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salvaje 1/14/08 5:16:21 PM
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Elite Member
Joined: 10/01/07 |
Originally posted by Zorvan The NGE cost them 200,000 SWG players, and that is conservative. But SOE has lost roughly 500K players since 2005, that is a fact. EQ/EQ2 have dropped almost as bad as SWG has in subs, though both are still north of 100K, they just had more to lose to begin with. The NGE proved to everyone who was a SOE customer what the character of SOE management was, so I would not think it a stretch that there were a fair amount of EQ players who drifted away because of it as well.
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| I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com Experience for yourself a combat system that doesn't work, a broken UI... |
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salvaje 1/14/08 5:19:03 PM
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Elite Member
Joined: 10/01/07 |
Originally posted by eric_w66
Let's face the facts here... Microtransactions = We want MORE than your $15/month. Given that this is a company that already once defrauded it's customers over an expansion that they knew would have half it's features ripped out within days of release, and worse, had to give refunds because of it (it's harder to get a refund out of SOE than a free drink out of Scrooge), I would be willing to bet that the flat fee subs get screwed, and the pay as you go server players end up getting greater benefits... IF they pay more than $15 a month... How can we trust the Devs to be honest, when THEY control the loot drops, etc, to NOT make highly desired items in a microtransaction game EXTREMELY rare, while allowing you to BUY the item with real money? Simply put, given the shady past of SOE, I don't.
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| I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com Experience for yourself a combat system that doesn't work, a broken UI... |
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devacore 1/14/08 5:48:57 PM
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Apprentice Member
Joined: 11/12/06 |
Originally posted by openedge1
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openedge1 1/14/08 8:01:34 PM
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Advanced Member
Joined: 1/05/06 |
Originally posted by salvaje
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| Dichotomy of the Gamer |
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mdolsen 1/14/08 8:08:38 PM
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Apprentice Member
Joined: 11/30/06 |
Salvaje, Your Eq and especially your EQ2 numbers assumptions and numbers are totally inaccurate. This game has dramatically increased in population in the last year with 2 excellent expansions, and numerous changes since release that have made it 1000 times better. Unless you have accurate, verifiable numbers to throw around, I would suggest you don't use them, because no matter how valid your argument may be, it will perceived as SOE bashing regardless of content when it is full of numerical and factual inaccuracies. |
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Rollotamasi 1/14/08 8:21:50 PM
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Apprentice Member
Joined: 12/20/06 |
Originally posted by TheChronic Actually ummm no its not. Aside from the 30 or 40 of you people that hang out around here most of the world has done what most people normally do... THEY HAVE GOTTEN OVER IT. So, You spend you days around here spewing anti SOE hate and the rest of us have gotten on with our lives. Hmmm, I'm perfectly happy not having all you rabid swg's SOE hater kids in my game. Lets take a poll. Who here is happy they WONT be playing this game? |
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| -Currently Looking forward to SGW and Fallen Earth. If they suck then I give up... |
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Zorvan 1/15/08 7:44:54 AM
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Hard Core Member
Joined: 10/02/06 |
Originally posted by Rollotamasi I'd say more like 10 and their alts. |
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| In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P. Goozex.com Try it, you'll like it. Don't have sigs with a cheerleaders butt swinging in it, or the prudes in the Age of Conan forum section of mmorpg.com will demand the mods have it removed. |
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salvaje 1/15/08 8:04:35 AM
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Elite Member
Joined: 10/01/07 |
mmogdata.voig.com Add up SOE's numbers from Mid-2005. Add up their numbers today. You will see that they lost 200K+ from SWG, more than that from EQ1, and EQ2 is also down by a ton. You will see more than 500K in lost subscribers. This is why they are so desperate for the Agency and the DCMMO. DCMMO, btw is seen internally as THE game that must hit it big to save the company and, consequently, is being horribly micromanaged and can't keep a Dev team together as a result. You know what kind of game that is likely to produce. Fact of the matter is, of all the major MMO publishers, only SOE not once, but TWICE made radical changes to a top game (had over 250K subs at the time) and did so in a space of less than half a year. Anyone thinking of playing a game of theirs needs to know this and consider it. It's a lot easier to believe that something like that will be done again than for it to have been done once. Not to mention that SOE has been caught in other ethical lapses as well (such as the unfinished EQ expansion that had content deliberately gated off that they hadn't even finished before release), according to a report made by a volunteer GM... Of all the companies that would mess with so-called "microtransactions" SOE is the one least trustworthy (well, other than PE) to handle such a thing honestly. Because they will NOT be able to restrain their greed, soon as Agency players discover that they HAVE to pay more than $15/month to compete in the game (and they will) the game will fail, even if it is good. It very well might be. SOE has come up with great games and ideas in the past, usually only to ruin them later. I just don't trust them to not gate progress to the point where you MUST pay real money for it, and not to manipulate loot drop rates and spawns to move people towards that. My challenge to SOE: Prove to me that you can be trusted, and how can you when the same management is in place without change that made all the mistakes and ethical lapses in the past?
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| I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com Experience for yourself a combat system that doesn't work, a broken UI... |
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Dracis 1/15/08 8:17:46 AM
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