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Runescape

Runescape 

General Discussion  » No pking=No econemy

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30 posts found
  mike480

Novice Member

Joined: 1/11/08
Posts: 75

 
1/12/08 12:23:05 PM#1

Although some people were not a fan of pking, getting rid of the wilderness affected everything, even skillers. 

Example- Now that tele-block is gone (replaced with bounty finder...pathetic) there is a less demand for people to high alch to get higher mage.  With less of a demand for yew long bows (overpriced at 700ea), what will flkecthers do? What will the people thhat sell bowstrings do?  Not only does this mess up the fletching, but even more the runescarting.  Without a need to get mage up, who will need natures or a large supply of law runes.  Not only does this create a problem of selling the runes, but also the running of nature runes and law runes.  Without being able to give something more of a 3k difference, then this wil slow the leveling of rcers.  When pking is gone, it effects more then just the pkers.

Sure there is bounty hunter, but that should not even be called pking.  It should be called clanning, because there is no player kiling, it is just clans kiling lower lvled people and unsuspecting people by themselves.  All that the clan do is wait by the door, and once you walk in, your pretty much dead.  Pking took some skill, but when ur in a huge clan (like in bounty hunter) it takes no skill at all.

Without pking, the econemy is messed up.

  Simiswimm

Novice Member

Joined: 12/11/07
Posts: 127

1/13/08 8:51:58 AM#2

I don't understand... What does the Wilderness and Teleblocking have to do with high alching?

 

And no, merchanting is not totally dead, although much harder and more risky. If you can anticipate the prices of an item you can make money. The only problem with this method is if you're wrong, you can make a big loss.

 

I have come to the conclusion that Jagex's formula for all the prices in runescape is based on the Grand Exchange - If there is alot of an item in the exchange, with few buyers, the price goes down. In contrast, if there is more buyers than sellers, the price goes up.

 

The only problem I can see with this is if somebody buys up all of a certain item, than they can swing the market price o.O

 

-=- Simiswimm -=-

  Llamster

Novice Member

Joined: 7/01/07
Posts: 220

There are three kinds of people in the world, those who can count and those who can''t.

1/13/08 9:57:59 AM#3

Teleblock was not the reason people wanted to get high mage. It was Ice Barrage.

And no, the wilderness changes didn't affect the economy. Even if it did, the changes would be unnoticable under all the deflation with the GE.

____________________

Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
Currently playing: RuneScape, Dungeon Runners.

The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  mike480

Novice Member

Joined: 1/11/08
Posts: 75

 
1/13/08 10:09:13 AM#4

Not really, most of the big time mages wanted teleblock, since that was an important to have if you were pking with a large group.  Now getting 85 mage is not as necessary, with most pkers gone and a pointless spell called bounty finder.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

6/14/08 7:53:54 PM#5

yea, when they killed pking they killed their crafting system as well. When there was pking in the wilderness there was also a demand for owning multiple rune sets, multiple D'hide sets, purchasing pots for pking, and many runes and arrows as well as food for battle. Since it's removal Player made items such as rune sets, crafted dhide, pots and food have significantly dropped in demand making them near impossible to sell because players only need one set now rather than go through many pking. All of the items that were player crafted and used in Pking have no demand now so there is no reason to make them in the first place.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

6/14/08 8:41:50 PM#6

Woah, talk about bringing back an old thread   And I 100% agree Devil.

Also, you realize that Llamester has been gone for a while?  Mabye we POES scared him off...hehe

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

6/14/08 9:35:24 PM#7
Originally posted by mike470

Woah, talk about bringing back an old thread   And I 100% agree Devil.

Also, you realize that Llamester has been gone for a while?  Mabye we POES scared him off...hehe

Yea , since I have been seeing a new wave of POES comming through here I figured they needed to be  kept up to date on what was already discussed =). Yea.. haven't seen him around in a while, but hey when you can't win a losing battle there is no point in fighting it. He is welcome to join POES when he  realizes what he has been fighting for. lol
 

  poql

Novice Member

Joined: 6/14/08
Posts: 10

6/14/08 10:06:48 PM#8

 effects pot makers, fishers, smithers, merchants, crafters, fletches, slayer(ers?), and i guess it effected others but i dont wanna think

bh is only the same for medium non members portal, every other portal in memb and non memb is just stupid.
if u dont realize, u never played old wild, if u still are talking, u sucked at old wild.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

6/18/08 12:00:08 PM#9


 

*agrees* If you don't miss the old wilderness you must have not been very good at  it. I iss the mass chaos of  mass wilderness clan wars where you could be fighting a clan and then like 2 more clans appear and you have to fight them as well ... Oh those were the days...

  Malduster

Novice Member

Joined: 1/17/08
Posts: 119

Peace is not my virtue. So, Let there be war!

6/18/08 12:01:41 PM#10

Eh, not just PKing, staking and trading... mostly trading. RS has no proper economy now, by that I mean like what it used to be.. merchanting etc, all dead.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

6/24/08 1:42:13 AM#11

I think the hardest areas hit in the economy from the loss of the wilderness are :  smithing rune sets, crafting dhide, making supersets, antipoisons, str pots, mage pots, range pots, sara brews, super restores, cooked sharks, cooked swordfish, d boltz, and crossbows. now there is practically no demand for most of those items other than food because people aren't using them up. People will still buy food for training and such, but not for pvp which was the majority of the demand for those items.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/07/08 12:44:47 AM#12

The removal of the wilderness in addition to killing the supply and demand of the game and leaving the crafting system crippled it also killed the need to convienace merchants that could buy items at the exchange and  sell them in deep wilderness at mage bank or on pking worlds to players that did not want to stop fighting to go to the GE.

  Kowboy_Kitty

Novice Member

Joined: 7/08/08
Posts: 43

7/09/08 12:04:17 PM#13

  I'd have to agree and disagree, demand for pking items have indeed dropped but has crafting ever really been a big moneymaker? Rune sets are'nt really that damaged due to rune sets being the best armor for non-members. (discluding god armors) Food wasn't (as far as I know) damaged either I don't believe, I think it may be exaggerating to say that without pking there is no economy, the economy is alive and well! (although controlled to a point by the Grand Exchange)

  Kowboy_Kitty

Novice Member

Joined: 7/08/08
Posts: 43

7/09/08 12:06:53 PM#14

Here's a poll, let's see what everyone else thinks about it.

Did the loss of pking kill the economy?

Very much!
A might bit.
Not at all!
(login to vote)
  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/09/08 5:32:31 PM#15

economy is not an opinion it is a fact. It can be measured by supply and demand, it really is very simple to determine if it is a broken economy or not by the mechanics of it.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/09/08 6:54:41 PM#16
Originally posted by Kowboy_Kitty

  I'd have to agree and disagree, demand for pking items have indeed dropped but has crafting ever really been a big moneymaker?

Yes Crafting was a big money maker when selling  Deaths, rune sets ,and dhide sets ,and supersets for pking . I could sell any of those items very easily within about 2 seconds if I hopped to the Pk worlds.

Rune sets are'nt really that damaged due to rune sets being the best armor for non-members.

Rune sets were one of the hardest hit actually because now only nonmembers use them and only need one set because there is not any risk of losing it. I used to go through about 20 sets a week in clan wars. You must not be aware of the thousands of players that fought in clan wars daily and their choice of armor was rune. My clan alone gave away 100 rune sets a week to clan members and i know this was a common practice in large high level clans.  Clan members went through dozens of rune sets weekly each, and that entire demand was crushed. Not only is there no longer a demand for members that purchased rune sets solely for clan wars, the demand in nonmembers was crushed because they only need one set now. When each crafter made thousands of sets at a time, and buyers only  need one now there is no disputing that their source of income was crushed with the removal of the wilderness. It is simple math.  If you are unaware of what clan wars was really about I suggest you search  clan wars on  you tube,  our wars had hundreds of players on both sides fighting all at once and lasted about 2 hours. you could be fighting one clan and 2 more would show up and have to fight them as well. we had up to 1500 people all fighting at once on occasion. This was very large scale and many sets of rune were needed by all parties. This happened every day.

(discluding god armors) Food wasn't (as far as I know) damaged either I don't believe,

you could easily go to edgeville on any pk world and sell 1k sharks for 1k each in about 2 seconds due to players using them for pking. Now that players are not in a hurry to get their food and get back into battle they have time to fish their own and need alot less. Pking you often lost food due to the KO factor and used up food alot faster than you do fighting monsters. Yes food was very effected as well when they stripped the wilderness.

I think it may be exaggerating to say that without pking there is no economy, the economy is alive and well! (although controlled to a point by the Grand Exchange)

It is far from exaggeration,  if anything it is far worse than has been described.  The economy is far from what it was prior to the removal of the wilderness and prices everywhere have dropped dramatically. There is no longer a reason to craft at all because there is no rerward for it. examples: prior to update runeplates could easily be sold for 60k anywhere they are now 40k a 20k loss. rune scimmys were easily sold for 25k prior they are now  15k, swordfish prior to the update could easily be sold for 600 ea and are now 387 ea.  Lobsters were easily sold for 250- 300 ea prior and now they are 232 ea, amulet of power was 6k ea  and are now  under 2k ea amulet of strength was 3k ea and it has dropped as well. I have heard that members items have all dropped as well, but I refuse to pay  another cent for a broken game, so I am not going to contribute to their pocketbooks just to find out what else they messed up. The economy is far from alive and well, in order to have an economy in the first place you must first have supply and demand. When there are way more sellers than buyers you do not have an economy you have a mess.

if you would like to post the prices of these items to  measure them up to what they were prior to the updates feel free=). sharks were 1k ea, black d'hide sets were 50-55k ea, deaths were 350 ea supersets were 10k ea, prayer pots were 8k ea . I am curious as to what those prices are now. Why skills were so greatly affected? Clan members like myself would buy 10k swordies at a time for 600 ea just for myself and members to eat while having fun, that is no longer the case. I would purchase armor in large amounts and give it away. with the removal of the wilderness and trade you can't even do that anymore. If i bought it I couldn;t even give it to friends so what would be the point?The only reason they have not dropped further is that a huge chunk of the high level crafters quit with the updates as well and items will not drop below high alch value.

Look at all the armor that is not being bought now... and you say runesets were not affected.

Runescape wildy clan wars:

http://youtube.com/watch?v=Cl8Px2jaAZA

http://youtube.com/watch?v=0uNCV-LwfTI
http://youtube.com/watch?v=EfwCtv7ksHY&feature=related


 

  Matt269

Novice Member

Joined: 2/12/08
Posts: 125

"Milk was a bad choice."

7/10/08 7:55:22 PM#17

The economy is seriously messed up. While the removal played a huge part in that, I have to believe that the other updates also are responsible. The 3k limit is an obvious reason why the economy is so screwed up. Merchanting is completely gone now. But the GE also has played a part in destroying th rares market as well as many other markets such as runes, smithing , and herblore. Whats really sad is that most runes are worth less than the pure ess it takes to make them. Herbs and ingrediants are worth more than actual potions. Raw fish is worth more than cooked fish.

Its not just the GE but also skillcapes that are responsible for this, which is why I have always hated skillcapes with the exception of the combat ones and the quest one. Most skills dont even make you money anymore. I remember herblore used to make you lots of money when selling in the wilderness. Now that there is no pking, barely anyone buys potions or cooked fish anymore. So what is the point in raising those skills except to get a stupid cape with a stupid emote that has no practical use.

  Aethios

Novice Member

Joined: 7/18/05
Posts: 1520

I come here
because I care.

7/10/08 8:13:01 PM#18


Originally posted by Matt269
Whats really sad is that most runes are worth less than the pure ess it takes to make them. Herbs and ingrediants are worth more than actual potions. Raw fish is worth more than cooked fish.

...

Most skills dont even make you money anymore. I remember herblore used to make you lots of money when selling in the wilderness. Now that there is no pking, barely anyone buys potions or cooked fish anymore.



Most of the reason the prices are so skewed is that there is no reason to play the game anymore except to A) hoard money, or B) Level skills to 99. People who do one usually don't care about the other. So what this causes is a million people paying money to level a skill, and then using a gathering skill like woodcutting or fishing and selling the materials to someone else leveling the appropriate skill for that and spending the money to level another skill.

That's what Runescape has become. A giant skill grindfest.

  Tanimata

Novice Member

Joined: 6/14/08
Posts: 9

7/13/08 3:25:55 AM#19

Runescape was the first mmorpg i ever played I started when I was like nine years old and it actually makes me sad to see what it has become. And what did they do to the wilderness can some one elaborate? I left this game before it was completely butchered.

  deviliscious

Novice Member

Joined: 11/09/07
Posts: 6873

"Adjusts ponytails and pulls the lollipop out of my mouth"

7/13/08 9:39:32 AM#20
Originally posted by Tanimata

Runescape was the first mmorpg i ever played I started when I was like nine years old and it actually makes me sad to see what it has become. And what did they do to the wilderness can some one elaborate? I left this game before it was completely butchered.


 

The wilderness is no longer a PVP zone. All PVP in the game has now been reduced to small area mini games with strict rules. There is no anything goes winner takes all area left in the game.  Instead they have reduced the wilderness to NPC only activities. 

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