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1/27/08 4:01:07 PM#41
Am I the only one who believes a Harry Potter IP would provide too much temptation to fall into "Toontown" areas? I mean, no doubt if it was taken seriously, it would be great, but with the movies being out and those movies being so popular with kids.. It'd be hard not to try to sucker those parents into buying their kids Harry Potter Online. As far as a focus group goes, meh. Way too early to tell. Focus groups could mean everything or nothing at all, and only the people involved in the creation of the game will know just how much it will affect things. People can shout about how much they aren't impressed with Bioware, but I wasn't impressed with Blizzard before WoW. Now, I'm impressively impressed.
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1/27/08 6:36:39 PM#42
Bioware said they are going for both groups..
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1/27/08 8:22:57 PM#43
Well, they don't need to attract everyone ... just 10M will be enough. Bioware has a much better track record than most MMO companies out there so I am more than happy to give them a chance. Plus, causal outnumbered hardcore probably by at least a factor of 10. WOW is a good example. And if you look at console gaming, it has also becoming more casual oriented. |
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1/27/08 8:43:51 PM#44
if by "better" you mean "absolutely no track record", you're 100% correct. |
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1/27/08 9:10:24 PM#45
I think by track record they mean releasing great games. Step 1: Understand the post. Step 2: Reply. |
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1/27/08 9:10:37 PM#46
This is exactly the opposite of what Blizzard did. Hell they even hired EQ players. |
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1/27/08 9:11:47 PM#47
Originally posted by clint3164 And again, making great SP games does not translate into making a great MMO...I understood the post just fine, which is why I replied. |
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1/27/08 9:13:21 PM#48
BioWare needs to get off their high horse, and announce the MMO already. |
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1/27/08 9:42:28 PM#49
It would be nice to at least have the title. They made the press release almost a year ago. |
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1/28/08 5:13:26 AM#50
Boy is that hard to read! |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/28/08 5:25:26 AM#51
Originally posted by nariusseldon I agree, they aren't going to be able to attract everyone. If they go for the casual market, odds are its not going to have the game play to satisfy gamers like myself who want something different than the current market offers. Might still be a great game worth playing for a while, but in the end, just like WOW, won't hold my interest. And again, I played a lot of Bioware SP titles, and they were fun, but nothing that I ever felt were legendary. (unlike Blizzard, who's games I always enjoyed)
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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1/28/08 9:19:38 AM#52
Originally posted by Vincenz
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1/28/08 9:23:29 AM#53
Originally posted by darquenblade Because for every Blizzard there's a Monolith, IMO. |
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1/28/08 9:28:49 AM#54
Lots of BioWare love around here, but I still think the only decent game they made was Baldur's Gate. |
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1/28/08 9:31:20 AM#55
Originally posted by k9wazereI think KOTOR was amazing, Jade Empire was very good, and Neverwinter Nights was excellent as well.
I think the love for Bioware is that they have built great roleplay into those games, and a lot of people don't feel that kind of depth of immersion and story in most of today's MMOs, so they're hoping to get that from this company. |
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1/28/08 9:40:43 AM#56
Originally posted by Kyleran
I disagree completely. There are plenty of options that appeal to a casual market which are not the same "tried and true" level/class, class/level scheme that we have done to DEATH for years. The ONLY requisite for a casual market is being able to accomplish something meaningful in a short amount of time. That is all. If anything, the Sandbox style MMO has plenty of options that have not yet been explored which could very EASILY accommodate this need without having to simply make the "grind" easier.
If anything, the KOTOR IP has already produced a plenty strong backbone to that end. Freeform character building coupled with the ability to alter and improve weapons and armor. If they take note of some of the successful concepts from Pre-NGE SWG and add it TO this backbone they will very easily have something powerful on their hands.
Plus, staging the game in an era BEFORE the movies gives them plenty of creative freedom when building story and atmosphere.
As far as them having NEVER made an MMO before....well that is just the dumbest thing I have ever heard. Every MMO company had to start somewhere, and all of the big ones started VERY strong. EQ, UO, WOW....the list goes on. These guys weren't churning out crap for years in the MMO market before finding gold. They BEGAN with gold, and the reason is entirely due to them already being very strong game producers beforehand. Bioware already knows how to make good games with great immersion and gameplay. The transition is not as hard as some of you fools would make it out to be. In fact...its little more than adding server upkeep and game maintenance to the mix. It has very little to do with actually redefining how they make games. |
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1/28/08 9:49:29 AM#57
Well, here's the rub. Saying "Blizzard is good at this" and "BioWare does this well" is not always a great argument.
For example, we all know that many Blizzard employees left and formed a new company. How much do we know about BioWare? For all I know, the people who made BG1 might be a totally different team to the people now calling themselves BioWare.
And let's not forget, the people who are really responsible for these games are the designers. There are many less designers than programmers, artists, marketing people, etc. You only need to change one or two of your lead designers, and bingo, your company has a completely different outlook.
The *only* way to judge a company is by its latest release. Just because they made some good games in the past, doesn't mean their next project will be any good. Personnel change, probably more often than we realise. |
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1/28/08 9:52:28 AM#58
Originally posted by Vincenz
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1/28/08 10:03:38 AM#59
Well, I think most gaming companies would be just fine with being judged by Mass Effect! |
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1/28/08 10:09:21 AM#60
Originally posted by k9wazere
I find that this particular chain of thought works ONLY on the assumption that these companies let go of their key design team. Given that ALL of Biowares games still follow a similar design structure...I'm not sure thats even possible. In the very least the must be allowing their "leaving" designers to school new entries on the workings of that system. All the same, even with so many former Blizzard designers moving on to other projects...WoW still managed to have the Blizzard appeal and was every bit as good as what we've come to expect from them. It just seems like a bit much doomcalling and straw grabbing to presume that key design teams just up and leave profitable companies all the time. Even worse to assume that this one, which is relatively new in the way of making a name for itself, would do so now. The Blizzard team had been together for a decade or more. Bioware has not had its major titles even a fraction of the time they have...I would actually be more likely to believe they still the core team. |
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