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Age of Conan: Unchained

Age of Conan 

General Discussion  » Two things that are pissing off this fanboi

4 Pages « 1 2 3 4 » Search
63 posts found
  aleos

Novice Member

Joined: 1/02/07
Posts: 1676

I will rip your world apart.

1/12/08 4:51:51 PM#21

do you people even know what beta testing means...just because you don't get into beta and people will have more knowledge of the game than you has been the understanding of what we as MMO players apparently have accepted for years so why are people complaining about this now?

Ten people who speak make more noise than ten thousand who are silent.

  D|CE

Novice Member

Joined: 6/08/04
Posts: 200

1/12/08 4:59:31 PM#22

Nobody here cares if they get to test in  Closed Beta. However, people here are upset that they will not get chance to see the game in Open Beta. To put all of this in more simple terms: people are worried that Funcom does not believe in the quality of their own product.

  maimeekrai

Apprentice Member

Joined: 10/22/03
Posts: 254

MMORPGing since 6/28/2001

1/12/08 5:55:25 PM#23
Originally posted by D|CE

Nobody here cares if they get to test in  Closed Beta. However, people here are upset that they will not get chance to play the game for free in Open Beta. 

fixed.

 

Originally posted by D|CE

To put all of this in more simple terms: people are worried that Funcom does not believe in the quality of their own product.

 

No open beta could also mean Funcom believes totally in the quality of their product. There's more than one way to interpret that.

Here's to hoping that Funcom learned their lesson on AO's launch ( and the launch of every other MMORPG ever released ) ...

 

------- END TRANSMISSION

  User Deleted
1/12/08 6:22:05 PM#24

Originally posted by parrotpholk
Originally posted by templarga

 

Originally posted by Shoal

Based on AoC dev own statements, I would add these to your list :

*  Poor performance (20fpc town, 50fps wilderness on an empty server is not good)

*  Microtransactions and Advertisements (Funcom is already doing this in AO, you can bet AoC will have them)

*  Lots of bugs  (No Open Beta is a sure sign of this)

*  Missing and limited content  (Also a conclusion based on no Open Beta)

Just my thinking based on Funcom history and dev statements.

 

1. Poor Performance - Simple, its still being optimized. Usually the final optimizations occur right before launch (or in some cases after launch for some games).

2. Ads - They have stated clearly and repeatedly that microtransactions and ads will not be in AOC. Why not?  Because an add for a Toyota doesn't work in cConan's world but does in a futuristic type world.

3. Bugs - Expected. SHould I remind you of every game's launch? Bugs are a given. If you are never going to play a game for worry of bugs, then I am sorry to say your gaming days have come to an end. Bugs are a way of life in every game (mmo and single player). And lots - it doesn't take many to equal game-breaking problems....remember the loot bugs in WOW when it firt launched?

4. Limited Content - This is pure speculation on your behalf. Besides the first 20 levels are single player and will not take 5 minutes. They would have time to add content and fix bugs if necessary. To base this off of the decision to have no open beta, is faulty logic. As to why, see my posts elsewhere.

AOC is a long way from AO. Funcom has admitted that they weren't ready to launch AO and they paid for it. They won't make that mistake again.

ANd you can prove that this is different than AO how? Thats what I thought. Unless you can back that statement then you are doing what the rest of us are and that speculating.

1. Read the CES report on this website. The devs say that tweaking and optimization is ongoing as it relates to charatcer rendering models (something to that effect).

2. To quote from the AOC forums: "As we have always said since introducing advertising in Anarchy Online, it works there as the advertising is not that jarring in context of that gameworld, and we would never place advertising in any game where it was out of context. There are certainly no plans to place advertising billboards like you see in AO into Age of Conan " http://forums.ageofconan.com/showthread.php?t=2777

My last two points are not directly related to AOC but all MMO's. All games are buggy and all launch with limited content. I have yet to see, hear or read about anything that AOC hasn't promised that they can't deliver. We will see as they get closer but I seriously doubt any mjaor systems will be left out.

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3184

1/12/08 6:31:06 PM#25
Originally posted by templarga

 

Originally posted by parrotpholk
Originally posted by templarga

 

Originally posted by Shoal

Based on AoC dev own statements, I would add these to your list :

*  Poor performance (20fpc town, 50fps wilderness on an empty server is not good)

*  Microtransactions and Advertisements (Funcom is already doing this in AO, you can bet AoC will have them)

*  Lots of bugs  (No Open Beta is a sure sign of this)

*  Missing and limited content  (Also a conclusion based on no Open Beta)

Just my thinking based on Funcom history and dev statements.

 

1. Poor Performance - Simple, its still being optimized. Usually the final optimizations occur right before launch (or in some cases after launch for some games).

2. Ads - They have stated clearly and repeatedly that microtransactions and ads will not be in AOC. Why not?  Because an add for a Toyota doesn't work in cConan's world but does in a futuristic type world.

3. Bugs - Expected. SHould I remind you of every game's launch? Bugs are a given. If you are never going to play a game for worry of bugs, then I am sorry to say your gaming days have come to an end. Bugs are a way of life in every game (mmo and single player). And lots - it doesn't take many to equal game-breaking problems....remember the loot bugs in WOW when it firt launched?

4. Limited Content - This is pure speculation on your behalf. Besides the first 20 levels are single player and will not take 5 minutes. They would have time to add content and fix bugs if necessary. To base this off of the decision to have no open beta, is faulty logic. As to why, see my posts elsewhere.

AOC is a long way from AO. Funcom has admitted that they weren't ready to launch AO and they paid for it. They won't make that mistake again.

ANd you can prove that this is different than AO how? Thats what I thought. Unless you can back that statement then you are doing what the rest of us are and that speculating.

1. Read the CES report on this website. The devs say that tweaking and optimization is ongoing as it relates to charatcer rendering models (something to that effect).

 

2. To quote from the AOC forums: "As we have always said since introducing advertising in Anarchy Online, it works there as the advertising is not that jarring in context of that gameworld, and we would never place advertising in any game where it was out of context. There are certainly no plans to place advertising billboards like you see in AO into Age of Conan " http://forums.ageofconan.com/showthread.php?t=2777

My last two points are not directly related to AOC but all MMO's. All games are buggy and all launch with limited content. I have yet to see, hear or read about anything that AOC hasn't promised that they can't deliver. We will see as they get closer but I seriously doubt any mjaor systems will be left out.

Not trying to get into a back and forth with ya at all but you are the easiest to quote. Funcom has also not given us any info to suggest that they can pull this off. there is a bunch of generic info out there. But for a game about 75 days from release in reality there is very very little info. We dont even know how most of the classes function ffs. Hell even vaporfall provides mythical updates. And WAR is alot farther from release but we know more about it and the roles of classes than AoC. Thats just the tip of it. I am all for an NDA and all for protecting your companies right to change things but information should be flowing like a waterfall at this points and we have a drought. All I am saying is it all seems a lil to under wraps for my taste. Even though I badly think a open beta is needed, that doesnt bother me as much as lack of info in general.  Just seems fishy for a company which doesnt have a stellar MMO record.

  safwd

Apprentice Member

Joined: 4/23/06
Posts: 889

"Dovie`andi se tovya sagain"

"I`m a farmer, a gambler and I`m here to take over your army"

1/12/08 8:39:43 PM#26

These are really pretty minimal.

No open Beta has nothing to do with bad game. There is no reason to have an open Beta at all. You can stress test servers with Beta invites, games have done it before. Open Beta is just a free look at the game, and they dont need to give you that. No open Beta is very long so if the game is bad a week before launch it will be bad with or without an open Beta. If you are worried about it then dont buy the game the day it launches. I will wait at least a few weeks, probably longer to make sure it isnt a pile of poo.
Beta testers will have a jump on non Beta testers. Well if they did there job and helped get the game launched in a good state then they deserve the (very little) heads start that they will get. Might the first major guild or two have alot of Beta testers in it, perhaps, but after a few months that will no longer matter. If this game is like any other released in the last few years it will be a couple months before hardcore gamers reach max level if that, so people who didnt do Beta will catch up pretty fast.

And Beta testers always have a small advantage when games go live, this is nothing new, and a 1 week or 3 day open Beta would not make a big difference in that.

Most games give ingame rewards for buying the collectors additon or simply preordering the game. The items never matter. As was said before, you will ditch the 2% exp 3% stam regen ring pretty quickly for a ring with stat pluses. So in the first 10 levels that a guy actually uses that ring he will regen 2% faster then you will when hunting rudipoo mobs. Doesnt sound like that big of a deal.

  TheFonzV2.0

Novice Member

Joined: 8/30/07
Posts: 206

Bollocks!

1/12/08 9:26:22 PM#27
Originally posted by tbox
 

2. Collectors eddition  for 90 bucks you get a uber 2%  xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.

 

It's called Marketing, and if you're going to shell out a couple million for an MMO, your investors expect you to make all that money back as soon as possible or watch your game server's plug pulled. They're doing this to get money to help pay off just like any other game that's all.

Bollocks!

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

1/13/08 12:50:24 PM#28

 

Originally posted by tbox

 1. No open beta. This allows the beta testers a clear advatage to non beta testers. With this game being competative In the end game I dont like this.

 

2. Collectors eddition  for 90 bucks you get a uber 2%  xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.

 

 

I like alot of things about this game but this is starting to get me worked up and angry.  Bad choices that I hope we the future customers can help stop or change!

 

This is a significant point that I'm sure many intelligent and experienced MMO consumers are feeling.  It worries me as well, however, I believe that the "in-game" items will become meaningless over time, as there is plenty of good gear out there.  AoC is a magnificient game, but the decisions that will come from Funcom will be what makes or breaks this game.  For instance, the whole debate on console release....anyone who plays online console games and is involved in a guild over CPU MMORPGs knows the conflict that is faced with this topic.  Furthermore, the combat system will present problems once players catch on to the little techniques that may appear to be cheap moves and when it is patched the combat could very well become a HOT topic.  My biggest fear for AoC is that it will be the greatest game released this year, but in a few years it will be one of the worst.  I'm afraid we might have another SWG on our hands.  I hope I'm wrong, but the apparent unjust and inexperienced decisions that have been made and will be made by Funcom lead me to believe otherwise.

 

/putting on flame and fanboi shield ring (this is a ring that I have because I bought the CE, if you didn't spend the cash sorry, you will get burnt by the flames).

  devacore

Novice Member

Joined: 11/12/06
Posts: 396

1/13/08 4:07:06 PM#29

Originally posted by tbox

 1. No open beta. This allows the beta testers a clear advatage to non beta testers. With this game being competative In the end game I dont like this.

 

2. Collectors eddition  for 90 bucks you get a uber 2%  xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.

 

 

I like alot of things about this game but this is starting to get me worked up and angry.  Bad choices that I hope we the future customers can help stop or change!

 

I love this, upset about not getting a competative edge but doesn't want to pay for it.   Remember this is a mature title so no kids are suppose to play

  tbox

Apprentice Member

Joined: 11/02/06
Posts: 363

 
1/13/08 11:11:52 PM#30

I got the money and I am no kid, thanks for the complement.  I just don't respect crappy marketing ploys that ruin competiveness. If money paid = advantage then what kind of guild v guild game is that?

  kedoremos

Hard Core Member

Joined: 12/12/05
Posts: 400

"What the fuck is a robster craw?"
-Dudley "booger" Dawson

1/14/08 12:57:43 AM#31

Originally posted by templarga

 

Originally posted by Shoal

Based on AoC dev own statements, I would add these to your list :

*  Poor performance (20fpc town, 50fps wilderness on an empty server is not good)

*  Microtransactions and Advertisements (Funcom is already doing this in AO, you can bet AoC will have them)

*  Lots of bugs  (No Open Beta is a sure sign of this)

*  Missing and limited content  (Also a conclusion based on no Open Beta)

Just my thinking based on Funcom history and dev statements.

 

1. Poor Performance - Simple, its still being optimized. Usually the final optimizations occur right before launch (or in some cases after launch for some games).

2. Ads - They have stated clearly and repeatedly that microtransactions and ads will not be in AOC. Why not?  Because an add for a Toyota doesn't work in cConan's world but does in a futuristic type world.

3. Bugs - Expected. SHould I remind you of every game's launch? Bugs are a given. If you are never going to play a game for worry of bugs, then I am sorry to say your gaming days have come to an end. Bugs are a way of life in every game (mmo and single player). And lots - it doesn't take many to equal game-breaking problems....remember the loot bugs in WOW when it firt launched?

4. Limited Content - This is pure speculation on your behalf. Besides the first 20 levels are single player and will not take 5 minutes. They would have time to add content and fix bugs if necessary. To base this off of the decision to have no open beta, is faulty logic. As to why, see my posts elsewhere.

AOC is a long way from AO. Funcom has admitted that they weren't ready to launch AO and they paid for it. They won't make that mistake again.

That's what people just like you said about Vanguard and EQ2 when they launched. Why did people leave both of them in the beginning? Poor performance. Why did they come back (to some extent) eventually? Their freaking computers caught up with the game.

If they don't get performance right on this game it will be the death of it.


Life of an MMORPG "addict"
For 7 years, proving that if you quote "fuck" you won't get banned.

  kedoremos

Hard Core Member

Joined: 12/12/05
Posts: 400

"What the fuck is a robster craw?"
-Dudley "booger" Dawson

1/14/08 1:01:40 AM#32

Originally posted by devacore

 

Originally posted by tbox

 1. No open beta. This allows the beta testers a clear advatage to non beta testers. With this game being competative In the end game I dont like this.

 

2. Collectors eddition  for 90 bucks you get a uber 2%  xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.

 

 

I like alot of things about this game but this is starting to get me worked up and angry.  Bad choices that I hope we the future customers can help stop or change!

 

 

I love this, upset about not getting a competative edge but doesn't want to pay for it.   Remember this is a mature title so no kids are suppose to play

It's not about gaining an edge or not paying for it. I doubt anyone who owns a computer and comes to this site really cares all that much about the price of a video game (to those who do, go get a real job). The real problem is we just want to see/play the damn game. It's kinda like having a chance to see Cloverfiend at the pre-screening. I would JUMP at the chance.


Life of an MMORPG "addict"
For 7 years, proving that if you quote "fuck" you won't get banned.

  eugam

Apprentice Member

Joined: 3/15/07
Posts: 970

Something must have happened to the gene pool lately...

1/14/08 6:57:39 AM#33

Originally posted by tbox

I got the money and I am no kid, thanks for the complement.  I just don't respect crappy marketing ploys that ruin competiveness. If money paid = advantage then what kind of guild v guild game is that?

I hope you wont be upset after release. GvG is part of endgame. From what i have read you wont be able to race to 80 and then start building or siege a fortress in the borderlands. I am not 100% sure, but if you read official FAQ and other sources carefully it migth be that a fortress requires a shitload of wood and stone. It might be that people will not siege daily but maybe a few times a year because its actually hard work to build one and to keep it up.

Otherwiese there is no real competition. CTF games or daily PvP will be the same as in any other game.

  drjackalz

Novice Member

Joined: 3/24/07
Posts: 2

1/14/08 7:38:40 AM#34

 

Originally posted by eugam

 

Originally posted by tbox

I got the money and I am no kid, thanks for the complement.  I just don't respect crappy marketing ploys that ruin competiveness. If money paid = advantage then what kind of guild v guild game is that?

I hope you wont be upset after release. GvG is part of endgame. From what i have read you wont be able to race to 80 and then start building or siege a fortress in the borderlands. I am not 100% sure, but if you read official FAQ and other sources carefully it migth be that a fortress requires a shitload of wood and stone. It might be that people will not siege daily but maybe a few times a year because its actually hard work to build one and to keep it up.

 

Otherwiese there is no real competition. CTF games or daily PvP will be the same as in any other game.


You have to choose a opportunity window every week where people can attack you so i don't think it is a "few times a year".

 

BTW i don't think knowing quests and lvling like you did in beta is a sort advantage, if you think a thing like that, tbox, you should be very stupid or you didn't ever play a mmo before AoC release. So if a person starts to play a year after the release the other people that bought the pre order and played from the beginning will be so strong that nobody could start to play a month after release, that's dumb.

Talking about the open beta, i'm not upset at all, there's no time for a open beta. The game needs a month to get packed, with all the manuals and dvds and shipped to the game stores. So we got a month and an half of closed beta and after that they've got to work on their internal beta for some "after release" patches...

  Thecrow12345

Novice Member

Joined: 3/13/05
Posts: 41

1/14/08 7:52:32 AM#35

I am disappointed there is no open beta also.  I have never played an MMO where I did not get to try it out first to see if it even remotely interests me, without having to plop down 50 bucks.

Currently Playing: Nothing (waitinf for WAR)
Retired: AC2, EVE, DAoC, EQ, WoW

  Gonodar

Apprentice Member

Joined: 8/01/05
Posts: 41

1/14/08 8:00:42 AM#36
Originally posted by Thecrow12345

I am disappointed there is no open beta also.  I have never played an MMO where I did not get to try it out first to see if it even remotely interests me, without having to plop down 50 bucks.


I  guess you missed the post that there WILL be an open beta. If that misunderstanding was the biggest thing stuck in your craw, you can relax. If it's something else, then please, by all means, continue to choke.

  devacore

Novice Member

Joined: 11/12/06
Posts: 396

1/14/08 8:24:15 AM#37
Originally posted by tbox

I got the money and I am no kid, thanks for the complement.  I just don't respect crappy marketing ploys that ruin competiveness. If money paid = advantage then what kind of guild v guild game is that?


Nope, I don't get it.  Maybe I don't get the whole 'competiveness' of any mmo.  I didn't sign up for a race, I'd like to enjoy the content.  I heard the game isn't some kind of hardcore grind contest so I think you are bringing your golf clubs to the mini golf park. 

  judgebeo

Novice Member

Joined: 9/12/04
Posts: 420

1/14/08 9:44:40 AM#38
Originally posted by tbox

 1. No open beta. This allows the beta testers a clear advatage to non beta testers. With this game being competative In the end game I dont like this.

 There will be a open beta...

2. Collectors eddition  for 90 bucks you get a uber 2%  xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.

I dont think the "advanage" is so huge, but really, dont care. Seriously. Think the problem is you. Games are for fun,  not to be the best on it. Find a competitive sport or something else... games = fun.

 

 

I like alot of things about this game but this is starting to get me worked up and angry.  Bad choices that I hope we the future customers can help stop or change!

 

 

 

 

Originally posted by Shoal

Based on AoC dev own statements, I would add these to your list :

*  Poor performance (20fpc town, 50fps wilderness on an empty server is not good)

Especulation, no point...

*  Microtransactions and Advertisements (Funcom is already doing this in AO, you can bet AoC will have them)

Especulation, no point...

*  Lots of bugs  (No Open Beta is a sure sign of this)

There will be an open beta...

*  Missing and limited content  (Also a conclusion based on no Open Beta)

There will be an open beta...

Just my thinking based on Funcom history and dev statements.

  judgebeo

Novice Member

Joined: 9/12/04
Posts: 420

1/14/08 9:49:44 AM#39

deleted... double post

  Aldwin

Apprentice Member

Joined: 7/25/05
Posts: 92

1/14/08 11:49:20 AM#40

Personally, I think Age Of Conan should do what SWG did for the uber version of the game: A interesting item that has no buffs.

I got 3 different funky glasses/eyewear when I registered my copy of SWG. They were no drop/ no trade. And frankly I got questions about it every time I would walk around town with them on. In Mos Eisly I got two requests in one day to sell them while I was in the bar getting a buff.

On a second note, why is there so much angst about the whole uber pre-order package? In LoTRO I did the $200 payment thing before the game was released and now I have zero payments as long as the game is live. Felt worthwhile to me and I still play.

But bizarrely there have been folks complaining on the LoTRO forums because they want the same perks that the "Founders" get for risking $200 for an unreleased game. Why?

Just because someone gets a cookie doesn't mean that everyone else gets one...

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