16 AM#35
AC2 should get all the credit. The fact the game died was caused by server stability, number of bugs BUT NOT these kinds of things you consider in WoW being original (Easy thousands solo quests, simple crafting, interface layout, no xp death penalty, zones level ranges .. etc) So your argument "but WoW was first to made it right" is simply not good enough. We are talking about originality who came up with the idea. It was Turbine with Asheron's Call 2. REALITY CHECK |
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grimmbot
Apprentice Member
Joined: 2/12/04
You would be surprised how few people care about what you have to say. |
1/30/08 7:58:22 AM#36
Correct -- WoW had done just as much copying as any other game on the market. The interface in WoW -- which many game reviewers will say was "copied" into other games, was actually itself copied from Dark Age of Camelot. And DAOC might not have been the first either. Unfortunately, when a lie is repeated enough times, it becomes the truth -- and in this day-and-age of MMOs, everything is compared to WoW without regard to the actual roots of its design. The game is popular in large part because the requirements make accessible to a lot more of the user base than many games that came after it. That's really it, because after I played WoW, I didn't see anything particularly groundbreaking about it. WAR's graphics have a darker twinge to them, but you know what? I like that. My idea of a war-torn land isn't bright pastel. |
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1/30/08 8:10:08 AM#37
any game that dies by stability, and can't keep themselves alive because of it. deserves to be ignored by the playerbase. emphasis on playerbase, not developers. |
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1/30/08 8:16:36 AM#38
Originally posted by Xanrae Hmm that explains why so many people hated the graphics in Oblivion... WoW looks a little to cartoony for my taste. Sorry. |
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1/30/08 8:18:00 AM#39
Sorry, I stopped reading the thread after "Everything about WoW gets copied"
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1/30/08 10:30:59 AM#40
Guild Wars has the best graphics. The only complaint I have about it is some of the character graphics try too hard to look Korean/anime. |
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