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Wizardry 1/19/08 6:55:13 AM
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Elite Member
Joined: 8/27/04 |
From what i can gather the aim system,is based where the target is when you click it .They said there will be no leading of the target for slower weapons.These guys really sound alot like they have played unrealtournament and are referring to the sniper and such. What i would like to know is the actual aiming being done client side?or is it still server side?.The other problem i have is that i have played on what is known as zero ping servers and they really don't work like intended.Very hard to explain but it's all about lag/packet loss.No matter client side or not the information still has to be sent to the server for both players to recognize who got the kill.During packet loss,wich will happen MANY times over the course,players will often have zero info sent,therefore no kill. I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more. |
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Scriar 1/19/08 9:52:19 AM
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Elite Member
Joined: 5/31/07 |
More than likely aiming will be handled server side to prevent exploitation, as well as ensuring that the game is as fair as possible. Generally anything important is held on the servers for mmos for that reason. They are using the unreal engine to make the game, so most likely it will feel like unreals aiming and using the same tools for calculating who has hit who, where they were when they were hit etc with all those calculations done on the server to ensure that those with a worse connection do not suffer as much because of it. I think how they handle it is covered somewhere in their FAQ, either that or it may be better to ask on their official forums for more accurate answer, since these forums are pretty dead. |
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daarco 1/19/08 2:02:23 PM
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Hard Core Member
Joined: 12/19/06
Want Darkfall now! |
Is this about that you need to evade a attack before the attacker press fire or that you can evade after the attacker have pressed fire? As i understand you need to evade before the attacker have you aimed. |
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Wizardry 1/19/08 4:20:01 PM
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Elite Member
Joined: 8/27/04 |
Well from what i gathered you have to evade a ranged attack before they get crosshair on you or else it's too late ,nothing matters after that.I have no clue if multi attacks can be made after the first crosshair is on you in ranged.I am just guessing that melee you can dodge continuously an they can miss you steady.That really opens up the game to one sided range fighting.I guess that could be fair if melee attack is alot more powerful,that would keep the PVP fair.I still believe the aiming has to be client side as there is no way they could say you don't lead the target when you aim.,that's just impossible. It won't matter about cheating if it's done client side because cheating has NEVER been stopped in first person shooters.It's ridiculous how version after version gets released in anti cheat measures,it's never ending.I would just have to accept it and hope the admins totally ban anyone caught cheating.What makes it even worse is the events they are talking about,a guild memeber can cheat and get his guild a huge reward,wonder how they plan on dealing with that scenario,as it surely will arise. |
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Ravel_RP 1/19/08 4:52:43 PM
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Novice Member
Joined: 9/14/07 |
Originally posted by Wizardry There is no auto aim in this game. What are you on about? |
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Wizardry 1/20/08 6:31:21 AM
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Elite Member
Joined: 8/27/04 |
Originally posted by Ravel_RP There sure is ,the aim is determined as soon as crosshair is on target and clicked,after that nothing you do can change it.You obviously didn't read the post ,so don't hit quotes for a whole paragraph if you only read the two words auto-aim.This is for apparently ranged attacks only,that part i am not sure. |
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Ravel_RP 1/20/08 9:09:31 AM
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Novice Member
Joined: 9/14/07 |
Originally posted by Wizardry I did read the whole paragraph. I know how ranged attack works. There is no auto-aim. You misunderstood what was being said, but no matter, I don't like your attitude of making false accusations anyway. But for the rest of those interested in this game: there is no auto-aim. Not in ranged attack either. |
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Wizardry 1/20/08 11:29:45 AM
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Elite Member
Joined: 8/27/04 |
Originally posted by Ravel_RP Ranged combatIn ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat. You stated yourself in another post that the AIM is instant meaning nothing can change it.I stated in my post that not being able to dodge behind cover is just wrong for PVP,that makes it auto aim.You add the two things together"an engine that picks a target from the cone"and no way to alter that aim,makes it auto aim,can you grasp the concept? It's not super cheesy auto aim like you are thinking i am saying,because like i said you didn't read the whole paragraph,that was very obvious by your response.If you don't accept that then ,accept it is not full fledged aiming,wich in real life can be altered or avoided or again not? <modedit> |
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mutantmagnet 1/20/08 11:35:33 AM
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Apprentice Member
Joined: 5/12/06 |
Yeah the OP is mistaken on the targetting rules. With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement. With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games. |
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Lord.Bachus 1/20/08 2:19:20 PM
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