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MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Interview at Eurogamer with some nice news :-)

6 posts found
  Tetsuosan

Novice Member

Joined: 12/08/07
Posts: 9

 
1/02/08 12:33:01 PM#1

Hi!

This is an interview published today at Eurogamer. Well worth a read. I particularly liked the news about no lagging. Seems like Funcom is well on track with this title

http://www.eurogamer.net/article.php?article_id=89915&page=1

  Deathstrike2

Novice Member

Joined: 2/04/06
Posts: 1783

"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr.

1/02/08 12:55:45 PM#2

C'mon March 25th....

 

  LØST

Novice Member

Joined: 9/30/04
Posts: 70

"Do! Or do not. There is no ''try"
--Yoda

1/02/08 1:05:58 PM#3

well the news of lag is very nice. Since hellgate london was lagging even at E3 and other previews and still turned out laggy at the end. So no lag in the beginning  seems like good news.

LØST

  Corthagath

Hard Core Member

Joined: 3/15/07
Posts: 285

I wont be subscribed in to MMORPG so i could hold hands

1/02/08 1:11:20 PM#4

 

*thanks for the url and goes to sleep with smile in hes face*

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

1/02/08 9:02:32 PM#5

nice interview:

Eurogamer: Because you have a real-time combat system, are you worried about lag in the game, and about how network connections will affect that? Most previous RPGs have worked around latency by removing real-time elements; it seems quite brave to say that you're going to change that.

Erling Ellingsen: This is always a difficult question, because what can we say - 'no, it really works! I can show you the code!' *laughs*

The beta feedback has been so positive on that front. Personally, I've never heard about lag interfering with the combat system - and honestly, we wouldn't release this combat system if the technology didn't support it. Again, we're not releasing half-baked stuff.

The code is actually based on Anarchy Online's code-base, so it's something we've been working on for ten years.

Ole Herbjornsen: I think also that if you look at the beta feedback we're getting, we don't hear stuff about it being laggy - it's more about class balance. That means that we've managed to get a certain distance - we've got a product that has come sufficiently far that people can actually play it and give us detailed feedback on the balancing, and not on other issues like lag or technical problems.

Eurogamer: With Conan, are you aiming for casual, WoW type players, or is this something more complex, more suited to dedicated players?

Ole Herbjornsen: I think we're very clear about wanting Conan to have a casual appeal. We don't want to exclude the hardcore players, but they're not the primary focus, in the sense that we're aiming towards a more casual-friendly style of play.

You don't need to grind twenty hours a day to avoid the risk of your friends levelling away from you, or anything like that. That's not the focus of our game. We believe people should have fun as they play, not just grind up as quickly as they can to get to the end game.

Erling Ellingsen: You have both aspects, really. Conan is a very PvP centric game, for instance, which implies that it's a game for very hardcore players - but it isn't. You also have a strong focus on quests, being able to do quests quickly, and on jumping in and doing solo stuff. You don't have to group - the game can be soloed from 1 to 80. There's something for everyone. If you're a really hardcore player, you'll probably spend a lot more time doing the PvP stuff.

progress is being made!


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  WizardBlack

Novice Member

Joined: 1/06/07
Posts: 155

1/02/08 10:13:28 PM#6

Hmm looking good. That is indeed good news if beta testers are focused on class balance already.