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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Read it all here, from a different impression ( as I am a Fan, but there were 16 other press guys there) There is a video too exclusive to game spot - link in first picture of Gaute. The gamespot guys were cool, and easy to kill in PvP
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1/27/08 9:31:14 PM#2
You'll need at least 30 members in your guild to create a city.
That sucks There will be more than 20 raid encounters at launch, designed for 24-player groups, and they're going to last between two and three hours on average. It's also foreseen that you'll probably make several attempts before you manage to defeat a raid mission the first time. There are essentially eight dungeons in the game, divided into three tiers. At the first tier there are three dungeons, and you must defeat any one of these to advance to the three second-tier dungeons. You must defeat all three of these in order to advance to the third and final tier. Ahahahaha......haha sorry just had to laugh at that... all the people saying its not going to be a raiding game.. If you read the comments in on that report, theres a guy that says something like my 3 year WoW career will end with this game...i wonder why? HOGG4LIFE |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Sidoxs Its actually around 90 mins for a typical raid. Raid content is provided for those that like it, just like PvE, Pvp and Crafting. The info you quoted on they got a bit wrong. Maybe if you quoted the whole of the article you would see that there is more than just raiding, you dont have to raid to get the best items or gear. So its not ok to provide quite a bit of raid content for the people that like that?
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1/27/08 9:53:16 PM#4
Go ahead and think what you want. Think about it. lets say 100,000 people get the max level and get the pvp gear, think they will be able to compete with the people who spend hours raiding? theres no way funcom will be able to cater to both and make them balanced. The people who raid will outnumber those who pvp and complain that they are spending hours raiding for gear that is equal. Then funcom will have to upgrade the raid gear or decrease pvp gear. The people who raid will not raid all day, they will still pvp..... HOGG4LIFE |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Sidoxs
You dont even have to touch raiding in AoC to participate. Any other aspect of Age of Conan is not directly tied to raiding with regards to gameplay. 8 dungeons at launch, each with 3 tiers and you get a week to complete each tier. Drops don't have an impact over a crafted item in PvP. Some drops from raiding can help in other area's of the game but a crafted item can be better still. Raiding doesnt affect PvP, seperate PvP levels. Skills arent mixed in therefore nerf on a skill doesnt matter if a raider abuses it and then it gets nerfed and affects everyone else. Raiding doesnt have a bearance on sandbox style environments of PvE and PvP city building. etc etc So if you think its a raiding game solely your mistaken. Its a game that appeals to raiders because of its content as well as other aspects. You can spend more time Sieging than raiding. Just because the game ticks the "raid" box doesnt make it a raid game. I would argue it has more content in other area's =) I still dont think you understand, the game was designed so you dont have to raid to get the best items... Raid drops will 90% of the time be stuff that helps for raiding only. There is no raid drop connection with PvP that cant be bettered by a crafted item.
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1/27/08 11:47:55 PM#6
I always suspected gamespot guys would be easy to kill in PvP...thanks for the link.
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1/27/08 11:59:17 PM#7
Originally posted by Sidoxs They've emphasized that items have different PvE and PvP stats. I haven't read a thing that would suggest you can't just do end game PvP all day long if that's your thing. |
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1/28/08 12:17:58 AM#8
Good stuff Avery. I hope PvE is as fun as it was in WoW, PvP gets stale for me quick. After you've slain thousands of players online, it just gets old.
"One death is tragedy; a million is a statistic." Hehe... I'm definitely in the "statistic" PvP wise category.
Did they mention how many "group" based dungeons they'd have, and would they be spread across the levels (I know the raids are clumped at the top, though there was brief mention that a level 40ish raid might make into release)? That's where I end up having the most fun (outside of soloing of course). WoW had plenty of these dungeons as well as big raid targets. I gave up hardcore raiding in EQ1 after 2 years of being in an uberguild raiding 7 days a week 6+ hours a day. I don't need another "job" anymore. :D |
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1/28/08 12:38:55 AM#9
i simply can't wait for this game to be released. the perfect mix of head chopping, raiding PvP. and the epic strories that can be lived threw and experienced by the PvE thats drawen from the deep and dark lore of the conan world. not to mention the graphical potential....*droolz* directX10's shadowing effects truely adds another, subtle yet powerful dimension thats completely enveloping... ugh, frigg'n damn delays:( ![]() |
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1/28/08 7:26:45 AM#10
Originally posted by Sidoxsif i get all the information right, pvp- gear is only useable in pvp. so there is no comparison between those who have pvp- gear and those who have raid- gear. i think its a good idea to have a lots of possible things to do when highlvl. and here we have pve- raids, pvp, noncombat, drunken-pvp and so on... sounds pretty cool after all. :D |
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1/28/08 10:49:39 AM#11
Originally posted by Sidoxs i guess your thinkng that raiding will give you the best pvp gear like wow does. This is not the case in AOC. In aoc the gear you get out of it helps you in pve, especialy the pve situations you face in the raids at hand. You will be able to get better crafted pvp gear. |
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1/28/08 11:16:42 AM#12
When it comes to PVP, I'm generally of the opinion: "meh". PvP seems to bring out the worst in many players and it fills with boards with complaints about "balance". I've seen this in SWG, LoTRO, City of Heroes/Villians, and others. That being said, I'm looking forward to Age of Conan. If I end up not liking it, I'll always have my lifetime subscription to LoTRO. :) |
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1/28/08 5:58:02 PM#13
Originally posted by Aldwin
This just makes me lol more when I kill them. Especially when I'm playing the "underpowered" class. Seriously it's a problem with whiners and forums, not the game ;) |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
2/10/08 7:07:31 AM#14
Helloooo.....
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2/10/08 10:09:40 AM#15
That was a very interesting video. It's a pity there is so much blood and flying heads. Maybe I'd play a horrified healer hiding behind, if I had a good computer. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
If you don't like Gamespot there is are other reports such as mmorpg.com's or these: 24.01.07 — Hands-on preview article on Multiplayer (Italy)
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2/10/08 11:51:58 AM#17
my god man. ![]() |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
2/10/08 12:19:08 PM#18
IGN is no better then Gamespot.
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Battlekruse
Maybe that will help, otherwise if you applied to Beta, shouldn't be long :)
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
2/11/08 2:57:18 PM#20
Interestingly enough while their siege preview presented at CES appeared all smooth despite dozens of characters onscreen, the actual game visible in the interview parts chugged rather horriblly with way less on display ( http://www.gametrailers.com/player/29634.html ) Can't say that the last launch date fills me with confidence the game will be anywhere near complete at launch, nor hopeful about the final performance on maybe even medium level hardware.
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