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News Discussion  » The Chronicles of Spellborn: Dev Chat Summary

9 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
1/14/08 12:16:23 PM#1

On Sunday, the team from The Chronicles of Spellborn stopped by do participate in a developer chat about the game's world and story. Today, Laura Genender summarizes some of the important information that came out during the chat.

Yesterday afternoon, Chronicles of Spellborn's Pierre-Yves Deslandes (PR Manager), Wlfriend Papillon (German Community Manager), Aurelia (English Community Manager), El Drijver (Combat and Game Designer), and Michael Wolf (Lead Content Designer) joined us in the MMORPG.com chatroom for a special dev chat event. When we last spoke with the TCoS team, our focus was the game's unqiue combat system; today's topic, though, was the lore and world of Spellborn.

Story

With Michael Wolf at our disposal, many of last night's questions concerned the story and storyline of TCoS. One of the most interesting topics to me was the TCoS method of allowing users a permanent change on the world.

"There will be events that have an impact on the game." Wolf told us. In fact, these effects will be permanent - things can be altered in ways that are never undone. The players and guilds who first complete these tasks are rewarded sometimes with monuments to them: "We've already told everyone that we will have the Statues there for certain guild events and such...and those will be unique...there will be unique things for players and guilds to have...and people will look at that statue going 'Damn, they beat us to it!'"

Read the whole thing here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Cablespider

Novice Member

Joined: 8/30/07
Posts: 280

The Prince of Pain

1/14/08 12:41:28 PM#2

My gosh, I can't wait anymore!

Runite Seeker

  narakuu

Hard Core Member

Joined: 5/25/04
Posts: 353

1/14/08 3:44:43 PM#3

I'm hoping this to be my back-up if AoC fails... I think I rather play this then WAR but if this game fails also then atleast WAR should be fun but if that fails too -.- .. hopefully aion will be somewhat fun and not too much of a grind like L2... but if it is... I will be a very sad panda >.>

  StrontyDog

Novice Member

Joined: 1/10/07
Posts: 84

1/15/08 12:28:10 PM#4

Quests sounds like they will be really interesting with the ethic system they're going to use. Hopefully they manage to pull it off successfully, and it your choices and responses really do have an affect on how different factions and npcs treat you. Can't wait to try it out!

  Jamkull

Apprentice Member

Joined: 4/23/03
Posts: 207

Explorer 80%
Achiever 60%
Socializer 10%
Killer 50%

1/15/08 12:48:49 PM#5

hm.. the only aspect about this game that make or break it will be their targeting for combat.  where you can't select a target but rather use a reticle like in a FPS game and have to keep your opponent targeted at all times manually.  which with the internet and all that may cause some lag issues with that and get pretty annoying after awhile.  hope they are able to make something work with that.

other than that tho, this seems like it will be diamond in the rough so to speak.

 

  A_N_T_I

Apprentice Member

Joined: 3/25/06
Posts: 157

1/16/08 10:10:15 AM#6

Damn. I hope they don't screw this up. Because if they don't, I'm so totally byeing a subscription for that game! ;)

Hello there, adventurer!

  Wizardry

Advanced Member

Joined: 8/27/04
Posts: 4141

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

1/19/08 6:32:00 AM#7

Originally posted by Stradden

On Sunday, the team from The Chronicles of Spellborn stopped by do participate in a developer chat about the game's world and story. Today, Laura Genender summarizes some of the important information that came out during the chat.

Yesterday afternoon, Chronicles of Spellborn's Pierre-Yves Deslandes (PR Manager), Wlfriend Papillon (German Community Manager), Aurelia (English Community Manager), El Drijver (Combat and Game Designer), and Michael Wolf (Lead Content Designer) joined us in the MMORPG.com chatroom for a special dev chat event. When we last spoke with the TCoS team, our focus was the game's unqiue combat system; today's topic, though, was the lore and world of Spellborn.

Story

With Michael Wolf at our disposal, many of last night's questions concerned the story and storyline of TCoS. One of the most interesting topics to me was the TCoS method of allowing users a permanent change on the world.

"There will be events that have an impact on the game." Wolf told us. In fact, these effects will be permanent - things can be altered in ways that are never undone. The players and guilds who first complete these tasks are rewarded sometimes with monuments to them: "We've already told everyone that we will have the Statues there for certain guild events and such...and those will be unique...there will be unique things for players and guilds to have...and people will look at that statue going 'Damn, they beat us to it!'"

Read the whole thing here.

I read about the event things and frankly i don't agree with that idea at all.The idea of first kill is what bothers me.Events should ALWAYS be about the whole community and not just the % of players that happen to logon an get credit for an event while other paying customers are at work.I just went thru an event similiar to this and voiced my displeasure right away.

The devs should be able to come up with events that allow ALL paying customers to have an equal shot at gaining the rewards from gaining the first kill as they put it.You start an event at say 4pm ,players on shift work at 3pm have no chance whatsoever to achieve the event ,how is that a community event then?I am sure some people will find some way to justify it,but i am sorry i can't it is not a fair setup and every customer deserves a fair shot at any events.Like i already said this has happened to me and i was extremely pissed,especially since the rewards from the event were EPIC weapons.The GM says you have another chance same time tommorrow RFLMAO...i only work one day a week?

At worse case scenario have the same event redone over the full 24 hours so all paying customers have an equal shot,some will have 3 chances that don't have any life but at least all will have at least one chance.This of course if the event was finished by a guild,whatever in the first 8 hour shift ,alienating possibly 2/3 of the server player base.IMO alienating 2/3 of a player base is not a good thing no matter how you slice it.Of course what follows later is the players who got the credit for event have nothing but great things to say and call others whiners,that's selfishness for ya.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 948

1/21/08 9:57:10 AM#8

 

 

Originally posted by Wizardry

 

I read about the event things and frankly i don't agree with that idea at all.The idea of first kill is what bothers me.Events should ALWAYS be about the whole community and not just the % of players that happen to logon an get credit for an event while other paying customers are at work.I just went thru an event similiar to this and voiced my displeasure right away.

 

The devs should be able to come up with events that allow ALL paying customers to have an equal shot at gaining the rewards from gaining the first kill as they put it.You start an event at say 4pm ,players on shift work at 3pm have no chance whatsoever to achieve the event ,how is that a community event then?I am sure some people will find some way to justify it,but i am sorry i can't it is not a fair setup and every customer deserves a fair shot at any events.Like i already said this has happened to me and i was extremely pissed,especially since the rewards from the event were EPIC weapons.The GM says you have another chance same time tommorrow RFLMAO...i only work one day a week?

At worse case scenario have the same event redone over the full 24 hours so all paying customers have an equal shot,some will have 3 chances that don't have any life but at least all will have at least one chance.This of course if the event was finished by a guild,whatever in the first 8 hour shift ,alienating possibly 2/3 of the server player base.IMO alienating 2/3 of a player base is not a good thing no matter how you slice it.Of course what follows later is the players who got the credit for event have nothing but great things to say and call others whiners,that's selfishness for ya.

 

I'm bothered by this too.   It would be fine if the first kill reward were merely a plaque, or some other non-advantageous reward, other than bragging rights.    I understand MMO players' desire to make an impact upon a persistant world, but I don't like this method.

 

 

 

This part also bothered me:

In such a huge world, travel is important. "You can travel from zone to zone easily by either walking to it or finding the nearest docks...as a player in TCoS you will use your legs quite a lot. You will have to walk great distances and reach far off places on your own. You can use shardships to cut some travel time off your trip, but you yourself will have to do the rest."

Travel is important, but I have to walk a lot?    Let me guess, I'll have to fight my way through a bunch of trash mobs as well?    Simulated-realism is nice in games but leave out the boring stuff.

  Dutch57

Novice Member

Joined: 2/07/07
Posts: 31

1/22/08 11:30:01 AM#9

Hello and no offend  intent by saying  this to you both . But if you both see this as a huge break  dealer

to like and play this game. They just simple don't play the game and just move on to something

that's more of your taste . This is my 2 cents.....