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News Discussion  » Age of Conan: Press Event Report - Part Three

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36 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
1/23/08 10:34:45 AM#1

Last week, Managing Editor Jon Wood traveled to Norway to visit the studios of Funcom's Age of Conan. Today, he presents part three of his report, looking at raiding, city building and sieging.

Over the last few days, we’ve spent time talking about a lot of different aspects of Age of Conan, but in the end, it’s the high-level stuff that makes or breaks an MMORPG for many players, especially the hardcore folks, that makes all of the difference.

Traditionally, PvP and raids have dominated the endgame of most MMORPGs, and while Age of Conan follows that trend, they have found a new approach that will not only call upon players to fight against each other, but to plan and organize fights over property that actually means something.

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

1/23/08 10:54:38 AM#2

some good information there, thanks!

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3074

1/23/08 11:43:57 AM#3

24 man raids.  That sounds kinda lame.  I was hoping they would come up with something better than that.  My experience with raids is they are very boring, and unless you run them regularly with your guild you don't get much out of it.  But with a 24 main raid, you will have to either be in a big guild or allied with another guild.   So that will mean large chunks of time, running the same dungeons over and over and over.  And if the game is a system hog, then it will be a lagfest too.  Yay for fun. 

 

Limiting cities I understand.  But if your guild doesn't get a city that would kinda suck.  So can you live in a guild owned city if you are not in that guild?  Once again it forces you to be in a big guild it seems.  If your not in a big guild are you homeless then?

 

And having to prearrange attacking a city doesn't sound right.  What about the element of surprise?!  You should be able to attack a city whenever you want. I guess I will have to schedule my life around the game unless I want my city and everything we've worked for to go poof. 

 

I think I am having my first doubts about this game.   It sounds like its trying to be a hardcore game, but the market is leaning heavily toward casual.  Now if you couple hardcore with poor performance, the game's success will be disappointing.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5121

1/23/08 11:47:09 AM#4

Alot of it sounds really cool, and while not a raiding fan, i can avoid raid instances, no biggie. But i agree with the above poster, this seems to scream "get in an uber guild or get out".

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

1/23/08 12:10:31 PM#5

I actually like the this system.  Something that sounds very similiar was used in shadowbane for player cities.  This actually does the exact opposite of what you are saying, it allows you to schedule your gaming around your life, rather than your life around the game.  People know ahead of time that it is coming, the whole suprise attack concept means I have to be on alot more to protect the city and having to push other things in life to the background on a regular basis.

Shadowbane originally had the 'suprise attack' concept where people could attack city structures (but not the tree of life) at any time, but it was heavily abused to the point where they moved to the only during the bane concept.

On paper, it is probably one of the only ways to make something like this work, in practice we'll just have to wait to see how it works out.

As for the raid thing, just get together with alliances if you don't want to do the big guild thing.  I was part of a successful raiding alliance in EQ2 before I moved onto a casual raid guild from a small family guild.  And trust me, 24 people isn't all that much really, I run 24 person raids in EQ2 and there are times I wish I could take 30 :)  The key to raiding (like other aspects of the game) is to not let it stress you out and just have fun with the people.  Plus, I have a feeling that raiding in AoC is going to be a good bit different that other games.  Nothing concrete, just a feeling.  You only have 10 classes and 24 slots, that means it should be easier to find roles for anyone in a raid, regardless of the class.

  StrontyDog

Novice Member

Joined: 1/10/07
Posts: 84

1/23/08 12:33:07 PM#6

I havent heard the information on the raid dungeon tier system before but there doesn't seem to be anything in the pvp siege information that hasn't been released previously.

Did you get the opportunity to witness and siege combat while you were there?

Also would be nice to get some more information on the computer built cities that are built next to guild pve villages. It's a really nice idea that you can defend your guild city from besieging npcs or you can go wage war on their village if you want.

  User Deleted
1/23/08 12:35:16 PM#7

Oi, raid encounters suck. Ya know in EQ 1 running up to some plane with 100 other people was kind of interesting. Then it's progressed to pure crap since then. You chip away at some mob's crazy amount of hp for 3 hours dealing with elements that don't make you think, but test your patience. There's no puzzle, just if you go over here you aggro 37 baby dragons and wipe the whole team. Ohh you noob..
Yeah, I'm hoping they don't just keep their top equipment at the bottom of these been there done that raid encounters. I'm not gearing like that ever again in a MMO.

  Trollstar

Apprentice Member

Joined: 11/29/07
Posts: 333

Rejoice. For very bad things are about to happen.

1/23/08 12:39:27 PM#8

News about raid encounters makes me sad. I'm hoping I can avoid them w/o feeling like a second class citizen.  I did enough raiding in WOW, I'm never going back to that again.

 

Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!

  User Deleted
1/23/08 1:43:46 PM#9

Yet another game falls to the elitist raiders, the niche of the niche while making all the other play styles feel like second class citizens.  I suppose this outdated thinking won't go away till they fire all of the hardcore nerds that are currently developing this crap.

  Consensus

Advanced Member

Joined: 3/22/07
Posts: 1831

R.I.P Darkfall

1/23/08 3:07:30 PM#10

Originally posted by Vrazule

Yet another game falls to the elitist raiders, the niche of the niche while making all the other play styles feel like second class citizens.  I suppose this outdated thinking won't go away till they fire all of the hardcore nerds that are currently developing this crap.


I duno why I am defending FC these days. but your wrong tbh. because crafted items are virtually as good, and customisable so better at certain situations. it wont be like wow where winning is gear based. this game is more skill based.

and I can;t say for certain but FC have previously said they wanted to make crafted items have better bonuses in pvp, which means raid gear would only be used in pve - especially if they make a loot server. I dont think raid gear would be used in raids tho because if your going against a certain boss you'll want crafted armour you can customise to get the best advantage over him.

 

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

1/23/08 3:28:15 PM#11

FunCom has never been a great development company, regardless of what the AO fanbois say.  There is a reason AO is free to play, you guys!

And now they hope to entice players away from other MMOGs by emphasizing raid content?

L M F A O

Utterly moronic.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

1/23/08 4:17:54 PM#12

It is heartening to see the negative reactions raiding now produces from more and more MMORPG players.

Developers now need to learn that. 

The PvP will be what people will want in AoC, I think, not tedious, time-sink raids.    They can get those in WoW. 

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2983

Google is your friend.

1/23/08 4:20:26 PM#13

Regarding Battle Keep PvP sieges (the sometimes called PvP cities), it has been explained by Gaute Godagger that guild will have to set 2 different times per week as raid windows. In those times, other guilds can come and attack the keep to try and take it. Once the battle begins the attacking guild will have 90 minutes to take the keep. If noone attacks the keep in the two slotted times set up by the defending guild, then they get to enjoy the benefits for without harrassment.

So, there won't be any having to wake up at 2:00 in the morning to repel a raid unless you guild leader sets that as the raid window your Keep is vulnerable. Gaute also mentions there are 9 Keeps in the Border Kingdoms per server to fight over in this manner, and that there will be a list in game which lists the times guild defenders set as their vulnerable time.

http://www.stage6.com/user/AcolyteAvery/video/2118412/Age-of-Conan-New-'Keep'-Info

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14596

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

1/23/08 4:22:15 PM#14

Originally posted by Alienovrlord

It is heartening to see the negative reactions raiding now produces from more and more MMORPG players.

Developers now need to learn that. 

The PvP will be what people will want in AoC, I think, not tedious, time-sink raids.    They can get those in WoW. 

So true, trying to beat WOW in the raiding game is pointless, better to focus on an endgame that is different to try and draw people away from it.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2983

Google is your friend.

1/23/08 4:30:52 PM#15

 

Originally posted by Alienovrlord

It is heartening to see the negative reactions raiding now produces from more and more MMORPG players.

Developers now need to learn that. 

The PvP will be what people will want in AoC, I think, not tedious, time-sink raids.    They can get those in WoW. 


Not quite sure why it is heartening. I mean, anyone who has taken the time to look at the many interviews out there and use objective, not emotional, thought can see a few things:

 

1) Raids are being put in for those who want to raid. Those that don't want to don't have to.

2) Crafted items that have the gem slots can be equal too and sometimes better than raid drop items. An example given straight from a dev's mouth was that a raid drop sword may be a little better and getting through a raid's mobs, but a gem slotted crafted sword could be fitted with appropriate gems that do more damage/have better effects against the boss of the raid.

I mean, if they stated that you have to raid, then I'd be right there carrying a burning torch along with you. But if you review all the information out there, it is very clear there intent is not to pidgeon-hole anyone into Raids, PvP, PvE or crafting. They are just offering all styles b/c there is a demand for all styles.

And before anyone asks for a link to anything I've said, the answer is no. I've gotten all my information between this site, TTH, the official site and Stage 6. The information isn't that hard to find if you have a little patience and watch, read, listen carefully. :P -cheers!

Edit: Caveat, FC could totally 180 on what they have said and make AoC a total raid-fest. At this time, all I/we have to go on is their stated intentions.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  noodlesan

Novice Member

Joined: 9/19/04
Posts: 47

1/23/08 5:59:52 PM#16

They pushed the game back another two months to 5/20/08 to do this?

 

I'm going to be too old to play the game, again.

 

  User Deleted
1/23/08 6:02:41 PM#17

In my book, crafting is just as elitist as raiding.  It's niche of the niche as well and forcing the majority of plain adventurers to be dependent on crafting is just as bad as making all the best gear raid only.

There are a lot of adventurers, such as myself who want to get rewarded for adventuring.  That means getting gear that's just as good as crafted and just as good as raiding gear.  No single play style should get the best of the best, it's so completely unfair to the game's other demographics, who usually are significant in number.

To be honest, I'm not at all interested in crafting having a meaning within the context of the game, because in the end, it's always at the expense of the plain ole adventurers.  Allow crafting to slighty improve items drops is one thing, allowing it to be the primary venue for loot is altogether another sad story.

Oh, and another thing, if they're so damn insistent on letting raiders have the best of the best, then they should have the cojones to only allow raid gear to be used in raid instances.  No more of this trivializing solo, group and PvP content with fucking raid gear.

  SonofSeth

Advanced Member

Joined: 12/17/05
Posts: 1866

Find a form
is free to roam

1/23/08 6:40:43 PM#18


Originally posted by Vrazule

Oh, and another thing, if they're so damn insistent on letting raiders have the best of the best, then they should have the cojones to only allow raid gear to be used in raid instances.  No more of this trivializing solo, group and PvP content with fucking raid gear.

NO.

  User Deleted
1/23/08 10:05:47 PM#19

Originally posted by Vrazule

Oh, and another thing, if they're so damn insistent on letting raiders have the best of the best, then they should have the cojones to only allow raid gear to be used in raid instances.  No more of this trivializing solo, group and PvP content with fucking raid gear.

Good point over all man. The other poster says no, but I say. Yes. Let the niche's niche.

  Gondis

Novice Member

Joined: 1/31/07
Posts: 36

1/23/08 10:20:44 PM#20

You need to see this in the eyes of Funcom. Most people playing this game won't be able to be on 24/7. Making everything in a time frame is needed...And you got to admit...every time your guild has something going on....no one shows up at the start so most likely someone is gonna lose badly in those sieges.

Me personally...ill probably be on 24 / 7 just because i play games usually during my classes in college....i have the attention span of a common rodent.

Gondus Xfire Miniprofile
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